diff --git a/dScripts/ActSharkPlayerDeathTrigger.cpp b/dScripts/ActSharkPlayerDeathTrigger.cpp index 9df01d2d..4185496c 100644 --- a/dScripts/ActSharkPlayerDeathTrigger.cpp +++ b/dScripts/ActSharkPlayerDeathTrigger.cpp @@ -14,7 +14,7 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity *self, Entity *sen MissionComponent* mis = static_cast(sender->GetComponent(COMPONENT_TYPE_MISSION)); if (!mis) return; - mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 4734); + mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419); if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready