Merge branch 'main' into npc-pathing

This commit is contained in:
Aaron Kimbre
2023-05-05 22:58:33 -05:00
241 changed files with 3145 additions and 2263 deletions

View File

@@ -18,7 +18,9 @@
#include "InventoryComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "ePlayerFlag.h"
Character::Character(uint32_t id, User* parentUser) {
//First load the name, etc:
@@ -69,8 +71,8 @@ Character::Character(uint32_t id, User* parentUser) {
//Set our objectID:
m_ObjectID = m_ID;
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER);
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
m_ParentUser = parentUser;
m_OurEntity = nullptr;
@@ -128,8 +130,8 @@ void Character::UpdateFromDatabase() {
//Set our objectID:
m_ObjectID = m_ID;
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER);
m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
m_OurEntity = nullptr;
m_BuildMode = false;
@@ -361,9 +363,9 @@ void Character::SaveXMLToDatabase() {
}
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlags::IS_NEWS_SCREEN_VISIBLE)) {
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc->NewElement("s");
s->SetAttribute("si", ePlayerFlags::IS_NEWS_SCREEN_VISIBLE);
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
@@ -416,7 +418,7 @@ void Character::WriteToDatabase() {
delete printer;
}
void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
void Character::SetPlayerFlag(const int32_t flagId, const bool value) {
// If the flag is already set, we don't have to recalculate it
if (GetPlayerFlag(flagId) == value) return;
@@ -463,7 +465,7 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
GameMessages::SendNotifyClientFlagChange(m_ObjectID, flagId, value, m_ParentUser->GetSystemAddress());
}
bool Character::GetPlayerFlag(const uint32_t flagId) const {
bool Character::GetPlayerFlag(const int32_t flagId) const {
// Calculate the index first
const auto flagIndex = uint32_t(std::floor(flagId / 64));
@@ -480,8 +482,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const {
void Character::SetRetroactiveFlags() {
// Retroactive check for if player has joined a faction to set their 'joined a faction' flag to true.
if (GetPlayerFlag(ePlayerFlags::VENTURE_FACTION) || GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION) || GetPlayerFlag(ePlayerFlags::PARADOX_FACTION) || GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) {
SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true);
if (GetPlayerFlag(ePlayerFlag::VENTURE_FACTION) || GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION) || GetPlayerFlag(ePlayerFlag::PARADOX_FACTION) || GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) {
SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
}
}
@@ -541,7 +543,7 @@ void Character::OnZoneLoad() {
if (missionComponent != nullptr) {
// Fix the monument race flag
if (missionComponent->GetMissionState(319) >= eMissionState::READY_TO_COMPLETE) {
SetPlayerFlag(33, true);
SetPlayerFlag(ePlayerFlag::AG_FINISH_LINE_BUILT, true);
}
}
@@ -557,7 +559,7 @@ void Character::OnZoneLoad() {
*/
if (HasPermission(ePermissionMap::Old)) {
if (GetCoins() > 1000000) {
SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE);
SetCoins(1000000, eLootSourceType::NONE);
}
}
@@ -635,7 +637,7 @@ void Character::SetBillboardVisible(bool visible) {
// The GameMessage we send for turning the nameplate off just deletes the BillboardSubcomponent from the parent component.
// Because that same message does not allow for custom parameters, we need to create the BillboardSubcomponent a different way
// This workaround involves sending an unrelated GameMessage that does not apply to player entites,
// This workaround involves sending an unrelated GameMessage that does not apply to player entites,
// but forces the client to create the necessary SubComponent that controls the billboard.
GameMessages::SendShowBillboardInteractIcon(UNASSIGNED_SYSTEM_ADDRESS, m_OurEntity->GetObjectID());

View File

@@ -16,6 +16,7 @@ struct Packet;
class Entity;
enum class ePermissionMap : uint64_t;
enum class eGameMasterLevel : uint8_t;
enum class eLootSourceType : uint32_t;
/**
* Meta information about a character, like their name and style
@@ -414,14 +415,14 @@ public:
* @param flagId the ID of the flag to set
* @param value the value to set for the flag
*/
void SetPlayerFlag(uint32_t flagId, bool value);
void SetPlayerFlag(int32_t flagId, bool value);
/**
* Gets the value for a certain character flag
* @param flagId the ID of the flag to get a value for
* @return the value of the flag given the ID (the default is false, obviously)
*/
bool GetPlayerFlag(uint32_t flagId) const;
bool GetPlayerFlag(int32_t flagId) const;
/**
* Notifies the character that they're now muted

View File

@@ -24,6 +24,7 @@
#include "Loot.h"
#include "eMissionTaskType.h"
#include "eTriggerEventType.h"
#include "eObjectBits.h"
//Component includes:
#include "Component.h"
@@ -72,6 +73,7 @@
#include "TriggerComponent.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "eReplicaPacketType.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -727,7 +729,7 @@ void Entity::Initialize() {
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (m_Components.size() == 2 && HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER)) {
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
goto no_ghosting;
}
@@ -875,7 +877,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
if (packetType == PACKET_TYPE_CONSTRUCTION) {
if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
@@ -952,9 +954,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT));
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
} else outBitStream->Write0();
outBitStream->Write(m_HasSpawnerNodeID);
@@ -977,8 +979,8 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
}
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION);
if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) {
outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr);
if (m_ParentEntity) {
@@ -1003,7 +1005,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
bool destroyableSerialized = false;
bool bIsInitialUpdate = false;
if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true;
if (packetType == eReplicaPacketType::CONSTRUCTION) bIsInitialUpdate = true;
unsigned int flags = 0;
PossessableComponent* possessableComponent;
@@ -1232,6 +1234,7 @@ void Entity::Update(const float deltaTime) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
timerPosition++;
}
@@ -1342,6 +1345,10 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnOffCollisionPhantom(this, other);
}
TriggerEvent(eTriggerEventType::EXIT, other);
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
@@ -1618,7 +1625,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
}
}
} else {
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
}
}
}

View File

@@ -10,6 +10,7 @@
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include "eKillType.h"
namespace Loot {
class Info;
@@ -33,6 +34,8 @@ class EntityCallbackTimer;
enum class eTriggerEventType;
enum class eGameMasterLevel : uint8_t;
enum class eReplicaComponentType : uint32_t;
enum class eReplicaPacketType : uint8_t;
enum class eCinematicEvent : uint32_t;
namespace CppScripts {
class Script;

View File

@@ -20,8 +20,10 @@
#include "MessageIdentifiers.h"
#include "dConfig.h"
#include "eTriggerEventType.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "eReplicaPacketType.h"
EntityManager* EntityManager::m_Address = nullptr;
@@ -108,11 +110,11 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
if (!controller && info.lot != 14) {
// The client flags means the client should render the entity
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
// Spawned entities require the spawned flag to render
if (info.spawnerID != 0) {
id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
}
}
}
@@ -196,8 +198,8 @@ void EntityManager::UpdateEntities(const float deltaTime) {
stream.Write(static_cast<char>(ID_REPLICA_MANAGER_SERIALIZE));
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
entity->WriteBaseReplicaData(&stream, PACKET_TYPE_SERIALIZATION);
entity->WriteComponents(&stream, PACKET_TYPE_SERIALIZATION);
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION);
entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION);
if (entity->GetIsGhostingCandidate()) {
for (auto* player : Player::GetAllPlayers()) {
@@ -217,9 +219,9 @@ void EntityManager::UpdateEntities(const float deltaTime) {
if (!entity) continue;
if (entity->GetScheduledKiller()) {
entity->Smash(entity->GetScheduledKiller()->GetObjectID(), SILENT);
entity->Smash(entity->GetScheduledKiller()->GetObjectID(), eKillType::SILENT);
} else {
entity->Smash(LWOOBJID_EMPTY, SILENT);
entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
}
}
m_EntitiesToKill.clear();
@@ -351,8 +353,8 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
stream.Write(true);
stream.Write(static_cast<unsigned short>(entity->GetNetworkId()));
entity->WriteBaseReplicaData(&stream, PACKET_TYPE_CONSTRUCTION);
entity->WriteComponents(&stream, PACKET_TYPE_CONSTRUCTION);
entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION);
entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {

View File

@@ -156,21 +156,21 @@ void Trade::Complete() {
}
// Now actually do the trade.
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::TRADE);
for (const auto& tradeItem : m_ItemsA) {
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
missionsA->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE);
}
for (const auto& tradeItem : m_ItemsB) {
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
missionsB->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::TRADE);
}
characterA->SaveXMLToDatabase();

