mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-23 13:10:19 +00:00
Merge branch 'main' into guild_temp
This commit is contained in:
80
dGame/dGameMessages/DoClientProjectileImpact.h
Normal file
80
dGame/dGameMessages/DoClientProjectileImpact.h
Normal file
@@ -0,0 +1,80 @@
|
||||
#ifndef __DOCLIENTPROJECTILEIMPACT__H__
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||||
#define __DOCLIENTPROJECTILEIMPACT__H__
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||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
/* Tell a client local projectile to impact */
|
||||
class DoClientProjectileImpact {
|
||||
public:
|
||||
DoClientProjectileImpact() {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
i64OwnerID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
DoClientProjectileImpact(std::string _sBitStream, LWOOBJID _i64OrgID = LWOOBJID_EMPTY, LWOOBJID _i64OwnerID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64OrgID = _i64OrgID;
|
||||
i64OwnerID = _i64OwnerID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
DoClientProjectileImpact(RakNet::BitStream* stream) : DoClientProjectileImpact() {
|
||||
Deserialize(stream);
|
||||
}
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||||
|
||||
~DoClientProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
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stream->Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
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||||
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stream->Write(i64OrgID != LWOOBJID_EMPTY);
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||||
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
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||||
|
||||
stream->Write(i64OwnerID != LWOOBJID_EMPTY);
|
||||
if (i64OwnerID != LWOOBJID_EMPTY) stream->Write(i64OwnerID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
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||||
bool i64OrgIDIsDefault{};
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stream->Read(i64OrgIDIsDefault);
|
||||
if (i64OrgIDIsDefault != 0) stream->Read(i64OrgID);
|
||||
|
||||
bool i64OwnerIDIsDefault{};
|
||||
stream->Read(i64OwnerIDIsDefault);
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||||
if (i64OwnerIDIsDefault != 0) stream->Read(i64OwnerID);
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||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64OrgID;
|
||||
LWOOBJID i64OwnerID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
#endif //!__DOCLIENTPROJECTILEIMPACT__H__
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||||
130
dGame/dGameMessages/EchoStartSkill.h
Normal file
130
dGame/dGameMessages/EchoStartSkill.h
Normal file
@@ -0,0 +1,130 @@
|
||||
#ifndef __ECHOSTARTSKILL__H__
|
||||
#define __ECHOSTARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
public:
|
||||
EchoStartSkill() {
|
||||
bUsedMouse = false;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
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||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
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||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
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||||
}
|
||||
|
||||
EchoStartSkill(RakNet::BitStream* stream) : EchoStartSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoStartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(eGameMessageType::ECHO_START_SKILL);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
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||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
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||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
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||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse;
|
||||
float fCasterLatency;
|
||||
int32_t iCastType;
|
||||
NiPoint3 lastClickedPosit;
|
||||
LWOOBJID optionalOriginatorID;
|
||||
LWOOBJID optionalTargetID;
|
||||
NiQuaternion originatorRot;
|
||||
std::string sBitStream;
|
||||
TSkillID skillID;
|
||||
uint32_t uiSkillHandle;
|
||||
};
|
||||
|
||||
#endif //!__ECHOSTARTSKILL__H__
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||||
68
dGame/dGameMessages/EchoSyncSkill.h
Normal file
68
dGame/dGameMessages/EchoSyncSkill.h
Normal file
@@ -0,0 +1,68 @@
|
||||
#ifndef __ECHOSYNCSKILL__H__
|
||||
#define __ECHOSYNCSKILL__H__
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class EchoSyncSkill {
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
EchoSyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
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||||
}
|
||||
|
||||
EchoSyncSkill(RakNet::BitStream* stream) : EchoSyncSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoSyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(eGameMessageType::ECHO_SYNC_SKILL);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
uint32_t uiBehaviorHandle{};
|
||||
uint32_t uiSkillHandle{};
|
||||
};
|
||||
|
||||
#endif //!__ECHOSYNCSKILL__H__
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
#include "GameMessageHandler.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "dServer.h"
|
||||
#include "../thirdparty/raknet/Source/RakNetworkFactory.h"
|
||||
#include <future>
|
||||
@@ -26,74 +26,83 @@
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "RacingControlComponent.h"
|
||||
#include "RequestServerProjectileImpact.h"
|
||||
#include "SyncSkill.h"
|
||||
#include "StartSkill.h"
|
||||
#include "EchoStartSkill.h"
|
||||
#include "EchoSyncSkill.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
