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chore: Make serialize actually virtual (#1156)
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -38,7 +38,7 @@ void LUPExhibitComponent::NextExhibit() {
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
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void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write1(); // Dirty flag?
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outBitStream->Write(m_Exhibit);
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}
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