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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-23 05:00:17 +00:00
Fixed speed stuff
Should be tested more.
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@@ -50,7 +50,6 @@ struct SceneTransition {
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struct MovingPlatformPathWaypoint {
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uint8_t lockPlayer;
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float speed;
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float wait;
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std::string departSound;
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std::string arriveSound;
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@@ -72,17 +71,13 @@ struct RacingPathWaypoint {
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float shortestDistanceToEnd;
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};
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struct RailPathWaypoint {
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float speed;
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};
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struct PathWaypoint {
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NiPoint3 position;
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NiQuaternion rotation; // not included in all, but it's more convenient here
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MovingPlatformPathWaypoint movingPlatform;
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CameraPathWaypoint camera;
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RacingPathWaypoint racing;
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RailPathWaypoint rail;
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float speed = 1.0f;
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std::vector<LDFBaseData*> config;
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std::vector<WaypointCommand> commands;
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};
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