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Added redundancy for smashing buff station
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@@ -11,6 +11,7 @@ public:
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* @param target The target of the self that called this script.
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*/
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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/**
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* Skill ID for the buff station.
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