DarkflameServer/versions.txt
David Markowitz 2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

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Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00

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1.2 - Dragonmaw functional
1.1 - Whole lot of fixed bugs and implemented features
1.0 - Final cleanup and bug fixing for public release
0.9 - Includes BBB without the need for a UGC server, cannon cove minigame, and bug fixes.
0.8 - Added Ninjago! and it's various features + frakjaw minigame. AG survival now works.
0.7 - Tons of bug fixes involving behaviors, improved AI, worlds up to crux prime available, properties, etc. Includes crash log writing on linux
0.6 - Behavior system rewrite, inventory fixes, TODO add to this.
0.5 - CrashTestv1, Added basic AI, minidump writing, tons of stability fixes. + Other general gameplay features / fixes.
0.4 - Added Havok to replace Bullet, Instancing, Quickbuilds, rockets, and a ton more fixes and additions.
0.3 - FrostBurgh, Snowdrift and Snowman's Land testing version. Includes bodged systems.
0.2 - Transfer to VS2019 & Bullet
0.1 - Initial transfer from NixLU, up until BehaviorManager inclusion