// Get the entity
|
||||
Entity* entity = EntityManager::Instance()->GetEntity(objectID);
|
||||
Entity* entity = Game::entityManager->GetEntity(objectID);
|
||||
|
||||
User* usr = UserManager::Instance()->GetUser(sysAddr);
|
||||
|
||||
if (!entity) {
|
||||
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
||||
|
||||
LOG("Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("received game message ID: %i", messageID);
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case GAME_MSG_UN_USE_BBB_MODEL: {
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
case GAME_MSG_PLAY_EMOTE: {
|
||||
case eGameMessageType::PLAY_EMOTE: {
|
||||
GameMessages::HandlePlayEmote(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MOVE_ITEM_IN_INVENTORY: {
|
||||
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
|
||||
GameMessages::HandleMoveItemInInventory(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REMOVE_ITEM_FROM_INVENTORY: {
|
||||
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_EQUIP_ITEM:
|
||||
case eGameMessageType::EQUIP_INVENTORY:
|
||||
GameMessages::HandleEquipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UN_EQUIP_ITEM:
|
||||
case eGameMessageType::UN_EQUIP_INVENTORY:
|
||||
GameMessages::HandleUnequipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RESPOND_TO_MISSION: {
|
||||
case eGameMessageType::RESPOND_TO_MISSION: {
|
||||
GameMessages::HandleRespondToMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_USE: {
|
||||
case eGameMessageType::REQUEST_USE: {
|
||||
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_SET_FLAG: {
|
||||
case eGameMessageType::SET_FLAG: {
|
||||
GameMessages::HandleSetFlag(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_HAS_BEEN_COLLECTED: {
|
||||
case eGameMessageType::HAS_BEEN_COLLECTED: {
|
||||
GameMessages::HandleHasBeenCollected(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PLAYER_LOADED: {
|
||||
case eGameMessageType::PLAYER_LOADED: {
|
||||
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
|
||||
entity->SetPlayerReadyForUpdates();
|
||||
|
||||
@@ -114,9 +123,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
auto* destroyable = entity->GetComponent<DestroyableComponent>();
|
||||
destroyable->SetImagination(destroyable->GetImagination());
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RACING_CONTROL);
|
||||
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||||
for (Entity* racingController : racingControllers) {
|
||||
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
|
||||
if (racingComponent != nullptr) {
|
||||
@@ -124,12 +133,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
}
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerLoaded(zoneControl, player);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT);
|
||||
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
@@ -158,100 +167,100 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
character->OnZoneLoad();
|
||||
}
|
||||
|
||||
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
|
||||
LOG("Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
|
||||
|
||||
// After we've done our thing, tell the client they're ready
|
||||
GameMessages::SendPlayerReady(entity, sysAddr);
|
||||
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
|
||||
GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_LINKED_MISSION: {
|
||||
case eGameMessageType::REQUEST_LINKED_MISSION: {
|
||||
GameMessages::HandleRequestLinkedMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MISSION_DIALOGUE_OK: {
|
||||
case eGameMessageType::MISSION_DIALOGUE_OK: {
|
||||
GameMessages::HandleMissionDialogOK(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MISSION_DIALOGUE_CANCELLED: {
|
||||
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
|
||||
//This message is pointless for our implementation, as the client just carries on after
|
||||
//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
|
||||
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
|
||||
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
|
||||
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
|
||||
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PARSE_CHAT_MESSAGE: {
|
||||
case eGameMessageType::PARSE_CHAT_MESSAGE: {
|
||||
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PICKUP_CURRENCY: {
|
||||
case eGameMessageType::PICKUP_CURRENCY: {
|
||||
GameMessages::HandlePickupCurrency(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PICKUP_ITEM: {
|
||||
case eGameMessageType::PICKUP_ITEM: {
|
||||
GameMessages::HandlePickupItem(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_RESURRECT: {
|
||||
case eGameMessageType::RESURRECT: {
|
||||
GameMessages::HandleResurrect(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_RESURRECT: {
|
||||
case eGameMessageType::REQUEST_RESURRECT: {
|
||||
GameMessages::SendResurrect(entity);
|
||||
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
|
||||
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
dest->SetHealth(4);
|
||||
dest->SetArmor(0);
|
||||
dest->SetImagination(6);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
case GAME_MSG_HANDLE_HOT_PROPERTY_DATA: {
|
||||
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
|
||||
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
{
|
||||
auto message = GameMessages::RequestServerProjectileImpact();
|
||||
auto message = RequestServerProjectileImpact();
|
||||
|
||||
message.Deserialize(inStream);
|
||||
|
||||
@@ -268,18 +277,18 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_START_SKILL: {
|
||||
GameMessages::StartSkill startSkill = GameMessages::StartSkill();
