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chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -110,8 +110,8 @@ public:
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RacingControlComponent(Entity* parentEntity);
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~RacingControlComponent();
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Update(float deltaTime);
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void Update(float deltaTime) override;
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/**
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* Invoked when a player loads into the zone.
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