Merge branch 'main' into more-behaviors

This commit is contained in:
David Markowitz
2025-06-10 21:49:40 -07:00
22 changed files with 162 additions and 68 deletions

View File

@@ -320,7 +320,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
return m_SpawnPoints;
}
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr) {
if (!entity) {
LOG("Attempted to construct null entity");
return;
@@ -363,16 +363,14 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
entity->WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
if (skipChecks) {
Game::server->Send(stream, UNASSIGNED_SYSTEM_ADDRESS, true);
} else {
for (auto* player : PlayerManager::GetAllPlayers()) {
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
}
for (auto* player : PlayerManager::GetAllPlayers()) {
// Don't need to construct the player to themselves
if (entity->GetObjectID() == player->GetObjectID()) continue;
if (player->GetPlayerReadyForUpdates()) {
Game::server->Send(stream, player->GetSystemAddress(), false);
} else {
auto* ghostComponent = player->GetComponent<GhostComponent>();
if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID());
}
}
} else {

View File

@@ -42,7 +42,7 @@ public:
const std::unordered_map<LWOOBJID, Entity*> GetAllEntities() const { return m_Entities; }
#endif
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SerializeEntity(Entity* entity);
void SerializeEntity(const Entity& entity);

View File

@@ -334,7 +334,7 @@ bool ActivityComponent::IsPlayedBy(LWOOBJID playerID) const {
return false;
}
bool ActivityComponent::TakeCost(Entity* player) const {
bool ActivityComponent::CheckCost(Entity* player) const {
if (m_ActivityInfo.optionalCostLOT <= 0 || m_ActivityInfo.optionalCostCount <= 0)
return true;
@@ -345,11 +345,19 @@ bool ActivityComponent::TakeCost(Entity* player) const {
if (inventoryComponent->GetLotCount(m_ActivityInfo.optionalCostLOT) < m_ActivityInfo.optionalCostCount)
return false;
inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount);
return true;
}
bool ActivityComponent::TakeCost(Entity* player) const{
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (CheckCost(player)) {
inventoryComponent->RemoveItem(m_ActivityInfo.optionalCostLOT, m_ActivityInfo.optionalCostCount);
return true;
}
else return false;
}
void ActivityComponent::PlayerReady(Entity* player, bool bReady) {
for (Lobby* lobby : m_Queue) {
for (LobbyPlayer* lobbyPlayer : lobby->players) {
@@ -382,7 +390,7 @@ ActivityInstance* ActivityComponent::NewInstance() {
void ActivityComponent::LoadPlayersIntoInstance(ActivityInstance* instance, const std::vector<LobbyPlayer*>& lobby) const {
for (LobbyPlayer* player : lobby) {
auto* entity = player->GetEntity();
if (entity == nullptr || !TakeCost(entity)) {
if (entity == nullptr || !CheckCost(entity)) {
continue;
}

View File

@@ -234,10 +234,17 @@ public:
*/
bool IsPlayedBy(LWOOBJID playerID) const;
/**
* Checks if the entity has enough cost to play this activity
* @param player the entity to check
* @return true if the entity has enough cost to play this activity, false otherwise
*/
bool CheckCost(Entity* player) const;
/**
* Removes the cost of the activity (e.g. green imaginate) for the entity that plays this activity
* @param player the entity to take cost for
* @return true if the cost was successfully deducted, false otherwise
* @return true if the cost was taken, false otherwise
*/
bool TakeCost(Entity* player) const;

View File

@@ -54,6 +54,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
m_SourcePosition = m_Parent->GetPosition();
m_Paused = false;
m_SavedVelocity = NiPoint3Constant::ZERO;
m_IsBounced = false;
if (!m_Parent->GetComponent<BaseCombatAIComponent>()) SetPath(m_Parent->GetVarAsString(u"attached_path"));
}
@@ -158,8 +159,9 @@ void MovementAIComponent::Update(const float deltaTime) {
if (m_Path->pathBehavior == PathBehavior::Loop) {
SetPath(m_Path->pathWaypoints);
} else if (m_Path->pathBehavior == PathBehavior::Bounce) {
m_IsBounced = !m_IsBounced;
std::vector<PathWaypoint> waypoints = m_Path->pathWaypoints;
std::reverse(waypoints.begin(), waypoints.end());
if (m_IsBounced) std::reverse(waypoints.begin(), waypoints.end());
SetPath(waypoints);
} else if (m_Path->pathBehavior == PathBehavior::Once) {
Stop();

View File

@@ -321,6 +321,8 @@ private:
bool m_Paused;
NiPoint3 m_SavedVelocity;
bool m_IsBounced{};
};
#endif // MOVEMENTAICOMPONENT_H

View File

@@ -42,35 +42,6 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
* while the faction ones could be checked using their respective missions.
*/
const std::map<LOT, int32_t> PetComponent::petFlags{
{ 3050, 801 }, // Elephant
{ 3054, 803 }, // Cat
{ 3195, 806 }, // Triceratops
{ 3254, 807 }, // Terrier
{ 3261, 811 }, // Skunk
{ 3672, 813 }, // Bunny
{ 3994, 814 }, // Crocodile
{ 5635, 815 }, // Doberman
{ 5636, 816 }, // Buffalo
{ 5637, 818 }, // Robot Dog
{ 5639, 819 }, // Red Dragon
{ 5640, 820 }, // Tortoise
{ 5641, 821 }, // Green Dragon
{ 5643, 822 }, // Panda, see mission 786
{ 5642, 823 }, // Mantis
{ 6720, 824 }, // Warthog
{ 3520, 825 }, // Lion, see mission 1318
{ 7638, 826 }, // Goat
{ 7694, 827 }, // Crab
{ 12294, 829 }, // Reindeer
{ 12431, 830 }, // Stegosaurus, see mission 1386
{ 12432, 831 }, // Saber cat, see mission 1389
{ 12433, 832 }, // Gryphon, see mission 1392
{ 12434, 833 }, // Alien, see mission 1188
// 834: unknown?, see mission 506, 688
{ 16210, 836 }, // Ninjago Earth Dragon, see mission 1836
{ 13067, 838 }, // Skeleton dragon
};
PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
@@ -556,9 +527,8 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
);
// Triggers the catch a pet missions
if (petFlags.find(m_Parent->GetLOT()) != petFlags.end()) {
tamer->GetCharacter()->SetPlayerFlag(petFlags.at(m_Parent->GetLOT()), true);
}
constexpr auto PET_FLAG_BASE = 800;
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentId, true);
auto* missionComponent = tamer->GetComponent<MissionComponent>();

View File

@@ -250,11 +250,6 @@ private:
*/
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
/**
* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
*/
static const std::map<LOT, int32_t> petFlags;
/**
* The ID of the component in the pet component table
*/

View File

@@ -272,6 +272,10 @@ void PropertyManagementComponent::OnStartBuilding() {
model->HandleMsg(reset);
}
}
for (auto* const entity : Game::entityManager->GetEntitiesInGroup("SpawnedPropertyEnemies")) {
if (entity) entity->Smash();
}
}
void PropertyManagementComponent::OnFinishBuilding() {
@@ -296,6 +300,10 @@ void PropertyManagementComponent::OnFinishBuilding() {
model->HandleMsg(reset);
}
}
for (auto* const entity : Game::entityManager->GetEntitiesInGroup("SpawnedPropertyEnemies")) {
if (entity) entity->Smash();
}
}
void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) {

View File

@@ -84,9 +84,11 @@ void Strip::HandleMsg(MigrateActionsMessage& msg) {
template<>
void Strip::HandleMsg(GameMessages::RequestUse& msg) {
if (m_PausedTime > 0.0f) return;
if (m_PausedTime > 0.0f || !HasMinimumActions()) return;
if (m_Actions[m_NextActionIndex].GetType() == "OnInteract") {
auto& nextAction = GetNextAction();
if (nextAction.GetType() == "OnInteract") {
IncrementAction();
m_WaitingForAction = false;
}
@@ -113,7 +115,9 @@ void Strip::Spawn(LOT lot, Entity& entity) {
info.pos = entity.GetPosition();
info.rot = NiQuaternionConstant::IDENTITY;
info.spawnerID = entity.GetObjectID();
Game::entityManager->ConstructEntity(Game::entityManager->CreateEntity(info, nullptr, &entity));
auto* const spawnedEntity = Game::entityManager->CreateEntity(info, nullptr, &entity);
spawnedEntity->AddToGroup("SpawnedPropertyEnemies");
Game::entityManager->ConstructEntity(spawnedEntity);
}
// Spawns a specific drop for all
@@ -139,6 +143,7 @@ void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
// Default velocity is 3 units per second.
entity.SetVelocity(NiPoint3{0.0f, isFlyDown ? -3.0f : 3.0f, 0.0f});
modelComponent.SetVelocity(NiPoint3{0.0f, isFlyDown ? -3.0f : 3.0f, 0.0f});
}
else if (nextActionType == "MoveRight" || nextActionType == "MoveLeft") {
bool isMoveLeft = nextActionType == "MoveLeft";
@@ -205,7 +210,6 @@ void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
LOG("Tried to play action (%s) which is not supported.", nextActionType.data());
g_WarnedActions.insert(nextActionType.data());
}
return;
}
IncrementAction();
@@ -259,13 +263,19 @@ bool Strip::CheckMovement(float deltaTime, ModelComponent& modelComponent) {
}
void Strip::Update(float deltaTime, ModelComponent& modelComponent) {
// No point in running a strip with only one action.
// Strips are also designed to have 2 actions or more to run.
if (!HasMinimumActions()) return;
if (!CheckMovement(deltaTime, modelComponent)) return;
// Don't run this strip if we're paused.
m_PausedTime -= deltaTime;
if (m_PausedTime > 0.0f) return;
m_PausedTime = 0.0f;
// Return here if we're waiting for external interactions to continue.
if (m_WaitingForAction) return;
auto& entity = *modelComponent.GetParent();

View File

@@ -37,6 +37,9 @@ public:
void SpawnDrop(LOT dropLOT, Entity& entity);
void ProcNormalAction(float deltaTime, ModelComponent& modelComponent);
void RemoveStates(ModelComponent& modelComponent) const;
// 2 actions are required for strips to work
bool HasMinimumActions() const { return m_Actions.size() >= 2; }
private:
// Indicates this Strip is waiting for an action to be taken upon it to progress to its actions
bool m_WaitingForAction{ false };