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chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -17,7 +17,7 @@ void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryPara
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate, uint32_t& flags) const {
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void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate) {
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// Start ScriptedActivityComponent
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outBitStream->Write<bool>(true);
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if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
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