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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
fix(capture): replay keeps its records, skips RakNet's own messages and waits for transfers
- the expected answers pointed into a copy of the records that was gone by the diff - the client's recorded connect and disconnect messages are RakNet's, not sent again - a recorded move to another world is waited for as long as a zone takes to start - the handshake sends the client net version; reports are written after every bundle - a crash or Ctrl-C of the tool stops the sandbox stack too Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -65,6 +65,8 @@ namespace {
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for (const auto& record : records) {
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const auto source = static_cast<eCaptureSource>(record.header.source);
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if ((source != eCaptureSource::AUTH && source != eCaptureSource::WORLD) || (record.header.flags & (PacketRecordFlags::MASTER_LINK | PacketRecordFlags::GAP))) continue;
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// RakNet's own connection messages (connected, disconnected) aren't sent: the fake client's RakNet makes its own
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if (CaptureTools::FromClient(record.header) && (record.bytes.empty() || static_cast<uint8_t>(record.bytes[0]) != ID_USER_PACKET_ENUM)) continue;
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const bool handshake = CaptureTools::FromClient(record.header) && NameOf(record) == "VERSION_CONFIRM";
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if (segments.empty() || handshake || segments.back().source != source) segments.push_back({ source, {}, false });
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segments.back().records.push_back(&record);
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@@ -79,9 +81,10 @@ namespace {
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Run(const CaptureBundle::Bundle& bundle, const Replayer::Options& options, Replayer::Result& result) : m_Bundle(bundle), m_Options(options), m_Result(result) {}
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void Go() {
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auto records = m_Bundle.records;
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CaptureTools::SortTimeline(records);
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const auto segments = Split(records);
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// Kept for the whole run: the segments and the expected answers point into it
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m_Records = m_Bundle.records;
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CaptureTools::SortTimeline(m_Records);
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const auto segments = Split(m_Records);
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m_Result.connections = segments.size();
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if (segments.empty()) return Stop("The bundle has no client connections");
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@@ -112,6 +115,7 @@ namespace {
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private:
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const CaptureBundle::Bundle& m_Bundle;
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std::vector<Record> m_Records;
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const Replayer::Options& m_Options;
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Replayer::Result& m_Result;
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std::vector<const Record*> m_Expected;
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@@ -132,6 +136,7 @@ namespace {
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void Handshake(FakeClient& client) {
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CommonPackets::ClientVersionConfirm version;
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version.netVersion = CommonPackets::ServerVersionConfirm::DEFAULT_NET_VERSION;
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version.serviceType = ServiceType::CLIENT;
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version.processID = 1;
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version.port = client.GetLocalPort();
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@@ -345,7 +350,9 @@ namespace {
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if (client.GetReceived().size() == count && rounds >= 3) break;
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count = client.GetReceived().size();
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}
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const auto at = client.WaitFor([](const auto& r) { return NameOf(r.bytes) == "TRANSFER_TO_WORLD"; }, 0, 1s);
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// A recorded move to another world is waited for as long as a zone takes to start
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const auto at = client.WaitFor([](const auto& r) { return NameOf(r.bytes) == "TRANSFER_TO_WORLD"; }, 0,
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recordedCounts.contains("TRANSFER_TO_WORLD") ? std::chrono::seconds(180) : std::chrono::seconds(1));
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if (at >= 0) {
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ClientPackets::TransferToWorld transfer;
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if (Read(client.GetReceived()[at].bytes, transfer)) {
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