View File

@@ -22,8 +22,12 @@
#include "SkillComponent.h"
#include "AssetManager.h"
#include "CDClientDatabase.h"
#include "dMessageIdentifiers.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
UserManager* UserManager::m_Address = nullptr;
@@ -268,13 +272,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
if (name != "" && !UserManager::IsNameAvailable(name)) {
Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
return;
}
if (!IsNameAvailable(predefinedName)) {
Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
return;
}
@@ -293,7 +297,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
if (overlapResult->next()) {
Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!");
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
return;
}
@@ -313,16 +317,16 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
std::stringstream xml2;
LWOOBJID lwoidforshirt = idforshirt;
lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_CHARACTER);
lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
xml2 << xmlSave1 << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
std::string xmlSave2 = xml2.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) {
LWOOBJID lwoidforpants = idforpants;
lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_CHARACTER);
lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
std::stringstream xml3;
xml3 << xmlSave2 << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
@@ -369,7 +373,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
stmt->execute();
delete stmt;
WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_SUCCESS);
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
});
});
@@ -419,7 +423,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
stmt->execute();
delete stmt;
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@@ -480,8 +484,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
}
LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER);
objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT);
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
uint32_t charID = static_cast<uint32_t>(objectID);
Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)", objectID, charID);
@@ -499,10 +503,10 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
if (!hasCharacter || !character) {
Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!", u->GetAccountID());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
} else if (hasCharacter && character) {
if (newName == character->GetName()) {
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_UNAVAILABLE);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
return;
}
@@ -516,7 +520,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
delete stmt;
Game::logger->Log("UserManager", "Character %s now known as %s", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
} else {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1");
@@ -527,15 +531,15 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
delete stmt;
Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.c_str());
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
UserManager::RequestCharacterList(sysAddr);
}
} else {
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_IN_USE);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
}
} else {
Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR);
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
}
}

View File

@@ -13,7 +13,7 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
};
for (auto i = 0u; i < this->m_numIntervals; ++i) {
context->RegisterSyncBehavior(handle, this, branch, m_ignoreInterrupts, this->m_delay * i);
context->RegisterSyncBehavior(handle, this, branch, this->m_delay * i, m_ignoreInterrupts);
}
}

View File

@@ -10,12 +10,12 @@
#include <sstream>
#include "dMessageIdentifiers.h"
#include "DestroyableComponent.h"
#include "EchoSyncSkill.h"
#include "PhantomPhysicsComponent.h"
#include "RebuildComponent.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
BehaviorSyncEntry::BehaviorSyncEntry() {
}
@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
// Write message
RakNet::BitStream message;
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);

View File

@@ -7,6 +7,7 @@
#include "dLogger.h"
#include "DestroyableComponent.h"
#include "ControllablePhysicsComponent.h"
#include "eStateChangeType.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);

View File

@@ -6,6 +6,7 @@
#include "dLogger.h"
#include "SkillComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "eObjectBits.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
LWOOBJID target{};
@@ -107,7 +108,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
for (auto i = 0u; i < this->m_projectileCount; ++i) {
auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
bitStream->Write(id);

View File

@@ -248,7 +248,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
if (rebuild != nullptr) {
const auto state = rebuild->GetState();
if (state != REBUILD_COMPLETED) {
if (state != eRebuildState::COMPLETED) {
return;
}
}
@@ -566,7 +566,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
if (quickbuild != nullptr) {
const auto state = quickbuild->GetState();
if (state != REBUILD_COMPLETED) {
if (state != eRebuildState::COMPLETED) {
return false;
}
}

View File

@@ -15,6 +15,7 @@
#include "Item.h"
#include "AMFFormat.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
m_Character = character;
@@ -35,7 +36,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
m_EditorLevel = m_GMLevel;
m_Reputation = 0;
m_CurrentActivity = 0;
m_CurrentActivity = eGameActivity::NONE;
m_CountryCode = 0;
m_LastUpdateTimestamp = std::time(nullptr);
}

View File

@@ -11,6 +11,8 @@
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
enum class eGameActivity : uint32_t;
/**
* The statistics that can be achieved per zone
*/
@@ -112,13 +114,13 @@ public:
* Gets the current activity that the character is partaking in, see ScriptedActivityComponent for more details
* @return the current activity that the character is partaking in
*/
const uint32_t GetCurrentActivity() const { return m_CurrentActivity; }
const eGameActivity GetCurrentActivity() const { return m_CurrentActivity; }
/**
* Set the current activity of the character, see ScriptedActivityComponent for more details
* @param currentActivity the activity to set
*/
void SetCurrentActivity(uint32_t currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; }
void SetCurrentActivity(eGameActivity currentActivity) { m_CurrentActivity = currentActivity; m_DirtyCurrentActivity = true; }
/**
* Gets if the entity is currently racing
@@ -353,7 +355,7 @@ private:
/**
* The ID of the curently active activity
*/
int m_CurrentActivity;
eGameActivity m_CurrentActivity;
/**
* Whether the social info has been changed

View File

@@ -13,6 +13,7 @@
#include "Character.h"
#include "dZoneManager.h"
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Component(entity) {
m_Position = {};

View File

@@ -14,6 +14,7 @@
class Entity;
class dpEntity;
enum class eStateChangeType : uint32_t;
/**
* Handles the movement of controllable Entities, e.g. enemies and players

View File

@@ -33,6 +33,8 @@
#include "dZoneManager.h"
#include "WorldConfig.h"
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eGameActivity.h"
#include "CDComponentsRegistryTable.h"
@@ -468,7 +470,7 @@ bool DestroyableComponent::IsKnockbackImmune() const {
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
auto* inventoryComponent = m_Parent->GetComponent<InventoryComponent>();
if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivities::ACTIVITY_QUICKBUILDING) {
if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivity::QUICKBUILDING) {
const auto hasPassive = inventoryComponent->HasAnyPassive({
eItemSetPassiveAbilityID::EngineerRank2, eItemSetPassiveAbilityID::EngineerRank3,
eItemSetPassiveAbilityID::SummonerRank2, eItemSetPassiveAbilityID::SummonerRank3,
@@ -514,7 +516,7 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
if (targetQuickbuild != nullptr) {
const auto state = targetQuickbuild->GetState();
if (state != REBUILD_COMPLETED) {
if (state != eRebuildState::COMPLETED) {
return false;
}
}
@@ -803,7 +805,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLose;
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
}
}
@@ -992,7 +994,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100);
character->SetUScore(uscore - uscoreToLose);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::LOOT_SOURCE_MISSION);
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::MISSION);
if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) {
//drop all items from inventory:
@@ -1023,7 +1025,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
auto coins = chars->GetCoins();
//lose all coins:
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
chars->SetCoins(0, eLootSourceType::NONE);
//drop all coins:
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
@@ -1047,7 +1049,7 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier();
playerStats->SetUScore(playerStats->GetUScore() + uscore);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MISSION);
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::MISSION);
EntityManager::Instance()->SerializeEntity(m_Parent);
}

View File

@@ -11,6 +11,7 @@
namespace CppScripts {
class Script;
}; //! namespace CppScripts
enum class eStateChangeType : uint32_t;
/**
* Represents the stats of an entity, for example its health, imagination and armor. Also handles factions, which

View File

@@ -29,6 +29,8 @@
#include "eUnequippableActiveType.h"
#include "CppScripts.h"
#include "eMissionTaskType.h"
#include "eStateChangeType.h"
#include "eUseItemResponse.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
@@ -356,7 +358,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
left -= delta;
AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
AddItem(lot, delta, eLootSourceType::NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
item->SetCount(item->GetCount() - delta, false, false);
@@ -371,7 +373,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
const auto delta = std::min<uint32_t>(item->GetCount(), count);
AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot);
AddItem(lot, delta, eLootSourceType::NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot);
item->SetCount(item->GetCount() - delta, false, false);
}
@@ -1247,7 +1249,7 @@ void InventoryComponent::SpawnPet(Item* item) {
auto destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (Game::config->GetValue("pets_take_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
GameMessages::SendUseItemRequirementsResponse(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
return;
}

View File

@@ -21,6 +21,7 @@
#include "PossessorComponent.h"
#include "eInventoryType.h"
#include "eReplicaComponentType.h"
#include "eLootSourceType.h"
class Entity;
class ItemSet;
@@ -99,7 +100,7 @@ public:
void AddItem(
LOT lot,
uint32_t count,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE,
eLootSourceType lootSourceType = eLootSourceType::NONE,
eInventoryType inventoryType = INVALID,
const std::vector<LDFBaseData*>& config = {},
LWOOBJID parent = LWOOBJID_EMPTY,

View File

@@ -59,7 +59,7 @@ void LevelProgressionComponent::HandleLevelUp() {
for (auto* reward : rewards) {
switch (reward->rewardType) {
case 0:
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LEVEL_REWARD);
break;
case 4:
{

View File

@@ -14,7 +14,7 @@ class ModuleAssemblyComponent : public Component {
public:
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
ModuleAssemblyComponent(Entity* MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
ModuleAssemblyComponent(Entity* parent);
~ModuleAssemblyComponent() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);

