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check pending names too (#1748)
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@@ -124,8 +124,9 @@ public:
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void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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uint32_t GetAccountCount() override;
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bool IsNameInUse(const std::string_view name) override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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private:
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// Generic query functions that can be used for any query.
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