|
||||
case eGameMessageType::START_SKILL: {
|
||||
StartSkill startSkill = StartSkill();
|
||||
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
||||
|
||||
if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
|
||||
|
||||
MissionComponent* comp = entity->GetComponent<MissionComponent>();
|
||||
if (comp) {
|
||||
comp->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, startSkill.skillID);
|
||||
comp->Progress(eMissionTaskType::USE_SKILL, startSkill.skillID);
|
||||
}
|
||||
|
||||
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
||||
CDSkillBehaviorTable* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
|
||||
unsigned int behaviorId = skillTable->GetSkillByID(startSkill.skillID).behaviorID;
|
||||
|
||||
bool success = false;
|
||||
@@ -306,10 +315,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
if (success) {
|
||||
//Broadcast our startSkill:
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
GameMessages::EchoStartSkill echoStartSkill;
|
||||
EchoStartSkill echoStartSkill;
|
||||
echoStartSkill.bUsedMouse = startSkill.bUsedMouse;
|
||||
echoStartSkill.fCasterLatency = startSkill.fCasterLatency;
|
||||
echoStartSkill.iCastType = startSkill.iCastType;
|
||||
@@ -326,14 +335,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
} break;
|
||||
|
||||
case GAME_MSG_SYNC_SKILL: {
|
||||
case eGameMessageType::SYNC_SKILL: {
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write(inStream);
|
||||
|
||||
GameMessages::SyncSkill sync = GameMessages::SyncSkill(inStream); // inStream replaced &bitStream
|
||||
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
||||
//sync.Serialize(&bitStreamLocal);
|
||||
|
||||
ostringstream buffer;
|
||||
@@ -356,7 +365,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
delete bs;
|
||||
}
|
||||
|
||||
GameMessages::EchoSyncSkill echo = GameMessages::EchoSyncSkill();
|
||||
EchoSyncSkill echo = EchoSyncSkill();
|
||||
echo.bDone = sync.bDone;
|
||||
echo.sBitStream = sync.sBitStream;
|
||||
echo.uiBehaviorHandle = sync.uiBehaviorHandle;
|
||||
@@ -367,302 +376,325 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
Game::server->Send(&bitStreamLocal, sysAddr, true);
|
||||
} break;
|
||||
|
||||
case GAME_MSG_REQUEST_SMASH_PLAYER:
|
||||
case eGameMessageType::REQUEST_SMASH_PLAYER:
|
||||
entity->Smash(entity->GetObjectID());
|
||||
break;
|
||||
|
||||
case GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_FINISH:
|
||||
case eGameMessageType::MODULAR_BUILD_FINISH:
|
||||
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
|
||||
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePushEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
|
||||
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePopEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUY_FROM_VENDOR:
|
||||
case eGameMessageType::BUY_FROM_VENDOR:
|
||||
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SELL_TO_VENDOR:
|
||||
case eGameMessageType::SELL_TO_VENDOR:
|
||||
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUYBACK_FROM_VENDOR:
|
||||
case eGameMessageType::BUYBACK_FROM_VENDOR:
|
||||
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DONE_ARRANGING_WITH_ITEM:
|
||||
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
|
||||
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_CONVERT_MODEL:
|
||||
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
|
||||
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUILD_MODE_SET:
|
||||
case eGameMessageType::BUILD_MODE_SET:
|
||||
GameMessages::HandleBuildModeSet(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REBUILD_CANCEL:
|
||||
case eGameMessageType::REBUILD_CANCEL:
|
||||
GameMessages::HandleRebuildCancel(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MATCH_REQUEST:
|
||||
case eGameMessageType::MATCH_REQUEST:
|
||||
GameMessages::HandleMatchRequest(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_USE_NON_EQUIPMENT_ITEM:
|
||||
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
|
||||
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_ITEM_CONSUMED:
|
||||
case eGameMessageType::CLIENT_ITEM_CONSUMED:
|
||||
GameMessages::HandleClientItemConsumed(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_CONSUMABLE_ITEM:
|
||||
case eGameMessageType::SET_CONSUMABLE_ITEM:
|
||||
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VERIFY_ACK:
|
||||
case eGameMessageType::VERIFY_ACK:
|
||||
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Trading
|
||||
case GAME_MSG_CLIENT_TRADE_REQUEST:
|
||||
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
||||
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_CANCEL:
|
||||
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
||||
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_ACCEPT:
|
||||
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
||||
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_UPDATE:
|
||||
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
||||
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Pets
|
||||
case GAME_MSG_PET_TAMING_TRY_BUILD:
|
||||
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
||||
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REQUEST_SET_PET_NAME:
|
||||
case eGameMessageType::REQUEST_SET_PET_NAME:
|
||||
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_START_SERVER_PET_MINIGAME_TIMER:
|
||||
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
||||
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME:
|
||||
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_COMMAND_PET:
|
||||
case eGameMessageType::COMMAND_PET:
|
||||
