Initial concept for CDClient rework.

Utilizes `boost::interprocess` to share a map between worlds.
The master server loads the table into memory, and the worlds hook into it when they want to get an entry.

This solves the issue of skill delay, but introduces the third-party library Boost.
There should be a conversation about the introduction of Boost — it is a large library and adds extra steps to the installation.
This commit is contained in:
wincent 2022-07-09 22:59:36 +02:00
parent 485de6173a
commit 34fa43ed93
8 changed files with 143 additions and 67 deletions

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@ -331,6 +331,15 @@ target_link_libraries(dNet dDatabase)
target_link_libraries(dGame dDatabase)
target_link_libraries(dChatFilter dDatabase)
# Include Boost
find_package(Boost COMPONENTS interprocess)
if(Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
target_link_libraries(dGame ${Boost_LIBRARIES})
endif()
if(WIN32)
target_link_libraries(raknet ws2_32)
endif(WIN32)

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@ -1,27 +1,35 @@
#include "CDBehaviorParameterTable.h"
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "dServer.h"
#include <boost/interprocess/managed_shared_memory.hpp>
#include <boost/interprocess/containers/map.hpp>
#include <boost/interprocess/allocators/allocator.hpp>
#include <functional>
#include <utility>
#include <chrono>
typedef size_t KeyType;
typedef float MappedType;
typedef std::pair<const KeyType, MappedType> ValueType;
typedef boost::interprocess::allocator<ValueType, boost::interprocess::managed_shared_memory::segment_manager> ShmemAllocator;
typedef boost::interprocess::map<KeyType, MappedType, std::less<KeyType>, ShmemAllocator> CDBehaviorParameterMap;
CDBehaviorParameterMap *table = nullptr;
CppSQLite3Statement preparedStatementSingle;
CppSQLite3Statement preparedStatementMultiple;
//#define CACHE_ALL_BEHAVIORS
//! Constructor
CDBehaviorParameterTable::CDBehaviorParameterTable(void) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
size_t hash = 0;
while (!tableData.eof()) {
hash = 0;
CDBehaviorParameter entry;
entry.behaviorID = tableData.getIntField(0, -1);
entry.parameterID = tableData.getStringField(1, "");
entry.value = tableData.getFloatField(2, -1.0f);
GeneralUtils::hash_combine(hash, entry.behaviorID);
GeneralUtils::hash_combine(hash, entry.parameterID);
auto it = m_Entries.find(entry.behaviorID);
m_ParametersList.insert(entry.parameterID);
m_Entries.insert(std::make_pair(hash, entry));
tableData.nextRow();
}
tableData.finalize();
}
//! Destructor
@ -32,33 +40,78 @@ std::string CDBehaviorParameterTable::GetName(void) const {
return "BehaviorParameter";
}
CDBehaviorParameter CDBehaviorParameterTable::GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue)
float CDBehaviorParameterTable::GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue)
{
CDBehaviorParameter returnValue;
returnValue.behaviorID = 0;
returnValue.parameterID = "";
returnValue.value = defaultValue;
size_t hash = 0;
GeneralUtils::hash_combine(hash, behaviorID);
GeneralUtils::hash_combine(hash, name);
// Search for specific parameter
const auto& it = m_Entries.find(hash);
return it != m_Entries.end() ? it->second : returnValue;
try {
boost::interprocess::managed_shared_memory segment(boost::interprocess::open_only, "CDBehaviorParameterTable");
// If the segment manager is not null, then the segment exists
// Get the table from the segment
ShmemAllocator alloc_inst (segment.get_segment_manager());
boost::interprocess::offset_ptr<CDBehaviorParameterMap> m = segment.find<CDBehaviorParameterMap>("CDBehaviorParameter").first;
if (m == nullptr) {
Game::logger->Log("CDBehaviorParameterTable", "CDBehaviorParameter segment is nullptr!\n");
return defaultValue;
}
auto it = m->find(hash);
if (it != m->end()) {
return it->second;
}
return defaultValue;
}
catch (std::exception &e) {
Game::logger->Log("CDBehaviorParameterTable", "Failed to find entry for behaviorID: %d, parameterID: %s\n%e\n", behaviorID, name.c_str(), e.what());
return defaultValue;
}
}
std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID(uint32_t behaviorID) {
size_t hash;
std::map<std::string, float> returnInfo;
for (auto parameterCandidate : m_ParametersList) {
void CDBehaviorParameterTable::CreateSharedMap()
{
boost::interprocess::shared_memory_object::remove("CDBehaviorParameterTable");
Game::logger->Log("CDBehaviorParameterTable", "Failed to open or create shared memory segment, creating...\n");
// If the segment manager is null, then the segment does not exist
// Create the segment
boost::interprocess::managed_shared_memory segment(boost::interprocess::create_only, "CDBehaviorParameterTable", 40 * 1000 * 1000);
ShmemAllocator alloc_inst (segment.get_segment_manager());
table = segment.construct<CDBehaviorParameterMap>("CDBehaviorParameter") //object name
(std::less<KeyType>() //first ctor parameter
,alloc_inst); //second ctor parameter
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
size_t hash = 0;
while (!tableData.eof()) {
hash = 0;
int32_t behaviorID = tableData.getIntField(0, -1);
std::string parameterID = tableData.getStringField(1, "");
GeneralUtils::hash_combine(hash, behaviorID);
GeneralUtils::hash_combine(hash, parameterCandidate);
auto infoCandidate = m_Entries.find(hash);
if (infoCandidate != m_Entries.end()) {
returnInfo.insert(std::make_pair(infoCandidate->second.parameterID, infoCandidate->second.value));
}
GeneralUtils::hash_combine(hash, parameterID);
float value = tableData.getFloatField(2, -1.0f);
table->insert(ValueType(hash, value));
tableData.nextRow();
}
return returnInfo;
tableData.finalize();
}

