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check pending names too (#1748)
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@@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
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void DeleteUgcBuild(const LWOOBJID bigId) override {};
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uint32_t GetAccountCount() override { return 0; };
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bool IsNameInUse(const std::string_view name) override { return false; };
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};
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#endif //!TESTSQLDATABASE_H
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