DarkflameServer/CMakeLists.txt
wincent 34fa43ed93 Initial concept for CDClient rework.
Utilizes `boost::interprocess` to share a map between worlds.
The master server loads the table into memory, and the worlds hook into it when they want to get an entry.

This solves the issue of skill delay, but introduces the third-party library Boost.
There should be a conversation about the introduction of Boost — it is a large library and adds extra steps to the installation.
2022-07-09 22:59:36 +02:00

466 lines
14 KiB
CMake

cmake_minimum_required(VERSION 3.14)
project(Darkflame)
include(CTest)
# Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
string(REPLACE "\\\n" "" variables ${variables})
string(REPLACE "\n" ";" variables ${variables})
# Set the cmake variables, formatted as "VARIABLE #" in variables
foreach(variable ${variables})
# If the string contains a #, skip it
if(NOT "${variable}" MATCHES "#")
# Split the variable into name and value
string(REPLACE "=" ";" variable ${variable})
# Check that the length of the variable is 2 (name and value)
list(LENGTH variable length)
if(${length} EQUAL 2)
list(GET variable 0 variable_name)
list(GET variable 1 variable_value)
# Set the variable
set(${variable_name} ${variable_value})
# Add compiler definition
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
message(STATUS "Variable: ${variable_name} = ${variable_value}")
endif()
endif()
endforeach()
# On windows it's better to build this from source, as there's no way FindZLIB is gonna find it
if(NOT WIN32)
find_package(ZLIB REQUIRED)
endif()
# Fetch External (Non-Submodule) Libraries
if(WIN32)
include(FetchContent)
FetchContent_Declare(
zlib
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
)
FetchContent_MakeAvailable(zlib)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR})
set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}") # Why?
add_library(ZLIB::ZLIB ALIAS zlib) # You're welcome
endif(WIN32)
if(UNIX AND NOT APPLE)
include(FetchContent)
if (__include_backtrace__ AND __compile_backtrace__)
FetchContent_Declare(
backtrace
GIT_REPOSITORY https://github.com/ianlancetaylor/libbacktrace.git
)
FetchContent_MakeAvailable(backtrace)
if (NOT EXISTS ${backtrace_SOURCE_DIR}/.libs)
set(backtrace_make_cmd "${backtrace_SOURCE_DIR}/configure --prefix=\"/usr\" --enable-shared --with-system-libunwind")
execute_process(
COMMAND bash -c "cd ${backtrace_SOURCE_DIR} && ${backtrace_make_cmd} && make && cd ${CMAKE_SOURCE_DIR}"
)
endif()
link_directories(${backtrace_SOURCE_DIR}/.libs/)
include_directories(${backtrace_SOURCE_DIR})
endif()
endif()
# Set the version
set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
# Echo the version
message(STATUS "Version: ${PROJECT_VERSION}")
set(CMAKE_CXX_STANDARD 17)
if(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif(WIN32)
# Our output dir
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
# Create a /res directory
make_directory(${CMAKE_BINARY_DIR}/res)
# Create a /locale directory
make_directory(${CMAKE_BINARY_DIR}/locale)
# Create a /logs directory
make_directory(${CMAKE_BINARY_DIR}/logs)
# Copy ini files on first build
if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini)
configure_file(
${CMAKE_SOURCE_DIR}/resources/authconfig.ini ${PROJECT_BINARY_DIR}/authconfig.ini
COPYONLY
)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/chatconfig.ini)
configure_file(
${CMAKE_SOURCE_DIR}/resources/chatconfig.ini ${PROJECT_BINARY_DIR}/chatconfig.ini
COPYONLY
)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/worldconfig.ini)
configure_file(
${CMAKE_SOURCE_DIR}/resources/worldconfig.ini ${PROJECT_BINARY_DIR}/worldconfig.ini
COPYONLY
)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/masterconfig.ini)
configure_file(
${CMAKE_SOURCE_DIR}/resources/masterconfig.ini ${PROJECT_BINARY_DIR}/masterconfig.ini
COPYONLY
)
endif()
# Copy files to output
configure_file("${CMAKE_SOURCE_DIR}/vanity/CREDITS.md" "${CMAKE_BINARY_DIR}/vanity/CREDITS.md" COPYONLY)
configure_file("${CMAKE_SOURCE_DIR}/vanity/INFO.md" "${CMAKE_BINARY_DIR}/vanity/INFO.md" COPYONLY)
configure_file("${CMAKE_SOURCE_DIR}/vanity/TESTAMENT.md" "${CMAKE_BINARY_DIR}/vanity/TESTAMENT.md" COPYONLY)
configure_file("${CMAKE_SOURCE_DIR}/vanity/NPC.xml" "${CMAKE_BINARY_DIR}/vanity/NPC.xml" COPYONLY)
# 3rdparty includes
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/raknet/Source/)
if(APPLE)
include_directories(/usr/local/include/)