View File

@@ -15,6 +15,10 @@
#include "PetDigServer.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "eUnequippableActiveType.h"
#include "eTerminateType.h"
#include "ePetTamingNotifyType.h"
#include "eUseItemResponse.h"
#include "ePlayerFlag.h"
#include "Game.h"
#include "dConfig.h"
@@ -22,6 +26,7 @@
#include "Database.h"
#include "EntityInfo.h"
#include "eMissionTaskType.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
@@ -32,7 +37,7 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
* while the faction ones could be checked using their respective missions.
*/
std::map<LOT, uint32_t> PetComponent::petFlags = {
std::map<LOT, int32_t> PetComponent::petFlags = {
{ 3050, 801 }, // Elephant
{ 3054, 803 }, // Cat
{ 3195, 806 }, // Triceratops
@@ -284,7 +289,7 @@ void PetComponent::OnUse(Entity* originator) {
m_Parent->GetObjectID(),
LWOOBJID_EMPTY,
true,
NOTIFY_TYPE_BEGIN,
ePetTamingNotifyType::BEGIN,
petPosition,
position,
rotation,
@@ -296,7 +301,7 @@ void PetComponent::OnUse(Entity* originator) {
LWOOBJID_EMPTY,
originator->GetObjectID(),
true,
NOTIFY_TYPE_BEGIN,
ePetTamingNotifyType::BEGIN,
petPosition,
position,
rotation,
@@ -312,7 +317,7 @@ void PetComponent::OnUse(Entity* originator) {
// Notify the start of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, originator, NOTIFY_TYPE_BEGIN);
script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
}
}
@@ -551,8 +556,8 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
LWOOBJID petSubKey = ObjectIDManager::Instance()->GenerateRandomObjectID();
petSubKey = GeneralUtils::SetBit(petSubKey, OBJECT_BIT_CHARACTER);
petSubKey = GeneralUtils::SetBit(petSubKey, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT);
m_DatabaseId = petSubKey;
@@ -565,7 +570,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
if (item == nullptr) {
@@ -589,7 +594,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
LWOOBJID_EMPTY,
LWOOBJID_EMPTY,
false,
NOTIFY_TYPE_NAMINGPET,
ePetTamingNotifyType::NAMINGPET,
NiPoint3::ZERO,
NiPoint3::ZERO,
NiQuaternion::IDENTITY,
@@ -669,7 +674,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
m_Parent->GetObjectID(),
m_Tamer,
false,
NOTIFY_TYPE_SUCCESS,
ePetTamingNotifyType::SUCCESS,
NiPoint3::ZERO,
NiPoint3::ZERO,
NiQuaternion::IDENTITY,
@@ -690,7 +695,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
// Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_SUCCESS);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
}
}
@@ -710,7 +715,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
m_Parent->GetObjectID(),
m_Tamer,
false,
NOTIFY_TYPE_QUIT,
ePetTamingNotifyType::QUIT,
NiPoint3::ZERO,
NiPoint3::ZERO,
NiQuaternion::IDENTITY,
@@ -731,7 +736,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
// Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_QUIT);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
}
}
@@ -761,7 +766,7 @@ void PetComponent::ClientFailTamingMinigame() {
m_Parent->GetObjectID(),
m_Tamer,
false,
NOTIFY_TYPE_FAILED,
ePetTamingNotifyType::FAILED,
NiPoint3::ZERO,
NiPoint3::ZERO,
NiQuaternion::IDENTITY,
@@ -782,7 +787,7 @@ void PetComponent::ClientFailTamingMinigame() {
// Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
script->OnNotifyPetTamingMinigame(m_Parent, tamer, NOTIFY_TYPE_FAILED);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
}
}
@@ -883,7 +888,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
EntityManager::Instance()->SerializeEntity(m_Parent);
owner->GetCharacter()->SetPlayerFlag(69, true);
owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true);
if (registerPet) {
GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_Parent->GetLOT(), owner->GetSystemAddress());
@@ -927,7 +932,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
auto playerEntity = playerDestroyableComponent->GetParent();
if (!playerEntity) return;
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
}
this->AddDrainImaginationTimer(item);

View File

@@ -263,7 +263,7 @@ private:
/**
* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
*/
static std::map<LOT, uint32_t> petFlags;
static std::map<LOT, int32_t> petFlags;
/**
* The ID of the component in the pet component table

View File

@@ -216,6 +216,13 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx"){
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_Position.y -= (111.467964f * m_Scale) / 2;
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else {
//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());

View File

@@ -4,6 +4,8 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "eUnequippableActiveType.h"
#include "eControlScheme.h"
#include "eStateChangeType.h"
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
m_Possessable = LWOOBJID_EMPTY;
@@ -78,5 +80,5 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
if (characterComponent) characterComponent->SetIsRacing(false);
}
// Make sure we don't have wacky controls
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlSceme::SCHEME_A);
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
}

View File

@@ -12,6 +12,7 @@
#include "UserManager.h"
#include "dLogger.h"
#include "AMFFormat.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
@@ -243,8 +244,8 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
// Convert owner char id to LWOOBJID
LWOOBJID ownerObjId = owner;
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT);
// Query to get friend and best friend fields
auto friendCheck = Database::CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");

View File

@@ -19,6 +19,7 @@
#include "PropertyEntranceComponent.h"
#include "InventoryComponent.h"
#include "eMissionTaskType.h"
#include "eObjectBits.h"
#include <vector>
#include "CppScripts.h"
@@ -66,8 +67,8 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
if (propertyEntry->next()) {
this->propertyId = propertyEntry->getUInt64(1);
this->owner = propertyEntry->getUInt64(2);
this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_CHARACTER);
this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER);
GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT);
this->clone_Id = propertyEntry->getInt(2);
this->propertyName = propertyEntry->getString(5).c_str();
this->propertyDescription = propertyEntry->getString(6).c_str();
@@ -372,16 +373,15 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
info.emulated = true;
info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
LWOOBJID id = static_cast<LWOOBJID>(persistentId) | 1ull << OBJECT_BIT_CLIENT;
info.spawnerID = id;
info.spawnerID = persistentId;
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
const auto spawnerId = dZoneManager::Instance()->MakeSpawner(info);
auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", id);
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
auto modelType = new LDFData<int>(u"modelType", 2);
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
@@ -476,7 +476,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
settings.push_back(propertyObjectID);
settings.push_back(modelType);
inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
if (item == nullptr) {
@@ -498,7 +498,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
if (spawner != nullptr) {
dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID);
} else {
model->Smash(SILENT);
model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
}
item->SetCount(0, true, false, false);
@@ -506,7 +506,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
return;
}
inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
auto* item = inventoryComponent->FindItemByLot(model->GetLOT());
@@ -551,7 +551,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
if (spawner != nullptr) {
dZoneManager::Instance()->RemoveSpawner(spawner->m_Info.spawnerID);
} else {
model->Smash(SILENT);
model->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
}
}
@@ -622,8 +622,8 @@ void PropertyManagementComponent::Load() {
//BBB property models need to have extra stuff set for them:
if (lot == 14) {
LWOOBJID blueprintID = lookupResult->getUInt(10);
blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER);
blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);

View File

@@ -311,7 +311,7 @@ void RacingControlComponent::OnRequestDie(Entity* player) {
if (!racingPlayer.noSmashOnReload) {
racingPlayer.smashedTimes++;
GameMessages::SendDie(vehicle, vehicle->GetObjectID(), LWOOBJID_EMPTY, true,
VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
eKillType::VIOLENT, u"", 0, 0, 90.0f, false, true, 0);
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
uint32_t respawnImagination = 0;
@@ -765,7 +765,7 @@ void RacingControlComponent::Update(float deltaTime) {
// be smashed by death plane
if (vehiclePosition.y < -500) {
GameMessages::SendDie(vehicle, m_Parent->GetObjectID(),
LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0,
LWOOBJID_EMPTY, true, eKillType::VIOLENT, u"", 0, 0, 0,
true, false, 0);
OnRequestDie(playerEntity);

View File

@@ -7,6 +7,7 @@
#include "RebuildComponent.h"
#include "Game.h"
#include "dLogger.h"
#include "eStateChangeType.h"
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
m_ComponentID = componentID;
@@ -41,7 +42,7 @@ RailActivatorComponent::~RailActivatorComponent() = default;
void RailActivatorComponent::OnUse(Entity* originator) {
auto* rebuildComponent = m_Parent->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() != REBUILD_COMPLETED)
if (rebuildComponent != nullptr && rebuildComponent->GetState() != eRebuildState::COMPLETED)
return;
if (rebuildComponent != nullptr) {

