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chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -32,8 +32,7 @@ public:
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PhantomPhysicsComponent(Entity* parent);
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~PhantomPhysicsComponent() override;
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void ResetFlags();
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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/**
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* Creates the physics shape for this entity based on LDF data
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