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chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -15,7 +15,7 @@ RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* paren
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RigidbodyPhantomPhysicsComponent::~RigidbodyPhantomPhysicsComponent() {
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}
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void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_IsDirty || bIsInitialUpdate);
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if (m_IsDirty || bIsInitialUpdate) {
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outBitStream->Write(m_Position.x);
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