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DESPAWN_PET:
|
||||
case eGameMessageType::DESPAWN_PET:
|
||||
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MESSAGE_BOX_RESPOND:
|
||||
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
||||
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CHOICE_BOX_RESPOND:
|
||||
case eGameMessageType::CHOICE_BOX_RESPOND:
|
||||
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Property
|
||||
case GAME_MSG_QUERY_PROPERTY_DATA:
|
||||
case eGameMessageType::QUERY_PROPERTY_DATA:
|
||||
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_START_BUILDING_WITH_ITEM:
|
||||
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
||||
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_BUILD_MODE:
|
||||
case eGameMessageType::SET_BUILD_MODE:
|
||||
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_EDITOR_BEGIN:
|
||||
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
||||
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_EDITOR_END:
|
||||
case eGameMessageType::PROPERTY_EDITOR_END:
|
||||
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PLACE_PROPERTY_MODEL:
|
||||
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
||||
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_MODEL_FROM_CLIENT:
|
||||
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DELETE_MODEL_FROM_CLIENT:
|
||||
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BBB_LOAD_ITEM_REQUEST:
|
||||
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
||||
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BBB_SAVE_REQUEST:
|
||||
case eGameMessageType::BBB_SAVE_REQUEST:
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CONTROL_BEHAVIOR:
|
||||
case eGameMessageType::CONTROL_BEHAVIORS:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_ENTRANCE_SYNC:
|
||||
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
||||
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ENTER_PROPERTY1:
|
||||
case eGameMessageType::ENTER_PROPERTY1:
|
||||
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED:
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_PROPERTY_ACCESS:
|
||||
case eGameMessageType::SET_PROPERTY_ACCESS:
|
||||
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Racing
|
||||
case GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA:
|
||||
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ACKNOWLEDGE_POSSESSION:
|
||||
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
||||
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RACING_CLIENT_READY:
|
||||
case eGameMessageType::RACING_CLIENT_READY:
|
||||
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REQUEST_DIE:
|
||||
case eGameMessageType::REQUEST_DIE:
|
||||
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
||||
break;
|
||||
// SG
|
||||
case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// NT
|
||||
case GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_GHOST_REFERENCE_POSITION:
|
||||
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
||||
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_READY_FOR_UPDATES:
|
||||
case eGameMessageType::READY_FOR_UPDATES:
|
||||
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
||||
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
||||
break;
|
||||
|
||||
case GAME_MSG_REPORT_BUG:
|
||||
case eGameMessageType::REPORT_BUG:
|
||||
GameMessages::HandleReportBug(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
|
||||
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
||||
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CANCEL_RAIL_MOVEMENT:
|
||||
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
||||
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CINEMATIC_UPDATE:
|
||||
case eGameMessageType::CINEMATIC_UPDATE:
|
||||
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_PLAYER_STATISTIC:
|
||||
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DISMOUNT_COMPLETE:
|
||||
case eGameMessageType::DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
||||
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ADD_DONATION_ITEM:
|
||||
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::REMOVE_DONATION_ITEM:
|
||||
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X", messageID);
|
||||
LOG_DEBUG("Unknown game message ID: %i", messageID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#define GAMEMESSAGEHANDLER_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
@@ -17,12 +16,14 @@
|
||||
#include "Entity.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "GameMessages.h"
|
||||
#include "../dDatabase/CDClientDatabase.h"
|
||||
|
||||
enum class eGameMessageType : uint16_t;
|
||||
|
||||
namespace GameMessageHandler {
|
||||
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID);
|
||||
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGEHANDLER_H
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,8 @@
|
||||
|
||||
#ifndef GAMEMESSAGES_H
|
||||
#define GAMEMESSAGES_H
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "RakNetTypes.h"
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "AMFFormat.h"
|
||||
@@ -15,25 +14,51 @@
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eGuildCreationResponse.h"
|
||||
#include <vector>
|
||||
#include "eMovementPlatformState.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "eEndBehavior.h"
|
||||
#include "eCyclingMode.h"
|
||||
#include "eLootSourceType.h"
|
||||
#include "Brick.h"
|
||||
|
||||
class AMFBaseValue;
|
||||
class Entity;
|
||||
class Item;
|
||||
class NiQuaternion;
|
||||
class User;
|
||||
class Entity;
|
||||
class NiPoint3;
|
||||
class Leaderboard;
