Fixed an issue with shark missions (#372)

Fixed an issue where getting eaten by a shark would accidentally progress the task for entering the Ravencloud gate's left hand side.
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David Markowitz 2022-01-14 04:48:33 -08:00 committed by GitHub
parent ae06188871
commit 24aaa04954
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GPG Key ID: 4AEE18F83AFDEB23

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@ -14,7 +14,7 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity *self, Entity *sen
MissionComponent* mis = static_cast<MissionComponent*>(sender->GetComponent(COMPONENT_TYPE_MISSION)); MissionComponent* mis = static_cast<MissionComponent*>(sender->GetComponent(COMPONENT_TYPE_MISSION));
if (!mis) return; if (!mis) return;
mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 4734); mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419);
if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready