fix: Release removes password generation for accounts (#1738)

* Release removes password generation

* Update MasterServer.cpp
This commit is contained in:
David Markowitz 2025-01-20 11:00:50 -08:00 committed by GitHub
parent e4c2eecbc7
commit 306d959a83
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@ -246,7 +246,8 @@ int main(int argc, char** argv) {
// Regenerate hash based on new password
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
int res = GenerateBCryptPassword(password, 12, salt, hash);
assert(res == 0);
Database::Get()->UpdateAccountPassword(accountId->id, std::string(hash, BCRYPT_HASHSIZE));
@ -284,7 +285,8 @@ int main(int argc, char** argv) {
//Generate new hash for bcrypt
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
assert(GenerateBCryptPassword(password, 12, salt, hash) == 0);
int res = GenerateBCryptPassword(password, 12, salt, hash);
assert(res == 0);
//Create account
try {
@ -323,7 +325,8 @@ int main(int argc, char** argv) {
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
const auto& cfgPassword = Game::config->GetValue("master_password");
GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
int res = GenerateBCryptPassword(!cfgPassword.empty() ? cfgPassword : "3.25DARKFLAME1", 13, salt, hash);
assert(res == 0);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal, hash);