|
||||
class PropertySelectQueryProperty;
|
||||
class TradeItem;
|
||||
|
||||
enum class eAnimationFlags : uint32_t;
|
||||
|
||||
enum class eUnequippableActiveType;
|
||||
enum eInventoryType : uint32_t;
|
||||
class Item;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
enum class eMatchUpdate : int32_t;
|
||||
enum class eKillType : uint32_t;
|
||||
enum class eObjectWorldState : uint32_t;
|
||||
enum class eTerminateType : uint32_t;
|
||||
enum class eControlScheme : uint32_t;
|
||||
enum class eStateChangeType : uint32_t;
|
||||
enum class ePetTamingNotifyType : uint32_t;
|
||||
enum class eUseItemResponse : uint32_t;
|
||||
enum class eQuickBuildFailReason : uint32_t;
|
||||
enum class eRebuildState : uint32_t;
|
||||
enum class BehaviorSlot : int32_t;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
|
||||
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false, bool noGravTeleport = true);
|
||||
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
|
||||
void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
|
||||
void SendPlayerReady(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
|
||||
void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
|
||||
void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
|
||||
|
||||
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
|
||||
void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
|
||||
void SendStartArrangingWithItem(
|
||||
Entity* entity,
|
||||
const SystemAddress& sysAddr,
|
||||
@@ -50,24 +75,23 @@ namespace GameMessages {
|
||||
int targetTYPE = 0
|
||||
);
|
||||
|
||||
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
|
||||
bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES);
|
||||
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES);
|
||||
|
||||
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
|
||||
|
||||
void SendStartPathing(Entity* entity);
|
||||
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
|
||||
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
|
||||
MovementPlatformState movementState = MovementPlatformState::Moving);
|
||||
eMovementPlatformState movementState = eMovementPlatformState::Moving);
|
||||
|
||||
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
|
||||
|
||||
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);
|
||||
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr);
|
||||
|
||||
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
|
||||
void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
||||
@@ -75,8 +99,8 @@ namespace GameMessages {
|
||||
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
|
||||
|
||||
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
|
||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
|
||||
void SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args);
|
||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args);
|
||||
void SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args);
|
||||
|
||||
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
|
||||
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
|
||||
@@ -85,8 +109,8 @@ namespace GameMessages {
|
||||
void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
|
||||
void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
|
||||
|
||||
void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID);
|
||||
void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID);
|
||||
void SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID);
|
||||
void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
|
||||
void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
|
||||
void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
|
||||
|
||||
@@ -95,6 +119,8 @@ namespace GameMessages {
|
||||
|
||||
void SendSetInventorySize(Entity* entity, int invType, int size);
|
||||
|
||||
void SendSetGravityScale(const LWOOBJID& target, const float effectScale, const SystemAddress& sysAddr);
|
||||
|
||||
void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
|
||||
void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
|
||||
void SendResurrect(Entity* entity);
|
||||
@@ -103,10 +129,10 @@ namespace GameMessages {
|
||||
void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data);
|
||||
void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3::ZERO, int count = 1);
|
||||
|
||||
void SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme);
|
||||
void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme);
|
||||
void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation);
|
||||
|
||||
void SendAddSkill(Entity* entity, TSkillID skillID, int slotID);
|
||||
void SendAddSkill(Entity* entity, TSkillID skillID, BehaviorSlot slotID);
|
||||
void SendRemoveSkill(Entity* entity, TSkillID skillID);
|
||||
|
||||
void SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildAreaID);
|
||||
@@ -122,11 +148,14 @@ namespace GameMessages {
|
||||
void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID);
|
||||
|
||||
void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
|
||||
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type);
|
||||
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type);
|
||||
|
||||
void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
|
||||
|
||||
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
|
||||
void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
|
||||
|
||||
/**
|
||||
* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
|
||||
*
|
||||
@@ -263,14 +292,14 @@ namespace GameMessages {
|
||||
|
||||
void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
|
||||
bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
|
||||
int endBehavior = 0, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
|
||||
eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
|
||||
bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
|
||||
|
||||
void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
float leadOut = -1.0f, bool leavePlayerLocked = false);
|
||||
void HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void SendSetStunned(LWOOBJID objectId, eStunState stateChangeType, const SystemAddress& sysAddr,
|
||||
void SendSetStunned(LWOOBJID objectId, eStateChangeType stateChangeType, const SystemAddress& sysAddr,
|
||||
LWOOBJID originator = LWOOBJID_EMPTY, bool bCantAttack = false, bool bCantEquip = false,
|
||||
bool bCantInteract = false, bool bCantJump = false, bool bCantMove = false, bool bCantTurn = false,
|
||||
bool bCantUseItem = false, bool bDontTerminateInteract = false, bool bIgnoreImmunity = true,
|
||||
@@ -279,6 +308,35 @@ namespace GameMessages {
|
||||
bool bCantMoveOutChangeWasApplied = false, bool bCantTurnOutChangeWasApplied = false,
|
||||
bool bCantUseItemOutChangeWasApplied = false);
|
||||
|
||||
void SendSetStunImmunity(
|
||||
LWOOBJID target,
|
||||
eStateChangeType state,
|
||||
const SystemAddress& sysAddr,
|
||||
LWOOBJID originator = LWOOBJID_EMPTY,
|
||||
bool bImmuneToStunAttack = false,
|
||||
bool bImmuneToStunEquip = false,
|
||||
bool bImmuneToStunInteract = false,
|
||||
bool bImmuneToStunJump = false,
|
||||
bool bImmuneToStunMove = false,
|
||||
bool bImmuneToStunTurn = false,
|
||||
bool bImmuneToStunUseItem = false
|
||||
);
|
||||
|
||||
void SendSetStatusImmunity(
|
||||
LWOOBJID objectId,
|
||||
eStateChangeType state,
|
||||
const SystemAddress& sysAddr,
|
||||
bool bImmuneToBasicAttack = false,
|
||||
bool bImmuneToDamageOverTime = false,
|
||||
bool bImmuneToKnockback = false,
|
||||
bool bImmuneToInterrupt = false,
|
||||
bool bImmuneToSpeed = false,
|
||||
bool bImmuneToImaginationGain = false,
|
||||
bool bImmuneToImaginationLoss = false,
|
||||
bool bImmuneToQuickbuildInterrupt = false,
|
||||
bool bImmuneToPullToPoint = false
|
||||
);
|
||||
|
||||
void SendOrientToAngle(LWOOBJID objectId, bool bRelativeToCurrent, float fAngle, const SystemAddress& sysAddr);
|
||||
|
||||
void SendAddRunSpeedModifier(LWOOBJID objectId, LWOOBJID caster, uint32_t modifier, const SystemAddress& sysAddr);
|
||||
@@ -317,9 +375,9 @@ namespace GameMessages {
|
||||
void HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
//Pets:
|
||||
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
|
||||
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
|
||||
|
||||
void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector<Brick>& bricks, const SystemAddress& sysAddr);
|
||||
void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const std::vector<Brick>& bricks, const SystemAddress& sysAddr);
|
||||
|
||||
void SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
@@ -487,7 +545,7 @@ namespace GameMessages {
|
||||
void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
|
||||
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse);
|
||||
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
|
||||
|
||||
// SG:
|
||||
|
||||
@@ -546,6 +604,8 @@ namespace GameMessages {
|
||||
void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
|
||||
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
|
||||
void HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
@@ -594,549 +654,23 @@ namespace GameMessages {
|
||||
|
||||
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class EchoSyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
||||
// bubble
|
||||
void HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
void HandleActivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
EchoSyncSkill(std::string _sBitStream, unsigned int _uiBehaviorHandle, unsigned int _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
EchoSyncSkill(RakNet::BitStream* stream) {
|
||||
bDone = false;
|
||||
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestActivityExit(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
~EchoSyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
unsigned int uiBehaviorHandle{};
|
||||
unsigned int uiSkillHandle{};
|
||||
};
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
SyncSkill(std::string _sBitStream, unsigned int _uiBehaviorHandle, unsigned int _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
SyncSkill(RakNet::BitStream* stream) {
|
||||
bDone = false;
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~SyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
unsigned int uiBehaviorHandle{};
|
||||
unsigned int uiSkillHandle{};
|
||||
};
|
||||
|
||||
/* Notifying the server that a locally owned projectil impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
class RequestServerProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64LocalID = _i64LocalID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(RakNet::BitStream* stream) {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~RequestServerProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
bool i64LocalIDIsDefault{};
|
||||
stream->Read(i64LocalIDIsDefault);
|
||||
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
|
||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64LocalID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
/* Tell a client local projectile to impact */
|
||||
class DoClientProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
DoClientProjectileImpact() {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
