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fix: make include paths consistent (#1390)
* fix: bad header includes tests pass * fix-up more include paths
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@@ -7,7 +7,7 @@
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#include "ZoneInstanceManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include <WorldPackets.h>
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#include "WorldPackets.h"
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#include "EntityManager.h"
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#include "ChatPackets.h"
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#include "Player.h"
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@@ -1,5 +1,5 @@
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#include "BaseCombatAIComponent.h"
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#include <BitStream.h>
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#include "BitStream.h"
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#include "Entity.h"
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#include "EntityManager.h"
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@@ -6,7 +6,7 @@
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#include "Game.h"
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#include "Logger.h"
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#include "GameMessages.h"
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#include <BitStream.h>
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#include "BitStream.h"
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#include "eTriggerEventType.h"
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BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
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@@ -1,5 +1,5 @@
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#include "BuffComponent.h"
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#include <BitStream.h>
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#include "BitStream.h"
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#include "CDClientDatabase.h"
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#include <stdexcept>
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#include "DestroyableComponent.h"
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@@ -1,5 +1,5 @@
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#include "CharacterComponent.h"
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#include <BitStream.h>
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#include "BitStream.h"
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#include "tinyxml2.h"
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#include "Game.h"
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#include "Logger.h"
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../thirdparty/tinyxml2/tinyxml2.h"
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#include "tinyxml2.h"
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class Entity;
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@@ -1,5 +1,5 @@
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#include "DestroyableComponent.h"
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#include <BitStream.h>
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#include "BitStream.h"
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#include "Logger.h"
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#include "Game.h"
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#include "dConfig.h"
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@@ -1,6 +1,6 @@
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#include "PropertyEntranceComponent.h"
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#include <CDPropertyEntranceComponentTable.h>
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#include "CDPropertyEntranceComponentTable.h"
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#include "Character.h"
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#include "Database.h"
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@@ -1,7 +1,7 @@
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#ifndef QUICKBUILDCOMPONENT_H
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#define QUICKBUILDCOMPONENT_H
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#include <BitStream.h>
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#include "BitStream.h"
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#include <vector>
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#include <string>
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#include "dCommonVars.h"
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@@ -1,7 +1,7 @@
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#ifndef RENDERCOMPONENT_H
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#define RENDERCOMPONENT_H
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#include <BitStream.h>
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#include "BitStream.h"
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#include <vector>
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#include <string>
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#include <unordered_map>
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