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fix: exploding asset bugs (#1890)
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@@ -4,7 +4,8 @@
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class ExplodingAsset : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self);
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void OnHit(Entity* self, Entity* attacker);
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
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void OnStartup(Entity* self) override;
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void OnHit(Entity* self, Entity* attacker) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void ProgressPlayerMissions(Entity& self, Entity& player);
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};
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