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feat: Dragonmaw (#1562)
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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@@ -1,3 +1,5 @@
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1.2 - Dragonmaw functional
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1.1 - Whole lot of fixed bugs and implemented features
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1.0 - Final cleanup and bug fixing for public release
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0.9 - Includes BBB without the need for a UGC server, cannon cove minigame, and bug fixes.
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0.8 - Added Ninjago! and it's various features + frakjaw minigame. AG survival now works.
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@@ -7,4 +9,4 @@
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0.4 - Added Havok to replace Bullet, Instancing, Quickbuilds, rockets, and a ton more fixes and additions.
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0.3 - FrostBurgh, Snowdrift and Snowman's Land testing version. Includes bodged systems.
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0.2 - Transfer to VS2019 & Bullet
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0.1 - Initial transfer from NixLU, up until BehaviorManager inclusion
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0.1 - Initial transfer from NixLU, up until BehaviorManager inclusion
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