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Merge branch 'main' into raw-parsing-for-scene-data
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@@ -106,3 +106,6 @@ hardcore_coin_keep=
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# Export terrain meshes to OBJ files when zones load
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# OBJ files will be saved as terrain_<zoneID>.obj in the server directory
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export_terrain_to_obj=0
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# save pre-split lxfmls to disk for debugging
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save_lxfmls=0
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