check pending names too (#1748)

This commit is contained in:
David Markowitz
2025-03-28 15:03:04 -07:00
committed by GitHub
parent d104559cc4
commit 347fc46f01
7 changed files with 26 additions and 7 deletions

View File

@@ -124,8 +124,9 @@ public:
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
void DeleteUgcBuild(const LWOOBJID bigId) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
uint32_t GetAccountCount() override;
bool IsNameInUse(const std::string_view name) override;
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
private:
// Generic query functions that can be used for any query.

View File

@@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
}
bool MySQLDatabase::IsNameInUse(const std::string_view name) {
auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
return result->next();
}