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https://github.com/DarkflameUniverse/DarkflameServer.git
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Fixes dlogger PR
When applied this commit fixes the unix build of the previous dLogger PR. This commit also fixes backwards compatability with config files.
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81d25dd574
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@ -123,6 +123,9 @@ make_directory(${CMAKE_BINARY_DIR}/res)
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# Create a /locale directory
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make_directory(${CMAKE_BINARY_DIR}/locale)
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# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Copy ini files on first build
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini)
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configure_file(
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@ -45,7 +45,7 @@ int main(int argc, char** argv) {
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dConfig config("authconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(bool(std::stoi(config.GetValue("log_debug_statements"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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std::string mysql_host = config.GetValue("mysql_host");
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@ -48,7 +48,7 @@ int main(int argc, char** argv) {
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dConfig config("chatconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(bool(std::stoi(config.GetValue("log_debug_statements"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to the MySQL Database
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std::string mysql_host = config.GetValue("mysql_host");
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@ -39,10 +39,9 @@ void dLogger::vLog(const char* format, va_list args) {
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mFile << "[" << timeStr << "] " << message;
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#else
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time_t t = time(NULL);
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struct tm time;
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localtime_s(&time, &t);
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char timeStr[70];
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strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
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struct tm * time = localtime(&t);
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char timeStr[70];
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strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
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char message[2048];
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vsprintf(message, format, args);
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@ -72,7 +72,7 @@ int main(int argc, char** argv) {
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dConfig config("masterconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(bool(std::stoi(config.GetValue("log_debug_statements"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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//Connect to CDClient
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try {
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@ -136,7 +136,7 @@ int main(int argc, char** argv) {
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dConfig config("worldconfig.ini");
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Game::config = &config;
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Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
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Game::logger->SetLogDebugStatements(bool(std::stoi(config.GetValue("log_debug_statements"))));
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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if (config.GetValue("disable_chat") == "1") chatDisabled = true;
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// Connect to CDClient
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