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removed extra function
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@ -41,6 +41,3 @@ void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
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}
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if (target != nullptr) GameMessages::SendDropClientLoot(target, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
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}
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void AgSurvivalBuffStation::OnDie(Entity* self, Entity* killer) {
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//self->CancelAllTimers();
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}
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@ -12,7 +12,6 @@ public:
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*/
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnDie(Entity* self, Entity* killer) override;
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private:
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/**
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* Skill ID for the buff station.
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