i64OwnerID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
DoClientProjectileImpact(std::string _sBitStream, LWOOBJID _i64OrgID = LWOOBJID_EMPTY, LWOOBJID _i64OwnerID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64OrgID = _i64OrgID;
|
||||
i64OwnerID = _i64OwnerID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
DoClientProjectileImpact(RakNet::BitStream* stream) {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
i64OwnerID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~DoClientProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(i64OrgID != LWOOBJID_EMPTY);
|
||||
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
|
||||
|
||||
stream->Write(i64OwnerID != LWOOBJID_EMPTY);
|
||||
if (i64OwnerID != LWOOBJID_EMPTY) stream->Write(i64OwnerID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
bool i64OrgIDIsDefault{};
|
||||
stream->Read(i64OrgIDIsDefault);
|
||||
if (i64OrgIDIsDefault != 0) stream->Read(i64OrgID);
|
||||
|
||||
bool i64OwnerIDIsDefault{};
|
||||
stream->Read(i64OwnerIDIsDefault);
|
||||
if (i64OwnerIDIsDefault != 0) stream->Read(i64OwnerID);
|
||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64OrgID;
|
||||
LWOOBJID i64OwnerID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
|
||||
|
||||
public:
|
||||
EchoStartSkill() {
|
||||
bUsedMouse = false;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, unsigned int _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
EchoStartSkill(RakNet::BitStream* stream) {
|
||||
bUsedMouse = false;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~EchoStartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse;
|
||||
float fCasterLatency;
|
||||
int iCastType;
|
||||
NiPoint3 lastClickedPosit;
|
||||
LWOOBJID optionalOriginatorID;
|
||||
LWOOBJID optionalTargetID;
|
||||
NiQuaternion originatorRot;
|
||||
std::string sBitStream;
|
||||
TSkillID skillID;
|
||||
unsigned int uiSkillHandle;
|
||||
};
|
||||
|
||||
/* Same as sync skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class StartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
|
||||
|
||||
public:
|
||||
StartSkill() {
|
||||
bUsedMouse = false;
|
||||
consumableItemID = LWOOBJID_EMPTY;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, unsigned int _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
consumableItemID = _consumableItemID;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
StartSkill(RakNet::BitStream* stream) {
|
||||
bUsedMouse = false;
|
||||
consumableItemID = LWOOBJID_EMPTY;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~StartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write((unsigned short)MsgID);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(consumableItemID != LWOOBJID_EMPTY);
|
||||
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool consumableItemIDIsDefault{};
|
||||
stream->Read(consumableItemIDIsDefault);
|
||||
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse = false;
|
||||
LWOOBJID consumableItemID{};
|
||||
float fCasterLatency{};
|
||||
int iCastType{};
|
||||
NiPoint3 lastClickedPosit{};
|
||||
LWOOBJID optionalOriginatorID{};
|
||||
LWOOBJID optionalTargetID{};
|
||||
NiQuaternion originatorRot{};
|
||||
std::string sBitStream = "";
|
||||
TSkillID skillID = 0;
|
||||
unsigned int uiSkillHandle = 0;
|
||||
};
|
||||
// Donation vendor
|
||||
void HandleAddDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRemoveDonationItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleConfirmDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream* inStream, Entity* entity);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "CDClientManager.h"
|
||||
|
||||
#include "CDPropertyTemplateTable.h"
|
||||
|
||||
void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) const {
|
||||
stream.Write<int64_t>(0); // - property id
|
||||
|
||||
@@ -101,8 +103,7 @@ void GameMessages::PropertyDataMessage::Serialize(RakNet::BitStream& stream) con
|
||||
}
|
||||
|
||||
GameMessages::PropertyDataMessage::PropertyDataMessage(uint32_t mapID) {
|
||||
const auto propertyTemplate = CDClientManager::Instance()->
|
||||
GetTable<CDPropertyTemplateTable>("PropertyTemplate")->GetByMapID(mapID);
|
||||
const auto propertyTemplate = CDClientManager::Instance().GetTable<CDPropertyTemplateTable>()->GetByMapID(mapID);
|
||||
|
||||
TemplateID = propertyTemplate.id;
|
||||
ZoneId = propertyTemplate.mapID;
|
||||
|
||||
72
dGame/dGameMessages/RequestServerProjectileImpact.h
Normal file
72
dGame/dGameMessages/RequestServerProjectileImpact.h
Normal file
@@ -0,0 +1,72 @@
|
||||
#ifndef __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
#define __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
class RequestServerProjectileImpact {
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
|
||||
i64LocalID = _i64LocalID;
|
||||
i64TargetID = _i64TargetID;
|
||||
sBitStream = _sBitStream;
|
||||
}
|
||||
|
||||
RequestServerProjectileImpact(RakNet::BitStream* stream) : RequestServerProjectileImpact() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~RequestServerProjectileImpact() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
|
||||
stream->Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
|
||||
|
||||
stream->Write(i64TargetID != LWOOBJID_EMPTY);
|
||||
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
bool i64LocalIDIsDefault{};
|
||||
stream->Read(i64LocalIDIsDefault);
|
||||
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
|
||||
|
||||
bool i64TargetIDIsDefault{};
|
||||
stream->Read(i64TargetIDIsDefault);
|
||||
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LWOOBJID i64LocalID;
|
||||
LWOOBJID i64TargetID;
|
||||