View File

@@ -9,6 +9,9 @@
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "eTriggerEventType.h"
#include "eQuickBuildFailReason.h"
#include "eTerminateType.h"
#include "eGameActivity.h"
#include "dServer.h"
#include "PacketUtils.h"
@@ -47,7 +50,7 @@ RebuildComponent::~RebuildComponent() {
Entity* builder = GetBuilder();
if (builder) {
CancelRebuild(builder, eFailReason::REASON_BUILD_ENDED, true);
CancelRebuild(builder, eQuickBuildFailReason::BUILD_ENDED, true);
}
DespawnActivator();
@@ -66,7 +69,7 @@ void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitia
// If build state is completed and we've already serialized once in the completed state,
// don't serializing this component anymore as this will cause the build to jump again.
// If state changes, serialization will begin again.
if (!m_StateDirty && m_State == REBUILD_COMPLETED) {
if (!m_StateDirty && m_State == eRebuildState::COMPLETED) {
outBitStream->Write0();
outBitStream->Write0();
return;
@@ -90,7 +93,7 @@ void RebuildComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitia
outBitStream->Write1();
outBitStream->Write<uint32_t>(m_State);
outBitStream->Write(m_State);
outBitStream->Write(m_ShowResetEffect);
outBitStream->Write(m_Activator != nullptr);
@@ -120,7 +123,7 @@ void RebuildComponent::Update(float deltaTime) {
}*/
switch (m_State) {
case REBUILD_OPEN: {
case eRebuildState::OPEN: {
SpawnActivator();
m_TimeBeforeDrain = 0;
@@ -150,7 +153,7 @@ void RebuildComponent::Update(float deltaTime) {
break;
}
case REBUILD_COMPLETED: {
case eRebuildState::COMPLETED: {
m_Timer += deltaTime;
// For reset times < 0 this has to be handled manually
@@ -172,7 +175,7 @@ void RebuildComponent::Update(float deltaTime) {
}
break;
}
case REBUILD_BUILDING:
case eRebuildState::BUILDING:
{
Entity* builder = GetBuilder();
@@ -201,7 +204,7 @@ void RebuildComponent::Update(float deltaTime) {
++m_DrainedImagination;
if (newImagination == 0 && m_DrainedImagination < m_TakeImagination) {
CancelRebuild(builder, eFailReason::REASON_OUT_OF_IMAGINATION, true);
CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
break;
}
@@ -213,7 +216,7 @@ void RebuildComponent::Update(float deltaTime) {
break;
}
case REBUILD_INCOMPLETE: {
case eRebuildState::INCOMPLETE: {
m_TimerIncomplete += deltaTime;
// For reset times < 0 this has to be handled manually
@@ -234,11 +237,12 @@ void RebuildComponent::Update(float deltaTime) {
}
break;
}
case eRebuildState::RESETTING: break;
}
}
void RebuildComponent::OnUse(Entity* originator) {
if (GetBuilder() != nullptr || m_State == REBUILD_COMPLETED) {
if (GetBuilder() != nullptr || m_State == eRebuildState::COMPLETED) {
return;
}
@@ -392,18 +396,18 @@ void RebuildComponent::SetRepositionPlayer(bool value) {
}
void RebuildComponent::StartRebuild(Entity* user) {
if (m_State == eRebuildState::REBUILD_OPEN || m_State == eRebuildState::REBUILD_COMPLETED || m_State == eRebuildState::REBUILD_INCOMPLETE) {
if (m_State == eRebuildState::OPEN || m_State == eRebuildState::COMPLETED || m_State == eRebuildState::INCOMPLETE) {
m_Builder = user->GetObjectID();
auto* character = user->GetComponent<CharacterComponent>();
character->SetCurrentActivity(eGameActivities::ACTIVITY_QUICKBUILDING);
character->SetCurrentActivity(eGameActivity::QUICKBUILDING);
EntityManager::Instance()->SerializeEntity(user);
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_BUILDING, user->GetObjectID());
GameMessages::SendEnableRebuild(m_Parent, true, false, false, eFailReason::REASON_NOT_GIVEN, 0.0f, user->GetObjectID());
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::BUILDING, user->GetObjectID());
GameMessages::SendEnableRebuild(m_Parent, true, false, false, eQuickBuildFailReason::NOT_GIVEN, 0.0f, user->GetObjectID());
m_State = eRebuildState::REBUILD_BUILDING;
m_State = eRebuildState::BUILDING;
m_StateDirty = true;
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -431,7 +435,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
auto* characterComponent = user->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivities::ACTIVITY_NONE);
characterComponent->SetCurrentActivity(eGameActivity::NONE);
characterComponent->TrackRebuildComplete();
} else {
Game::logger->Log("RebuildComponent", "Some user tried to finish the rebuild but they didn't have a character somehow.");
@@ -440,13 +444,13 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
EntityManager::Instance()->SerializeEntity(user);
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_COMPLETED, user->GetObjectID());
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::COMPLETED, user->GetObjectID());
GameMessages::SendPlayFXEffect(m_Parent, 507, u"create", "BrickFadeUpVisCompleteEffect", LWOOBJID_EMPTY, 0.4f, 1.0f, true);
GameMessages::SendEnableRebuild(m_Parent, false, false, true, eFailReason::REASON_NOT_GIVEN, m_ResetTime, user->GetObjectID());
GameMessages::SendEnableRebuild(m_Parent, false, false, true, eQuickBuildFailReason::NOT_GIVEN, m_ResetTime, user->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
m_State = eRebuildState::REBUILD_COMPLETED;
m_State = eRebuildState::COMPLETED;
m_StateDirty = true;
m_Timer = 0.0f;
m_DrainedImagination = 0;
@@ -519,17 +523,17 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
void RebuildComponent::ResetRebuild(bool failed) {
Entity* builder = GetBuilder();
if (m_State == eRebuildState::REBUILD_BUILDING && builder) {
GameMessages::SendEnableRebuild(m_Parent, false, false, failed, eFailReason::REASON_NOT_GIVEN, m_ResetTime, builder->GetObjectID());
if (m_State == eRebuildState::BUILDING && builder) {
GameMessages::SendEnableRebuild(m_Parent, false, false, failed, eQuickBuildFailReason::NOT_GIVEN, m_ResetTime, builder->GetObjectID());
if (failed) {
GameMessages::SendPlayAnimation(builder, u"rebuild-fail");
}
}
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_RESETTING, LWOOBJID_EMPTY);
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::RESETTING, LWOOBJID_EMPTY);
m_State = eRebuildState::REBUILD_RESETTING;
m_State = eRebuildState::RESETTING;
m_StateDirty = true;
m_Timer = 0.0f;
m_TimerIncomplete = 0.0f;
@@ -551,15 +555,15 @@ void RebuildComponent::ResetRebuild(bool failed) {
}
}
void RebuildComponent::CancelRebuild(Entity* entity, eFailReason failReason, bool skipChecks) {
if (m_State != eRebuildState::REBUILD_COMPLETED || skipChecks) {
void RebuildComponent::CancelRebuild(Entity* entity, eQuickBuildFailReason failReason, bool skipChecks) {
if (m_State != eRebuildState::COMPLETED || skipChecks) {
m_Builder = LWOOBJID_EMPTY;
const auto entityID = entity != nullptr ? entity->GetObjectID() : LWOOBJID_EMPTY;
// Notify the client that a state has changed
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_INCOMPLETE, entityID);
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::INCOMPLETE, entityID);
GameMessages::SendEnableRebuild(m_Parent, false, true, false, failReason, m_Timer, entityID);
// Now terminate any interaction with the rebuild
@@ -567,7 +571,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eFailReason failReason, boo
GameMessages::SendTerminateInteraction(m_Parent->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
// Now update the component itself
m_State = eRebuildState::REBUILD_INCOMPLETE;
m_State = eRebuildState::INCOMPLETE;
m_StateDirty = true;
// Notify scripts and possible subscribers
@@ -585,7 +589,7 @@ void RebuildComponent::CancelRebuild(Entity* entity, eFailReason failReason, boo
CharacterComponent* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent) {
characterComponent->SetCurrentActivity(eGameActivities::ACTIVITY_NONE);
characterComponent->SetCurrentActivity(eGameActivity::NONE);
EntityManager::Instance()->SerializeEntity(entity);
}
}

View File

@@ -10,8 +10,10 @@
#include "Preconditions.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "eRebuildState.h"
class Entity;
enum class eQuickBuildFailReason : uint32_t;
/**
* Component that handles entities that can be built into other entities using the quick build mechanic. Generally
@@ -215,7 +217,7 @@ public:
* @param failReason the reason the rebuild was cancelled
* @param skipChecks whether or not to skip the check for the rebuild not being completed
*/
void CancelRebuild(Entity* builder, eFailReason failReason, bool skipChecks = false);
void CancelRebuild(Entity* builder, eQuickBuildFailReason failReason, bool skipChecks = false);
private:
/**
* Whether or not the quickbuild state has been changed since we last serialized it.
@@ -225,7 +227,7 @@ private:
/**
* The state the rebuild is currently in
*/
eRebuildState m_State = eRebuildState::REBUILD_OPEN;
eRebuildState m_State = eRebuildState::OPEN;
/**
* The time that has passed since initiating the rebuild

View File

@@ -15,8 +15,10 @@
#include "PropertyEntranceComponent.h"
#include "RocketLaunchLupComponent.h"
#include "dServer.h"
#include "dMessageIdentifiers.h"
#include "PacketUtils.h"
#include "eObjectWorldState.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
auto query = CDClientDatabase::CreatePreppedStmt(
@@ -77,7 +79,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendChangeObjectWorldState(rocket->GetId(), eObjectWorldState::ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
EntityManager::Instance()->SerializeEntity(originator);
}
@@ -135,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PREP_ZONE);
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
bitStream.Write(zoneID);
Game::server->SendToMaster(&bitStream);
}

