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Mounts v2 (#726)
* Mounts -v2 * fix stun state and make comments a bit nicer * remove extra serilization * update the char position a bit more correctly * make vehicles face thr player's direction * address feedback * fix compiling for real this time * removed uneeded check
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@@ -45,7 +45,7 @@ CDItemComponentTable::CDItemComponentTable(void) {
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entry.offsetGroupID = tableData.getIntField(19, -1);
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entry.buildTypes = tableData.getIntField(20, -1);
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entry.reqPrecondition = tableData.getStringField(21, "");
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entry.animationFlag = tableData.getIntField(22, -1);
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entry.animationFlag = tableData.getIntField(22, 0);
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entry.equipEffects = tableData.getIntField(23, -1);
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entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField(25, -1);
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@@ -123,7 +123,7 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
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entry.offsetGroupID = tableData.getIntField(19, -1);
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entry.buildTypes = tableData.getIntField(20, -1);
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entry.reqPrecondition = tableData.getStringField(21, "");
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entry.animationFlag = tableData.getIntField(22, -1);
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entry.animationFlag = tableData.getIntField(22, 0);
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entry.equipEffects = tableData.getIntField(23, -1);
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entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField(25, -1);
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