DarkflameServer/dGame/dGameMessages/GameMessageHandler.h
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

30 lines
652 B
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef GAMEMESSAGEHANDLER_H
#define GAMEMESSAGEHANDLER_H
#include "RakNetTypes.h"
#include "dCommonVars.h"
#include <iostream>
#include <sstream>
#include <iomanip>
#include <unordered_map>
#include "BitStream.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "GameMessages.h"
#include "../dDatabase/CDClientDatabase.h"
enum class eGameMessageType : uint16_t;
namespace GameMessageHandler {
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
};
#endif // GAMEMESSAGEHANDLER_H