chore: Make serialize actually virtual (#1156)

* Make serialize actually virtual

* fix serialize and make update virutal

* Update VendorComponent.h

* Remove flag var

* Update SoundTriggerComponent.h

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-08-10 14:33:15 -07:00
committed by GitHub
parent cefdfc696a
commit 2cc13c6499
69 changed files with 113 additions and 141 deletions

View File

@@ -17,7 +17,7 @@ void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryPara
Game::entityManager->SerializeEntity(m_Parent);
}
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate, uint32_t& flags) const {
void ShootingGalleryComponent::Serialize(RakNet::BitStream* outBitStream, bool isInitialUpdate) {
// Start ScriptedActivityComponent
outBitStream->Write<bool>(true);
if (m_CurrentPlayerID == LWOOBJID_EMPTY) {