View File

@@ -18,9 +18,11 @@
#include "dConfig.h"
#include "InventoryComponent.h"
#include "DestroyableComponent.h"
#include "dMessageIdentifiers.h"
#include "Loot.h"
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@@ -167,9 +169,9 @@ void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
}
std::string matchUpdate = "player=9:" + std::to_string(entity->GetObjectID()) + "\nplayerName=0:" + entity->GetCharacter()->GetName();
GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchUpdate, eMatchUpdate::MATCH_UPDATE_PLAYER_JOINED);
GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchUpdate, eMatchUpdate::PLAYER_ADDED);
PlayerReady(entity, joinedPlayer->ready);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateJoined, eMatchUpdate::MATCH_UPDATE_PLAYER_JOINED);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateJoined, eMatchUpdate::PLAYER_ADDED);
}
}
}
@@ -185,7 +187,7 @@ void ScriptedActivityComponent::PlayerJoinLobby(Entity* player) {
if (m_ActivityInfo.maxTeamSize != 1 && playerLobby->players.size() >= m_ActivityInfo.minTeamSize || m_ActivityInfo.maxTeamSize == 1 && playerLobby->players.size() >= m_ActivityInfo.minTeams) {
// Update the joining player on the match timer
std::string matchTimerUpdate = "time=3:" + std::to_string(playerLobby->timer);
GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME);
GameMessages::SendMatchUpdate(player, player->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::PHASE_WAIT_READY);
}
}
@@ -201,7 +203,7 @@ void ScriptedActivityComponent::PlayerLeave(LWOOBJID playerID) {
if (entity == nullptr)
continue;
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateLeft, eMatchUpdate::MATCH_UPDATE_PLAYER_LEFT);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchUpdateLeft, eMatchUpdate::PLAYER_REMOVED);
}
delete lobby->players[i];
@@ -242,7 +244,7 @@ void ScriptedActivityComponent::Update(float deltaTime) {
continue;
std::string matchTimerUpdate = "time=3:" + std::to_string(lobby->timer);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::PHASE_WAIT_READY);
}
}
@@ -267,7 +269,7 @@ void ScriptedActivityComponent::Update(float deltaTime) {
if (entity == nullptr)
continue;
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::MATCH_UPDATE_TIME_START_DELAY);
GameMessages::SendMatchUpdate(entity, entity->GetSystemAddress(), matchTimerUpdate, eMatchUpdate::PHASE_WAIT_START);
}
}
@@ -375,8 +377,8 @@ void ScriptedActivityComponent::PlayerReady(Entity* player, bool bReady) {
// Update players in lobby on player being ready
std::string matchReadyUpdate = "player=9:" + std::to_string(player->GetObjectID());
eMatchUpdate readyStatus = eMatchUpdate::MATCH_UPDATE_PLAYER_READY;
if (!bReady) readyStatus = eMatchUpdate::MATCH_UPDATE_PLAYER_UNREADY;
eMatchUpdate readyStatus = eMatchUpdate::PLAYER_READY;
if (!bReady) readyStatus = eMatchUpdate::PLAYER_NOT_READY;
for (LobbyPlayer* otherPlayer : lobby->players) {
auto* entity = otherPlayer->GetEntity();
if (entity == nullptr)
@@ -516,7 +518,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -20,11 +20,11 @@
#include "ScriptComponent.h"
#include "BuffComponent.h"
#include "EchoStartSkill.h"
#include "dMessageIdentifiers.h"
#include "DoClientProjectileImpact.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
ProjectileSyncEntry::ProjectileSyncEntry() {
}
@@ -260,6 +260,8 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
context->caster = m_Parent->GetObjectID();
context->skillID = skillId;
context->clientInitalized = clientInitalized;
context->foundTarget = target != LWOOBJID_EMPTY || ignoreTarget || clientInitalized;
@@ -302,7 +304,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
// Write message
RakNet::BitStream message;
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
start.Serialize(&message);
@@ -435,7 +437,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
RakNet::BitStream message;
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
projectileImpact.Serialize(&message);

View File

@@ -39,7 +39,7 @@ bool SwitchComponent::GetActive() const {
void SwitchComponent::EntityEnter(Entity* entity) {
if (!m_Active) {
if (m_Rebuild) {
if (m_Rebuild->GetState() != eRebuildState::REBUILD_COMPLETED) return;
if (m_Rebuild->GetState() != eRebuildState::COMPLETED) return;
}
m_Active = true;
if (!m_Parent) return;

View File

@@ -83,8 +83,12 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
case eTriggerCommandType::REPEL_OBJECT:
HandleRepelObject(targetEntity, command->args);
break;
case eTriggerCommandType::SET_TIMER: break;
case eTriggerCommandType::CANCEL_TIMER: break;
case eTriggerCommandType::SET_TIMER:
HandleSetTimer(targetEntity, argArray);
break;
case eTriggerCommandType::CANCEL_TIMER:
HandleCancelTimer(targetEntity, command->args);
break;
case eTriggerCommandType::PLAY_CINEMATIC:
HandlePlayCinematic(targetEntity, argArray);
break;
@@ -194,7 +198,7 @@ void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string arg
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
if (!triggerComponent) {
Game::logger->Log("TriggerComponent::HandleToggleTrigger", "Trigger component not found!");
Game::logger->LogDebug("TriggerComponent::HandleToggleTrigger", "Trigger component not found!");
return;
}
triggerComponent->SetTriggerEnabled(args == "1");
@@ -203,7 +207,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
auto* rebuildComponent = targetEntity->GetComponent<RebuildComponent>();
if (!rebuildComponent) {
Game::logger->Log("TriggerComponent::HandleResetRebuild", "Rebuild component not found!");
Game::logger->LogDebug("TriggerComponent::HandleResetRebuild", "Rebuild component not found!");
return;
}
rebuildComponent->ResetRebuild(args == "1");
@@ -233,7 +237,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) {
Game::logger->Log("TriggerComponent::HandlePushObject", "Phantom Physics component not found!");
Game::logger->LogDebug("TriggerComponent::HandlePushObject", "Phantom Physics component not found!");
return;
}
phantomPhysicsComponent->SetPhysicsEffectActive(true);
@@ -250,7 +254,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) {
Game::logger->Log("TriggerComponent::HandleRepelObject", "Phantom Physics component not found!");
Game::logger->LogDebug("TriggerComponent::HandleRepelObject", "Phantom Physics component not found!");
return;
}
float forceMultiplier;
@@ -271,6 +275,20 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
EntityManager::Instance()->SerializeEntity(m_Parent);
}
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
if (argArray.size() != 2) {
Game::logger->LogDebug("TriggerComponent::HandleSetTimer", "Not ehought variables!");
return;
}
float time = 0.0;
GeneralUtils::TryParse<float>(argArray.at(1), time);
m_Parent->AddTimer(argArray.at(0), time);
}
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
m_Parent->CancelTimer(args);
}
void TriggerComponent::HandlePlayCinematic(Entity* targetEntity, std::vector<std::string> argArray) {
float leadIn = -1.0;
auto wait = eEndBehavior::RETURN;
@@ -300,7 +318,7 @@ void TriggerComponent::HandlePlayCinematic(Entity* targetEntity, std::vector<std
void TriggerComponent::HandleToggleBBB(Entity* targetEntity, std::string args) {
auto* character = targetEntity->GetCharacter();
if (!character) {
Game::logger->Log("TriggerComponent::HandleToggleBBB", "Character was not found!");
Game::logger->LogDebug("TriggerComponent::HandleToggleBBB", "Character was not found!");
return;
}
bool buildMode = !(character->GetBuildMode());
@@ -316,7 +334,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
if (argArray.at(0) != "exploretask") return;
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent){
Game::logger->Log("TriggerComponent::HandleUpdateMission", "Mission component not found!");
Game::logger->LogDebug("TriggerComponent::HandleUpdateMission", "Mission component not found!");
return;
}
missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, argArray.at(4));
@@ -335,7 +353,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
if (!skillComponent) {
Game::logger->Log("TriggerComponent::HandleCastSkill", "Skill component not found!");
Game::logger->LogDebug("TriggerComponent::HandleCastSkill", "Skill component not found!");
return;
}
uint32_t skillId;
@@ -346,7 +364,7 @@ void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::vector<std::string> argArray) {
auto* phantomPhysicsComponent = targetEntity->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) {
Game::logger->Log("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!");
Game::logger->LogDebug("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!");
return;
}
phantomPhysicsComponent->SetPhysicsEffectActive(true);
@@ -381,7 +399,7 @@ void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::v
void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::string args) {
auto* phantomPhysicsComponent = targetEntity->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) {
Game::logger->Log("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!");
Game::logger->LogDebug("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!");
return;
}
phantomPhysicsComponent->SetPhysicsEffectActive(args == "On");

View File

@@ -30,6 +30,8 @@ private:
void HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray);
void HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray);
void HandleRepelObject(Entity* targetEntity, std::string args);
void HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray);
void HandleCancelTimer(Entity* targetEntity, std::string args);
void HandlePlayCinematic(Entity* targetEntity, std::vector<std::string> argArray);
void HandleToggleBBB(Entity* targetEntity, std::string args);
void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray);

View File

@@ -11,6 +11,7 @@ VehiclePhysicsComponent::VehiclePhysicsComponent(Entity* parent) : Component(par
m_DirtyPosition = true;
m_DirtyVelocity = true;
m_DirtyAngularVelocity = true;
m_EndBehavior = GeneralUtils::GenerateRandomNumber<uint32_t>(0, 7);
}
VehiclePhysicsComponent::~VehiclePhysicsComponent() {
@@ -93,7 +94,7 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
}
if (bIsInitialUpdate) {
outBitStream->Write<uint8_t>(5);
outBitStream->Write<uint8_t>(m_EndBehavior);
outBitStream->Write1();
}