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@ -12,17 +12,17 @@
//! BehaviorParameter Entry Struct
struct CDBehaviorParameter {
unsigned int behaviorID; //!< The Behavior ID
std::string parameterID; //!< The Parameter ID
int32_t behaviorID; //!< The Behavior ID
int32_t parameterID; //!< The Parameter ID
float value; //!< The value of the behavior template
};
//! BehaviorParameter table
class CDBehaviorParameterTable : public CDTable {
private:
std::unordered_map<size_t, CDBehaviorParameter> m_Entries;
std::unordered_set<std::string> m_ParametersList;
std::unordered_map<size_t, float> m_Entries;
public:
static void CreateSharedMap();
//! Constructor
CDBehaviorParameterTable(void);
@ -36,7 +36,5 @@ public:
*/
std::string GetName(void) const override;
CDBehaviorParameter GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);
float GetEntry(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
};

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@ -3,6 +3,8 @@
#include "Game.h"
#include "dLogger.h"
#include <sstream>
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
for (auto* behavior : this->m_behaviors)
@ -27,15 +29,19 @@ void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext b
void AndBehavior::Load()
{
const auto parameters = GetParameterNames();
std::string ss = "behavior ";
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
auto* action = GetAction(parameter.second);
int i = 1;
this->m_behaviors.push_back(action);
while (true) {
std::string s = ss + std::to_string(i);
if (GetInt(s, 0) == 0) {
break;
}
m_behaviors.push_back(GetAction(s));
++i;
}
}

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@ -453,7 +453,7 @@ float Behavior::GetFloat(const std::string& name, const float defaultValue) cons
{
// Get the behavior parameter entry and return its value.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
return BehaviorParameterTable->GetEntry(this->m_behaviorId, name, defaultValue).value;
return BehaviorParameterTable->GetEntry(this->m_behaviorId, name, defaultValue);
}
@ -485,10 +485,10 @@ std::map<std::string, float> Behavior::GetParameterNames() const
{
std::map<std::string, float> templatesInDatabase;
// Find behavior template by its behavior id.
if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
/*if (!BehaviorParameterTable) BehaviorParameterTable = CDClientManager::Instance()->GetTable<CDBehaviorParameterTable>("BehaviorParameter");
if (BehaviorParameterTable) {
templatesInDatabase = BehaviorParameterTable->GetParametersByBehaviorID(this->m_behaviorId);
}
}*/
return templatesInDatabase;
}

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@ -26,15 +26,19 @@ void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
void ChainBehavior::Load()
{
const auto parameters = GetParameterNames();
std::string ss = "behavior ";
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
auto* action = GetAction(parameter.second);
int i = 1;
this->m_behaviors.push_back(action);
while (true) {
std::string s = ss + std::to_string(i);
if (GetInt(s, 0) == 0) {
break;
}
m_behaviors.push_back(GetAction(s));
++i;
}
}

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@ -17,15 +17,19 @@ void NpcCombatSkillBehavior::Load()
{
this->m_npcSkillTime = GetFloat("npc skill time");
const auto parameters = GetParameterNames();
std::string ss = "behavior ";
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
auto* action = GetAction(parameter.second);
int i = 1;
this->m_behaviors.push_back(action);
while (true) {
std::string s = ss + std::to_string(i);
if (GetInt(s, 0) == 0) {
break;
}
m_behaviors.push_back(GetAction(s));
++i;
}
}

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@ -218,6 +218,8 @@ int main(int argc, char** argv) {
ObjectIDManager::Instance()->Initialize(Game::logger);
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
CDBehaviorParameterTable::CreateSharedMap();
//Depending on the config, start up servers:
if (config.GetValue("prestart_servers") != "" && config.GetValue("prestart_servers") == "1") {
StartChatServer();