std::string sBitStream;
|
||||
};
|
||||
|
||||
#endif //!__REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
142
dGame/dGameMessages/StartSkill.h
Normal file
142
dGame/dGameMessages/StartSkill.h
Normal file
@@ -0,0 +1,142 @@
|
||||
#ifndef __STARTSKILL__H__
|
||||
#define __STARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/**
|
||||
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
|
||||
*/
|
||||
class StartSkill {
|
||||
public:
|
||||
StartSkill() {
|
||||
bUsedMouse = false;
|
||||
consumableItemID = LWOOBJID_EMPTY;
|
||||
fCasterLatency = 0.0f;
|
||||
iCastType = 0;
|
||||
lastClickedPosit = NiPoint3::ZERO;
|
||||
optionalTargetID = LWOOBJID_EMPTY;
|
||||
originatorRot = NiQuaternion::IDENTITY;
|
||||
uiSkillHandle = 0;
|
||||
}
|
||||
|
||||
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) {
|
||||
bUsedMouse = _bUsedMouse;
|
||||
consumableItemID = _consumableItemID;
|
||||
fCasterLatency = _fCasterLatency;
|
||||
iCastType = _iCastType;
|
||||
lastClickedPosit = _lastClickedPosit;
|
||||
optionalOriginatorID = _optionalOriginatorID;
|
||||
optionalTargetID = _optionalTargetID;
|
||||
originatorRot = _originatorRot;
|
||||
sBitStream = _sBitStream;
|
||||
skillID = _skillID;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
StartSkill(RakNet::BitStream* stream) : StartSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~StartSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(eGameMessageType::START_SKILL);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
stream->Write(consumableItemID != LWOOBJID_EMPTY);
|
||||
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
|
||||
|
||||
stream->Write(fCasterLatency != 0.0f);
|
||||
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
|
||||
|
||||
stream->Write(iCastType != 0);
|
||||
if (iCastType != 0) stream->Write(iCastType);
|
||||
|
||||
stream->Write(lastClickedPosit != NiPoint3::ZERO);
|
||||
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
|
||||
|
||||
stream->Write(optionalOriginatorID);
|
||||
|
||||
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
|
||||
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
|
||||
|
||||
stream->Write(originatorRot != NiQuaternion::IDENTITY);
|
||||
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(skillID);
|
||||
|
||||
stream->Write(uiSkillHandle != 0);
|
||||
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bUsedMouse);
|
||||
|
||||
bool consumableItemIDIsDefault{};
|
||||
stream->Read(consumableItemIDIsDefault);
|
||||
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
|
||||
|
||||
bool fCasterLatencyIsDefault{};
|
||||
stream->Read(fCasterLatencyIsDefault);
|
||||
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
|
||||
|
||||
bool iCastTypeIsDefault{};
|
||||
stream->Read(iCastTypeIsDefault);
|
||||
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
|
||||
|
||||
bool lastClickedPositIsDefault{};
|
||||
stream->Read(lastClickedPositIsDefault);
|
||||
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
|
||||
|
||||
stream->Read(optionalOriginatorID);
|
||||
|
||||
bool optionalTargetIDIsDefault{};
|
||||
stream->Read(optionalTargetIDIsDefault);
|
||||
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
|
||||
|
||||
bool originatorRotIsDefault{};
|
||||
stream->Read(originatorRotIsDefault);
|
||||
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
|
||||
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(skillID);
|
||||
|
||||
bool uiSkillHandleIsDefault{};
|
||||
stream->Read(uiSkillHandleIsDefault);
|
||||
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bUsedMouse = false;
|
||||
LWOOBJID consumableItemID{};
|
||||
float fCasterLatency{};
|
||||
int32_t iCastType{};
|
||||
NiPoint3 lastClickedPosit{};
|
||||
LWOOBJID optionalOriginatorID{};
|
||||
LWOOBJID optionalTargetID{};
|
||||
NiQuaternion originatorRot{};
|
||||
std::string sBitStream = "";
|
||||
TSkillID skillID = 0;
|
||||
uint32_t uiSkillHandle = 0;
|
||||
};
|
||||
|
||||
#endif //!__STARTSKILL__H__
|
||||
67
dGame/dGameMessages/SyncSkill.h
Normal file
67
dGame/dGameMessages/SyncSkill.h
Normal file
@@ -0,0 +1,67 @@
|
||||
#ifndef __SYNCSKILL__H__
|
||||
#define __SYNCSKILL__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
|
||||
SyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
|
||||
bDone = _bDone;
|
||||
sBitStream = _sBitStream;
|
||||
uiBehaviorHandle = _uiBehaviorHandle;
|
||||
uiSkillHandle = _uiSkillHandle;
|
||||
}
|
||||
|
||||
SyncSkill(RakNet::BitStream* stream) : SyncSkill() {
|
||||
Deserialize(stream);
|
||||
}
|
||||
|
||||
~SyncSkill() {
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(eGameMessageType::SYNC_SKILL);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
stream->Write(sBitStreamLength);
|
||||
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
||||
stream->Write(sBitStream[k]);
|
||||
}
|
||||
|
||||
stream->Write(uiBehaviorHandle);
|
||||
stream->Write(uiSkillHandle);
|
||||
}
|
||||
|
||||
bool Deserialize(RakNet::BitStream* stream) {
|
||||
stream->Read(bDone);
|
||||
uint32_t sBitStreamLength{};
|
||||
stream->Read(sBitStreamLength);
|
||||
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
||||
unsigned char character;
|
||||
stream->Read(character);
|
||||
sBitStream.push_back(character);
|
||||
}
|
||||
|
||||
stream->Read(uiBehaviorHandle);
|
||||
stream->Read(uiSkillHandle);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bDone{};
|
||||
std::string sBitStream{};
|
||||
uint32_t uiBehaviorHandle{};
|
||||
uint32_t uiSkillHandle{};
|
||||
};
|
||||
|
||||
#endif //!__SYNCSKILL__H__
|
||||
Reference in New Issue
Block a user