View File

@@ -109,4 +109,5 @@ private:
bool m_IsOnRail;
float m_SoftUpdate = 0;
uint32_t m_EndBehavior;
};

View File

@@ -1,13 +1,10 @@
#ifndef __DOCLIENTPROJECTILEIMPACT__H__
#define __DOCLIENTPROJECTILEIMPACT__H__
#include "dMessageIdentifiers.h"
#include "dCommonVars.h"
/* Tell a client local projectile to impact */
class DoClientProjectileImpact {
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
public:
DoClientProjectileImpact() {
i64OrgID = LWOOBJID_EMPTY;
@@ -30,7 +27,7 @@ public:
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
stream->Write(i64OrgID != LWOOBJID_EMPTY);
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);

View File

@@ -2,14 +2,12 @@
#define __ECHOSTARTSKILL__H__
#include "dCommonVars.h"
#include "dMessageIdentifiers.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "eGameMessageType.h"
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
class EchoStartSkill {
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
public:
EchoStartSkill() {
bUsedMouse = false;
@@ -42,7 +40,7 @@ public:
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(eGameMessageType::ECHO_START_SKILL);
stream->Write(bUsedMouse);

View File

@@ -4,13 +4,11 @@
#include <string>
#include "BitStream.h"
#include "eGameMessageType.h"
#include "dMessageIdentifiers.h"
/* Message to synchronize a skill cast */
class EchoSyncSkill {
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
public:
EchoSyncSkill() {
bDone = false;
@@ -31,7 +29,7 @@ public:
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(eGameMessageType::ECHO_SYNC_SKILL);
stream->Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();

View File

@@ -33,10 +33,11 @@
#include "EchoSyncSkill.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
using namespace std;
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
CBITSTREAM;
@@ -53,54 +54,54 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
switch (messageID) {
case GAME_MSG_UN_USE_BBB_MODEL: {
case eGameMessageType::UN_USE_BBB_MODEL: {
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
break;
}
case GAME_MSG_PLAY_EMOTE: {
case eGameMessageType::PLAY_EMOTE: {
GameMessages::HandlePlayEmote(inStream, entity);
break;
}
case GAME_MSG_MOVE_ITEM_IN_INVENTORY: {
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
GameMessages::HandleMoveItemInInventory(inStream, entity);
break;
}
case GAME_MSG_REMOVE_ITEM_FROM_INVENTORY: {
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
break;
}
case GAME_MSG_EQUIP_ITEM:
case eGameMessageType::EQUIP_ITEM:
GameMessages::HandleEquipItem(inStream, entity);
break;
case GAME_MSG_UN_EQUIP_ITEM:
case eGameMessageType::UN_EQUIP_ITEM:
GameMessages::HandleUnequipItem(inStream, entity);
break;
case GAME_MSG_RESPOND_TO_MISSION: {
case eGameMessageType::RESPOND_TO_MISSION: {
GameMessages::HandleRespondToMission(inStream, entity);
break;
}
case GAME_MSG_REQUEST_USE: {
case eGameMessageType::REQUEST_USE: {
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
break;
}
case GAME_MSG_SET_FLAG: {
case eGameMessageType::SET_FLAG: {
GameMessages::HandleSetFlag(inStream, entity);
break;
}
case GAME_MSG_HAS_BEEN_COLLECTED: {
case eGameMessageType::HAS_BEEN_COLLECTED: {
GameMessages::HandleHasBeenCollected(inStream, entity);
break;
}
case GAME_MSG_PLAYER_LOADED: {
case eGameMessageType::PLAYER_LOADED: {
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
entity->SetPlayerReadyForUpdates();
@@ -174,73 +175,73 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
break;
}
case GAME_MSG_REQUEST_LINKED_MISSION: {
case eGameMessageType::REQUEST_LINKED_MISSION: {
GameMessages::HandleRequestLinkedMission(inStream, entity);
break;
}
case GAME_MSG_MISSION_DIALOGUE_OK: {
case eGameMessageType::MISSION_DIALOGUE_OK: {
GameMessages::HandleMissionDialogOK(inStream, entity);
break;
}
case GAME_MSG_MISSION_DIALOGUE_CANCELLED: {
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
//This message is pointless for our implementation, as the client just carries on after
//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
break;
}
case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
break;
}
case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
break;
}
case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
break;
}
case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
break;
}
case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
break;
}
case GAME_MSG_PARSE_CHAT_MESSAGE: {
case eGameMessageType::PARSE_CHAT_MESSAGE: {
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
break;
}
case GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
break;
}
case GAME_MSG_PICKUP_CURRENCY: {
case eGameMessageType::PICKUP_CURRENCY: {
GameMessages::HandlePickupCurrency(inStream, entity);
break;
}
case GAME_MSG_PICKUP_ITEM: {
case eGameMessageType::PICKUP_ITEM: {
GameMessages::HandlePickupItem(inStream, entity);
break;
}
case GAME_MSG_RESURRECT: {
case eGameMessageType::RESURRECT: {
GameMessages::HandleResurrect(inStream, entity);
break;
}
case GAME_MSG_REQUEST_RESURRECT: {
case eGameMessageType::REQUEST_RESURRECT: {
GameMessages::SendResurrect(entity);
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
@@ -251,12 +252,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}*/
break;
}
case GAME_MSG_HANDLE_HOT_PROPERTY_DATA: {
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
break;
}
case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
{
auto message = RequestServerProjectileImpact();
@@ -275,7 +276,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
break;
}
case GAME_MSG_START_SKILL: {
case eGameMessageType::START_SKILL: {
StartSkill startSkill = StartSkill();
startSkill.Deserialize(inStream); // inStream replaces &bitStream
@@ -313,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (success) {
//Broadcast our startSkill:
RakNet::BitStream bitStreamLocal;
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
bitStreamLocal.Write(entity->GetObjectID());
EchoStartSkill echoStartSkill;
@@ -333,11 +334,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}
} break;
case GAME_MSG_SYNC_SKILL: {
case eGameMessageType::SYNC_SKILL: {
RakNet::BitStream bitStreamLocal;
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
bitStreamLocal.Write(entity->GetObjectID());
//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
//bitStreamLocal.Write(inStream);
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
@@ -374,306 +375,306 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
Game::server->Send(&bitStreamLocal, sysAddr, true);
} break;
case GAME_MSG_REQUEST_SMASH_PLAYER:
case eGameMessageType::REQUEST_SMASH_PLAYER:
entity->Smash(entity->GetObjectID());
break;
case GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
break;
case GAME_MSG_MODULAR_BUILD_FINISH:
case eGameMessageType::MODULAR_BUILD_FINISH:
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
break;
case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
GameMessages::HandlePushEquippedItemsState(inStream, entity);
break;
case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
GameMessages::HandlePopEquippedItemsState(inStream, entity);
break;
case GAME_MSG_BUY_FROM_VENDOR:
case eGameMessageType::BUY_FROM_VENDOR:
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
break;
case GAME_MSG_SELL_TO_VENDOR:
case eGameMessageType::SELL_TO_VENDOR:
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
break;
case GAME_MSG_BUYBACK_FROM_VENDOR:
case eGameMessageType::BUYBACK_FROM_VENDOR:
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
break;
case GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP:
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
break;
case GAME_MSG_DONE_ARRANGING_WITH_ITEM:
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
break;
case GAME_MSG_MODULAR_BUILD_CONVERT_MODEL:
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
break;
case GAME_MSG_BUILD_MODE_SET:
case eGameMessageType::BUILD_MODE_SET:
GameMessages::HandleBuildModeSet(inStream, entity);
break;
case GAME_MSG_REBUILD_CANCEL:
case eGameMessageType::REBUILD_CANCEL:
GameMessages::HandleRebuildCancel(inStream, entity);
break;
case GAME_MSG_MATCH_REQUEST:
case eGameMessageType::MATCH_REQUEST:
GameMessages::HandleMatchRequest(inStream, entity);
break;
case GAME_MSG_USE_NON_EQUIPMENT_ITEM:
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
break;
case GAME_MSG_CLIENT_ITEM_CONSUMED:
case eGameMessageType::CLIENT_ITEM_CONSUMED:
GameMessages::HandleClientItemConsumed(inStream, entity);
break;
case GAME_MSG_SET_CONSUMABLE_ITEM:
case eGameMessageType::SET_CONSUMABLE_ITEM:
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
break;
case GAME_MSG_VERIFY_ACK:
case eGameMessageType::VERIFY_ACK:
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
break;
// Trading
case GAME_MSG_CLIENT_TRADE_REQUEST:
case eGameMessageType::CLIENT_TRADE_REQUEST:
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
break;
case GAME_MSG_CLIENT_TRADE_CANCEL:
case eGameMessageType::CLIENT_TRADE_CANCEL:
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
break;
case GAME_MSG_CLIENT_TRADE_ACCEPT:
case eGameMessageType::CLIENT_TRADE_ACCEPT:
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
break;
case GAME_MSG_CLIENT_TRADE_UPDATE:
case eGameMessageType::CLIENT_TRADE_UPDATE:
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
break;
// Pets
case GAME_MSG_PET_TAMING_TRY_BUILD:
case eGameMessageType::PET_TAMING_TRY_BUILD:
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
break;
case GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS:
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
break;
case GAME_MSG_REQUEST_SET_PET_NAME:
case eGameMessageType::REQUEST_SET_PET_NAME:
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
break;
case GAME_MSG_START_SERVER_PET_MINIGAME_TIMER:
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
break;
case GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME:
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
break;
case GAME_MSG_COMMAND_PET:
case eGameMessageType::COMMAND_PET:
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
break;
case GAME_MSG_DESPAWN_PET:
case eGameMessageType::DESPAWN_PET:
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
break;
case GAME_MSG_MESSAGE_BOX_RESPOND:
case eGameMessageType::MESSAGE_BOX_RESPOND:
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
break;
case GAME_MSG_CHOICE_BOX_RESPOND:
case eGameMessageType::CHOICE_BOX_RESPOND:
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
break;
// Property
case GAME_MSG_QUERY_PROPERTY_DATA:
case eGameMessageType::QUERY_PROPERTY_DATA:
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
break;
case GAME_MSG_START_BUILDING_WITH_ITEM:
case eGameMessageType::START_BUILDING_WITH_ITEM:
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
break;
case GAME_MSG_SET_BUILD_MODE:
case eGameMessageType::SET_BUILD_MODE:
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
break;
case GAME_MSG_PROPERTY_EDITOR_BEGIN:
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
break;
case GAME_MSG_PROPERTY_EDITOR_END:
case eGameMessageType::PROPERTY_EDITOR_END:
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
break;
case GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT:
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
break;
case GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED:
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
break;
case GAME_MSG_PLACE_PROPERTY_MODEL:
case eGameMessageType::PLACE_PROPERTY_MODEL:
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
break;
case GAME_MSG_UPDATE_MODEL_FROM_CLIENT:
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
break;
case GAME_MSG_DELETE_MODEL_FROM_CLIENT:
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
break;
case GAME_MSG_BBB_LOAD_ITEM_REQUEST:
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
break;
case GAME_MSG_BBB_SAVE_REQUEST:
case eGameMessageType::BBB_SAVE_REQUEST:
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
break;
case GAME_MSG_CONTROL_BEHAVIOR:
case eGameMessageType::CONTROL_BEHAVIOR:
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
break;
case GAME_MSG_PROPERTY_ENTRANCE_SYNC:
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
break;
case GAME_MSG_ENTER_PROPERTY1:
case eGameMessageType::ENTER_PROPERTY1:
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
break;
case GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED:
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
break;
case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
break;
case GAME_MSG_SET_PROPERTY_ACCESS:
case eGameMessageType::SET_PROPERTY_ACCESS:
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
break;
// Racing
case GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA:
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
break;
case GAME_MSG_ACKNOWLEDGE_POSSESSION:
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
break;
case GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE:
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
break;
case GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED:
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
break;
case GAME_MSG_RACING_CLIENT_READY:
case eGameMessageType::RACING_CLIENT_READY:
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
break;
case GAME_MSG_REQUEST_DIE:
case eGameMessageType::REQUEST_DIE:
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
break;
case GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
break;
case GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
break;
case GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED:
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
break;
case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
break;
case GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST:
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
break;
// SG
case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION:
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
break;
// NT
case GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
break;
case GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE:
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
break;
case GAME_MSG_SET_GHOST_REFERENCE_POSITION:
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
break;
case GAME_MSG_READY_FOR_UPDATES:
case eGameMessageType::READY_FOR_UPDATES:
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
break;
case GAME_MSG_REPORT_BUG:
case eGameMessageType::REPORT_BUG:
GameMessages::HandleReportBug(inStream, entity);
break;
case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
break;
case GAME_MSG_CANCEL_RAIL_MOVEMENT:
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
break;
case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
break;
case GAME_MSG_CINEMATIC_UPDATE:
case eGameMessageType::CINEMATIC_UPDATE:
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
break;
case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
break;
case GAME_MSG_UPDATE_PLAYER_STATISTIC:
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
break;
case GAME_MSG_DISMOUNT_COMPLETE:
case eGameMessageType::DISMOUNT_COMPLETE:
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
break;
case GAME_MSG_DEACTIVATE_BUBBLE_BUFF:
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
break;
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
GameMessages::HandleActivateBubbleBuff(inStream, entity);
break;
case GAME_MSG_ZONE_SUMMARY_DISMISSED:
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
break;
default:

View File

@@ -7,7 +7,6 @@
#define GAMEMESSAGEHANDLER_H
#include "RakNetTypes.h"
#include "dMessageIdentifiers.h"
#include "dCommonVars.h"
#include <iostream>
#include <sstream>
@@ -21,8 +20,10 @@
#include "GameMessages.h"
#include "../dDatabase/CDClientDatabase.h"
enum class eGameMessageType : uint16_t;
namespace GameMessageHandler {
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID);
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
};
#endif // GAMEMESSAGEHANDLER_H

File diff suppressed because it is too large Load Diff

View File

@@ -8,6 +8,9 @@
#include "eMovementPlatformState.h"
#include "NiPoint3.h"
#include "eEndBehavior.h"
#include "eCyclingMode.h"
#include "eLootSourceType.h"
#include "Brick.h"
class AMFValue;
class Entity;
@@ -23,6 +26,16 @@ enum class eAnimationFlags : uint32_t;
enum class eUnequippableActiveType;
enum eInventoryType : uint32_t;
enum class eGameMasterLevel : uint8_t;
enum class eMatchUpdate : int32_t;
enum class eKillType : uint32_t;
enum class eObjectWorldState : uint32_t;
enum class eTerminateType : uint32_t;
enum class eControlScheme : uint32_t;
enum class eStateChangeType : uint32_t;
enum class ePetTamingNotifyType : uint32_t;
enum class eUseItemResponse : uint32_t;
enum class eQuickBuildFailReason : uint32_t;
enum class eRebuildState : uint32_t;
namespace GameMessages {
class PropertyDataMessage;
@@ -51,8 +64,7 @@ namespace GameMessages {
int targetTYPE = 0
);
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES);
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES);
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
@@ -66,9 +78,9 @@ namespace GameMessages {
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE);
void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr);
void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr);
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
@@ -86,8 +98,8 @@ namespace GameMessages {
void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
void SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID);
void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID);
void SendRebuildNotifyState(Entity* entity, eRebuildState prevState, eRebuildState state, const LWOOBJID& playerID);
void SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
@@ -104,7 +116,7 @@ namespace GameMessages {
void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data);
void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3::ZERO, int count = 1);
void SendSetPlayerControlScheme(Entity* entity, eControlSceme controlScheme);
void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme);
void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation);
void SendAddSkill(Entity* entity, TSkillID skillID, int slotID);
@@ -123,7 +135,7 @@ namespace GameMessages {
void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID);
void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type);
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type);
void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
@@ -350,7 +362,7 @@ namespace GameMessages {
void HandleClientTradeUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
//Pets:
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, uint32_t notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, std::vector<Brick>& bricks, const SystemAddress& sysAddr);
@@ -520,7 +532,7 @@ namespace GameMessages {
void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse);
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
// SG:

View File

@@ -2,13 +2,11 @@
#define __REQUESTSERVERPROJECTILEIMPACT__H__
#include "dCommonVars.h"
#include "dMessageIdentifiers.h"
#include "eGameMessageType.h"
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
should always be the local char. */
class RequestServerProjectileImpact {
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
public:
RequestServerProjectileImpact() {
i64LocalID = LWOOBJID_EMPTY;
@@ -29,7 +27,7 @@ public:
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
stream->Write(i64LocalID != LWOOBJID_EMPTY);
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);

View File

@@ -2,16 +2,14 @@
#define __STARTSKILL__H__
#include "dCommonVars.h"
#include "dMessageIdentifiers.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "eGameMessageType.h"
/**
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
*/
class StartSkill {
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
public:
StartSkill() {
bUsedMouse = false;
@@ -46,7 +44,7 @@ public:
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(eGameMessageType::START_SKILL);
stream->Write(bUsedMouse);

View File

@@ -5,11 +5,10 @@
#include <string>
#include "BitStream.h"
#include "eGameMessageType.h"
/* Message to synchronize a skill cast */
class SyncSkill {
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
public:
SyncSkill() {
bDone = false;
@@ -30,7 +29,7 @@ public:
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(eGameMessageType::SYNC_SKILL);
stream->Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();

View File

@@ -244,9 +244,9 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) {
return PROPERTY_DEEDS;
case eItemType::MODEL:
case eItemType::VEHICLE:
case eItemType::PET_INVENTORY_ITEM:
case eItemType::LOOT_MODEL:
case eItemType::LUP_MODEL:
case eItemType::VEHICLE:
case eItemType::MOUNT:
return MODELS;
@@ -263,9 +263,8 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) {
case eItemType::CHEST:
case eItemType::EGG:
case eItemType::PET_FOOD:
case eItemType::PET_INVENTORY_ITEM:
case eItemType::PACKAGE:
case eItemType::LUP_MODEL:
return ITEMS;
case eItemType::QUEST_OBJECT:

