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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
check pending names too (#1748)
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@@ -44,6 +44,8 @@ public:
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// Updates the given character ids last login to be right now.
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virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
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virtual bool IsNameInUse(const std::string_view name) = 0;
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};
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#endif //!__ICHARINFO__H__
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@@ -124,8 +124,9 @@ public:
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void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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uint32_t GetAccountCount() override;
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bool IsNameInUse(const std::string_view name) override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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private:
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// Generic query functions that can be used for any query.
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@@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
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void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
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ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
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}
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bool MySQLDatabase::IsNameInUse(const std::string_view name) {
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auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
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return result->next();
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}
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@@ -123,6 +123,7 @@ public:
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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uint32_t GetAccountCount() override;
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bool IsNameInUse(const std::string_view name) override;
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private:
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CppSQLite3Statement CreatePreppedStmt(const std::string& query);
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@@ -77,3 +77,9 @@ void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const s
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void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
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ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
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}
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bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
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auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
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return result.eof();
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}
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@@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
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void DeleteUgcBuild(const LWOOBJID bigId) override {};
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uint32_t GetAccountCount() override { return 0; };
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bool IsNameInUse(const std::string_view name) override { return false; };
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};
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#endif //!TESTSQLDATABASE_H
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