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chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -59,9 +59,8 @@ struct MixerProgram{
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class SoundTriggerComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
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explicit SoundTriggerComponent(Entity* parent);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
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void DeactivateMusicCue(const std::string& name);
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