View File

@@ -16,7 +16,9 @@
#include "AssetManager.h"
#include "InventoryComponent.h"
#include "Loot.h"
#include "eObjectBits.h"
#include "eReplicaComponentType.h"
#include "eUseItemResponse.h"
#include "CDBrickIDTableTable.h"
#include "CDObjectSkillsTable.h"
@@ -77,13 +79,13 @@ Item::Item(
LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(id, eObjectBits::CHARACTER);
GeneralUtils::SetBit(id, eObjectBits::PERSISTENT);
const auto type = static_cast<eItemType>(info->itemType);
if (type == eItemType::MOUNT) {
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
}
this->id = id;
@@ -329,7 +331,7 @@ void Item::UseNonEquip(Item* item) {
}
}
if (playerInventoryComponent->HasSpaceForLoot(rolledLoot)) {
LootGenerator::Instance().GiveLoot(playerInventoryComponent->GetParent(), rolledLoot, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
LootGenerator::Instance().GiveLoot(playerInventoryComponent->GetParent(), rolledLoot, eLootSourceType::CONSUMPTION);
item->SetCount(item->GetCount() - 1);
} else {
success = false;
@@ -338,7 +340,7 @@ void Item::UseNonEquip(Item* item) {
GameMessages::SendUseItemRequirementsResponse(
playerInventoryComponent->GetParent()->GetObjectID(),
playerInventoryComponent->GetParent()->GetSystemAddress(),
UseItemResponse::FailedPrecondition
eUseItemResponse::FailedPrecondition
);
success = false;
}
@@ -378,7 +380,7 @@ void Item::Disassemble(const eInventoryType inventoryType) {
}
for (const auto mod : modArray) {
inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::LOOT_SOURCE_DELETION, inventoryType);
inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::DELETION, inventoryType);
}
}
}
@@ -476,7 +478,7 @@ void Item::DisassembleModel() {
continue;
}
GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::LOOT_SOURCE_DELETION);
GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::DELETION);
}
}

View File

@@ -7,6 +7,7 @@
#include "dLogger.h"
#include "Preconditions.h"
#include "eInventoryType.h"
#include "eLootSourceType.h"
/**
* An item that can be stored in an inventory and optionally consumed or equipped
@@ -38,7 +39,7 @@ public:
const std::vector<LDFBaseData*>& config,
LWOOBJID parent,
LWOOBJID subKey,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
eLootSourceType lootSourceType = eLootSourceType::NONE
);
/**
@@ -65,7 +66,7 @@ public:
bool isModMoveAndEquip = false,
LWOOBJID subKey = LWOOBJID_EMPTY,
bool bound = false,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
eLootSourceType lootSourceType = eLootSourceType::NONE
);
~Item();
@@ -89,7 +90,7 @@ public:
* @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots
* @param showFlyingLoot shows flying loot to the client, if not silent
*/
void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::NONE);
/**
* Returns the number of items this item represents (e.g. for stacks)

View File

@@ -388,7 +388,7 @@ void Mission::Catchup() {
}
if (type == eMissionTaskType::PLAYER_FLAG) {
for (auto target : task->GetAllTargets()) {
for (int32_t target : task->GetAllTargets()) {
const auto flag = GetUser()->GetLastUsedChar()->GetPlayerFlag(target);
if (!flag) {
@@ -442,7 +442,7 @@ void Mission::YieldRewards() {
int32_t coinsToSend = 0;
if (info->LegoScore > 0) {
eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) {
// Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion;
@@ -475,11 +475,11 @@ void Mission::YieldRewards() {
count = 0;
}
inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT);
}
if (info->reward_currency_repeatable > 0 || coinsToSend > 0) {
eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource);
}
@@ -508,11 +508,11 @@ void Mission::YieldRewards() {
count = 0;
}
inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT);
}
if (info->reward_currency > 0 || coinsToSend > 0) {
eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
eLootSourceType lootSource = info->isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource);
}

View File

@@ -318,13 +318,13 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
maxCoins = currencyTable[0].maxvalue;
}
GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::LOOT_SOURCE_ACTIVITY);
GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::ACTIVITY);
uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins));
auto* character = player->GetCharacter();
character->SetCoins(character->GetCoins() + coins, eLootSourceType::LOOT_SOURCE_ACTIVITY);
character->SetCoins(character->GetCoins() + coins, eLootSourceType::ACTIVITY);
}
void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {

View File

@@ -47,8 +47,8 @@ public:
std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex);
std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex);
void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE);
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::NONE);
void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);

View File

@@ -13,7 +13,6 @@
#include "Entity.h"
#include "Character.h"
#include "PacketUtils.h"
#include "dMessageIdentifiers.h"
#include "dLogger.h"
#include "EntityManager.h"
#include "InventoryComponent.h"
@@ -26,6 +25,7 @@
#include "WorldConfig.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
const uint16_t attachmentCount) {
@@ -130,7 +130,7 @@ void Mail::HandleMailStuff(RakNet::BitStream* packet, const SystemAddress& sysAd
int mailStuffID = 0;
packet->Read(mailStuffID);
std::async(std::launch::async, [packet, &sysAddr, entity, mailStuffID]() {
auto returnVal = std::async(std::launch::async, [packet, &sysAddr, entity, mailStuffID]() {
Mail::MailMessageID stuffID = MailMessageID(mailStuffID);
switch (stuffID) {
case MailMessageID::AttachmentCollect:
@@ -259,7 +259,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
}
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::LOOT_SOURCE_MAIL);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::MAIL);
Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i", itemID, attachmentCount, itemLOT);
@@ -283,7 +283,7 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
sql::ResultSet* res = stmt->executeQuery();
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::MailData));
bitStream.Write(int(0));
@@ -359,7 +359,7 @@ void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddres
auto inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
if (!inv) return;
inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::LOOT_SOURCE_MAIL);
inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::MAIL);
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);
@@ -393,7 +393,7 @@ void Mail::HandleMailRead(RakNet::BitStream* packet, const SystemAddress& sysAdd
}
void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t objectID) {
std::async(std::launch::async, [&]() {
auto returnVal = std::async(std::launch::async, [&]() {
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM mail WHERE receiver_id=? AND was_read=0");
stmt->setUInt(1, objectID);
sql::ResultSet* res = stmt->executeQuery();
@@ -406,7 +406,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::SendResponse));
bitStream.Write(int(response));
Game::server->Send(&bitStream, sysAddr, false);
@@ -414,7 +414,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
uint64_t messageType = 2;
uint64_t s1 = 0;
uint64_t s2 = 0;
@@ -433,7 +433,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
@@ -442,7 +442,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);
@@ -456,7 +456,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
bitStream.Write(int(MailMessageID::MailReadConfirm));
bitStream.Write(int(0)); //unknown
bitStream.Write(mailID);

View File

@@ -71,12 +71,16 @@
#include "eBubbleType.h"
#include "AMFFormat.h"
#include "MovingPlatformComponent.h"
#include "dMessageIdentifiers.h"
#include "eMissionState.h"
#include "TriggerComponent.h"
#include "eServerDisconnectIdentifiers.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "eControlScheme.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eMasterMessageType.h"
#include "CDObjectsTable.h"
#include "CDZoneTableTable.h"
@@ -496,7 +500,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
const auto state = !entity->GetVar<bool>(u"freecam");
entity->SetVar<bool>(u"freecam", state);
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(state ? 9 : 1));
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
return;
@@ -510,7 +514,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return;
}
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(scheme));
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
return;
@@ -652,7 +656,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
uint32_t flagId;
int32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
@@ -663,7 +667,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
uint32_t flagId;
int32_t flagId;
std::string onOffFlag = args[0];
if (!GeneralUtils::TryParse(args[1], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
@@ -676,7 +680,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
}
if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
uint32_t flagId;
int32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
@@ -763,7 +767,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
@@ -792,7 +796,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION);
inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
} else if (args.size() == 2) {
uint32_t itemLOT;
@@ -810,7 +814,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION);
inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
}
@@ -1029,8 +1033,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
accountId = result->getUInt(1);
characterId = result->getUInt64(2);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
}
}
@@ -1094,7 +1098,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(characterId);
bitStream.Write(expire);
@@ -1345,9 +1349,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore);
// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
// MODERATION should work but it doesn't. Relog to see uscore changes
eLootSourceType lootType = eLootSourceType::LOOT_SOURCE_MODERATION;
eLootSourceType lootType = eLootSourceType::MODERATION;
int32_t type;
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
@@ -1465,7 +1469,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
}
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
@@ -1477,7 +1481,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* ch = entity->GetCharacter();
ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
ch->SetCoins(money, eLootSourceType::MODERATION);
}
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
@@ -1726,7 +1730,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
std::vector<LDFBaseData*> data{};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
}
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
@@ -2042,7 +2046,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
bitStream.Write<uint32_t>(title.size());
for (auto character : title) {