endif(APPLE)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include)
include_directories(${ZLIB_INCLUDE_DIRS})
# Bcrypt
if (NOT WIN32)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt)
else ()
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include)
endif ()
# Our includes
include_directories(${PROJECT_BINARY_DIR})
include_directories(${PROJECT_SOURCE_DIR}/dChatFilter/)
include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
include_directories(${PROJECT_SOURCE_DIR}/dGame/)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dBehaviors)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dComponents)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dGameMessages)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dInventory)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dMission)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dEntity)
include_directories(${PROJECT_SOURCE_DIR}/dGame/dUtilities)
include_directories(${PROJECT_SOURCE_DIR}/dPhysics/)
include_directories(${PROJECT_SOURCE_DIR}/dZoneManager/)
include_directories(${PROJECT_SOURCE_DIR}/dDatabase/)
include_directories(${PROJECT_SOURCE_DIR}/dDatabase/Tables/)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/SQLite/)
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/cpplinq/)
include_directories(${PROJECT_SOURCE_DIR}/dNet/)
include_directories(${PROJECT_SOURCE_DIR}/dScripts/)
# Lib folders:
link_directories(${PROJECT_BINARY_DIR})
# Third-Party libraries
add_subdirectory(thirdparty)
# Source Code
file(
GLOB SOURCES
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dWorldServer/*.cpp
)
# Source Code for AuthServer
file(
GLOB SOURCES_AUTH
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dAuthServer/*.cpp
)
# Source Code for MasterServer
file(
GLOB SOURCES_MASTER
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dMasterServer/*.cpp
)
# Source Code for ChatServer
file(
GLOB SOURCES_CHAT
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dChatServer/*.cpp
)
# Source Code for dCommon
file(
GLOB SOURCES_DCOMMON
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dCommon/*.cpp
)
# Source Code for dChatFilter
file(
GLOB SOURCES_DCHATFILTER
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dChatFilter/*.cpp
)
# Source Code for dDatabase
file(
GLOB SOURCES_DDATABASE
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dDatabase/*.cpp
${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.cpp
)
file(
GLOB HEADERS_DDATABASE
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dDatabase/*.h
${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
)
file(
GLOB HEADERS_DZONEMANAGER
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dZoneManager/*.h
)
file(
GLOB HEADERS_DCOMMON
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dCommon/*.h
)
file(
GLOB HEADERS_DGAME
LIST_DIRECTORIES false
${PROJECT_SOURCE_DIR}/dGame/Entity.h
${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
)
# Source Code for dNet
file(
GLOB SOURCES_DNET
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dNet/*.cpp
)
# Source Code for dGame
file(
GLOB SOURCES_DGAME
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dGame/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dBehaviors/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dComponents/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dGameMessages/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dInventory/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dMission/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dEntity/*.cpp
${PROJECT_SOURCE_DIR}/dGame/dUtilities/*.cpp
${PROJECT_SOURCE_DIR}/dScripts/*.cpp
)
# Source Code for dZoneManager
file(
GLOB SOURCES_DZM
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dZoneManager/*.cpp
)
# Source Code for dPhysics
file(
GLOB SOURCES_DPHYSICS
LIST_DIRECTORIES false
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
${PROJECT_SOURCE_DIR}/dPhysics/*.cpp
)
if(MSVC)
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
add_compile_options("/wd4267")
endif(MSVC)
# Our static libraries:
add_library(dCommon ${SOURCES_DCOMMON})
add_library(dChatFilter ${SOURCES_DCHATFILTER})
add_library(dDatabase ${SOURCES_DDATABASE})
add_library(dNet ${SOURCES_DNET})
add_library(dGame ${SOURCES_DGAME})
add_library(dZoneManager ${SOURCES_DZM})
add_library(dPhysics ${SOURCES_DPHYSICS})
target_link_libraries(dDatabase sqlite3)
target_link_libraries(dNet dCommon) #Needed because otherwise linker errors occur.
