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fix frame stats in vehicle racing
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a9fd7c5e08
commit
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@ -89,22 +89,21 @@ void VehiclePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
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outBitStream->Write(m_IsOnGround);
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outBitStream->Write(m_IsOnRail);
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outBitStream->Write(bIsInitialUpdate || m_DirtyVelocity);
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bool isVelocityZero = m_Velocity == NiPoint3::ZERO;
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if (bIsInitialUpdate || m_DirtyVelocity) {
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outBitStream->Write(isVelocityZero);
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if (isVelocityZero) {
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outBitStream->Write(m_Velocity.x);
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outBitStream->Write(m_Velocity.y);
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outBitStream->Write(m_Velocity.z);
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m_DirtyVelocity = false;
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}
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outBitStream->Write(bIsInitialUpdate || m_DirtyAngularVelocity);
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if (bIsInitialUpdate || m_DirtyAngularVelocity) {
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bool isAngularVelocityZero = m_AngularVelocity == NiPoint3::ZERO;
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outBitStream->Write(isAngularVelocityZero);
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if (isAngularVelocityZero) {
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outBitStream->Write(m_AngularVelocity.x);
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outBitStream->Write(m_AngularVelocity.y);
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outBitStream->Write(m_AngularVelocity.z);
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m_DirtyAngularVelocity = false;
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}
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outBitStream->Write0(); // local_space_info. TODO: Implement this
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