mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
fix(capture): replay keeps its records, skips RakNet's own messages and waits for transfers
- the expected answers pointed into a copy of the records that was gone by the diff - the client's recorded connect and disconnect messages are RakNet's, not sent again - a recorded move to another world is waited for as long as a zone takes to start - the handshake sends the client net version; reports are written after every bundle - a crash or Ctrl-C of the tool stops the sandbox stack too Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -254,6 +254,9 @@ namespace {
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entry["sandbox"] = stack->Dir().string();
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report.push_back(entry);
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PrintResult(fs::path(path).filename().string(), result);
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// Written after every bundle, so a long run's results survive it being stopped
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if (!Arg(args, "--report").empty()) std::ofstream(Arg(args, "--report")) << report.dump(1);
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std::cout.flush();
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const bool failed = !result.stoppedAt.empty();
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if (failed) failures++;
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if (options.keep || (failed && Flag(args, "--keep-on-failure"))) {
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@@ -65,6 +65,8 @@ namespace {
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for (const auto& record : records) {
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const auto source = static_cast<eCaptureSource>(record.header.source);
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if ((source != eCaptureSource::AUTH && source != eCaptureSource::WORLD) || (record.header.flags & (PacketRecordFlags::MASTER_LINK | PacketRecordFlags::GAP))) continue;
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// RakNet's own connection messages (connected, disconnected) aren't sent: the fake client's RakNet makes its own
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if (CaptureTools::FromClient(record.header) && (record.bytes.empty() || static_cast<uint8_t>(record.bytes[0]) != ID_USER_PACKET_ENUM)) continue;
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const bool handshake = CaptureTools::FromClient(record.header) && NameOf(record) == "VERSION_CONFIRM";
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if (segments.empty() || handshake || segments.back().source != source) segments.push_back({ source, {}, false });
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segments.back().records.push_back(&record);
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@@ -79,9 +81,10 @@ namespace {
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Run(const CaptureBundle::Bundle& bundle, const Replayer::Options& options, Replayer::Result& result) : m_Bundle(bundle), m_Options(options), m_Result(result) {}
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void Go() {
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auto records = m_Bundle.records;
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CaptureTools::SortTimeline(records);
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const auto segments = Split(records);
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// Kept for the whole run: the segments and the expected answers point into it
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m_Records = m_Bundle.records;
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CaptureTools::SortTimeline(m_Records);
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const auto segments = Split(m_Records);
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m_Result.connections = segments.size();
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if (segments.empty()) return Stop("The bundle has no client connections");
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@@ -112,6 +115,7 @@ namespace {
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private:
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const CaptureBundle::Bundle& m_Bundle;
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std::vector<Record> m_Records;
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const Replayer::Options& m_Options;
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Replayer::Result& m_Result;
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std::vector<const Record*> m_Expected;
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@@ -132,6 +136,7 @@ namespace {
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void Handshake(FakeClient& client) {
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CommonPackets::ClientVersionConfirm version;
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version.netVersion = CommonPackets::ServerVersionConfirm::DEFAULT_NET_VERSION;
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version.serviceType = ServiceType::CLIENT;
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version.processID = 1;
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version.port = client.GetLocalPort();
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@@ -345,7 +350,9 @@ namespace {
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if (client.GetReceived().size() == count && rounds >= 3) break;
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count = client.GetReceived().size();
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}
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const auto at = client.WaitFor([](const auto& r) { return NameOf(r.bytes) == "TRANSFER_TO_WORLD"; }, 0, 1s);
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// A recorded move to another world is waited for as long as a zone takes to start
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const auto at = client.WaitFor([](const auto& r) { return NameOf(r.bytes) == "TRANSFER_TO_WORLD"; }, 0,
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recordedCounts.contains("TRANSFER_TO_WORLD") ? std::chrono::seconds(180) : std::chrono::seconds(1));
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if (at >= 0) {
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ClientPackets::TransferToWorld transfer;
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if (Read(client.GetReceived()[at].bytes, transfer)) {
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@@ -28,6 +28,15 @@ namespace fs = std::filesystem;
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using json = nlohmann::json;
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namespace {
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// The running stack's process group: stopped too if the tool is interrupted or crashes
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volatile sig_atomic_t g_Running = 0;
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void StopOnSignal(int signal) {
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if (g_Running > 0) kill(-g_Running, SIGKILL);
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std::signal(signal, SIG_DFL);
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std::raise(signal);
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}
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/**
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* Settings every sandbox gets over the server's own files. The first value of a key counts, so each key's line
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* is replaced where it is, and the ones the file doesn't have are added.
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@@ -181,7 +190,9 @@ namespace Sandbox {
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}
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bool Stack::Start(std::string& error) {
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for (const int signal : { SIGINT, SIGTERM, SIGSEGV, SIGABRT }) std::signal(signal, StopOnSignal);
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m_Master = Launch(m_Dir, m_Dir / "MasterServer", m_Dir / "logs" / "master.out");
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g_Running = m_Master;
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// Auth answering is the sign the stack is up (master starts it after chat and the character select world)
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const auto until = std::chrono::steady_clock::now() + std::chrono::seconds(120);
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while (std::chrono::steady_clock::now() < until) {
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@@ -213,6 +224,7 @@ namespace Sandbox {
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kill(-m_Master, SIGKILL);
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waitpid(m_Master, &status, 0);
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m_Master = 0;
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g_Running = 0;
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}
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int SetupCommand(const fs::path& bundlePath, const std::string& username, const std::string& password, bool characters, const fs::path& out) {
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