target_link_libraries(dCommon ZLIB::ZLIB)
target_link_libraries(dCommon libbcrypt)
target_link_libraries(dDatabase mariadbConnCpp)
target_link_libraries(dNet dDatabase)
target_link_libraries(dGame dDatabase)
target_link_libraries(dChatFilter dDatabase)
# Include Boost
find_package(Boost COMPONENTS interprocess)
if(Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
target_link_libraries(dGame ${Boost_LIBRARIES})
endif()
if(WIN32)
target_link_libraries(raknet ws2_32)
endif(WIN32)
# Our executables:
add_executable(WorldServer ${SOURCES})
add_executable(AuthServer ${SOURCES_AUTH})
add_executable(MasterServer ${SOURCES_MASTER})
add_executable(ChatServer ${SOURCES_CHAT})
# Add out precompiled headers
target_precompile_headers(
dGame PRIVATE
${HEADERS_DGAME}
)
target_precompile_headers(
dZoneManager PRIVATE
${HEADERS_DZONEMANAGER}
)
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
target_precompile_headers(
dDatabase PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
)
target_precompile_headers(
dCommon PRIVATE
${HEADERS_DCOMMON}
)
target_precompile_headers(
tinyxml2 PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
)
# Target libraries to link to:
target_link_libraries(WorldServer dCommon)
target_link_libraries(WorldServer dChatFilter)
target_link_libraries(WorldServer dDatabase)
target_link_libraries(WorldServer dNet)
target_link_libraries(WorldServer dGame)
target_link_libraries(WorldServer dZoneManager)
target_link_libraries(WorldServer dPhysics)
target_link_libraries(WorldServer detour)
target_link_libraries(WorldServer recast)
target_link_libraries(WorldServer raknet)
target_link_libraries(WorldServer mariadbConnCpp)
if(UNIX)
if(NOT APPLE AND __include_backtrace__)
target_link_libraries(WorldServer backtrace)
target_link_libraries(MasterServer backtrace)
target_link_libraries(AuthServer backtrace)
target_link_libraries(ChatServer backtrace)
endif()
endif(UNIX)
target_link_libraries(WorldServer tinyxml2)
# Target libraries for Auth:
target_link_libraries(AuthServer dCommon)
target_link_libraries(AuthServer dDatabase)
target_link_libraries(AuthServer dNet)
target_link_libraries(AuthServer raknet)
target_link_libraries(AuthServer mariadbConnCpp)
if(UNIX)
target_link_libraries(AuthServer pthread)
target_link_libraries(AuthServer dl)
endif(UNIX)
# Target libraries for Master:
target_link_libraries(MasterServer dCommon)
target_link_libraries(MasterServer dDatabase)
target_link_libraries(MasterServer dNet)
target_link_libraries(MasterServer raknet)
target_link_libraries(MasterServer mariadbConnCpp)
if(UNIX)
target_link_libraries(MasterServer pthread)
target_link_libraries(MasterServer dl)
endif(UNIX)
# Target libraries for Chat:
target_link_libraries(ChatServer dCommon)
target_link_libraries(ChatServer dChatFilter)
target_link_libraries(ChatServer dDatabase)
target_link_libraries(ChatServer dNet)
target_link_libraries(ChatServer raknet)
target_link_libraries(ChatServer mariadbConnCpp)
if(UNIX)
target_link_libraries(ChatServer pthread)
target_link_libraries(ChatServer dl)
endif(UNIX)
# Compiler flags:
# Disabled deprecated warnings as the MySQL includes have deprecated code in them.
# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
# Disabled no-register
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
if(UNIX)
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC")
endif()
if (__dynamic)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
endif()
if (__ggdb)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
endif(UNIX)
if(WIN32)
add_dependencies(MasterServer WorldServer)
add_dependencies(MasterServer AuthServer)
add_dependencies(MasterServer ChatServer)
endif()
# Finally, add the tests
add_subdirectory(tests)