Merge pull request #339 from CodeAX2/fix-aoe-targets

Fix Area of Effect Behavior Targets
This commit is contained in:
Xiphoseer
2022-01-23 14:12:59 +01:00
committed by GitHub
6 changed files with 29 additions and 28 deletions

View File

@@ -498,29 +498,28 @@ Entity* DestroyableComponent::GetKiller() const
return EntityManager::Instance()->GetEntity(m_KillerID);
}
bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignoreFactions) const
bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignoreFactions, const bool targetEnemy, const bool targetFriend) const
{
auto* entity = EntityManager::Instance()->GetEntity(target);
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
if (targetEntity == nullptr)
{
Game::logger->Log("DestroyableComponent", "Invalid entity for checking validity (%llu)!\n", target);
return false;
}
auto* destroyable = entity->GetComponent<DestroyableComponent>();
auto* targetDestroyable = targetEntity->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
if (targetDestroyable == nullptr)
{
return false;
}
auto* quickbuild = entity->GetComponent<RebuildComponent>();
auto* targetQuickbuild = targetEntity->GetComponent<RebuildComponent>();
if (quickbuild != nullptr)
if (targetQuickbuild != nullptr)
{
const auto state = quickbuild->GetState();
const auto state = targetQuickbuild->GetState();
if (state != REBUILD_COMPLETED)
{
@@ -533,19 +532,12 @@ bool DestroyableComponent::CheckValidity(const LWOOBJID target, const bool ignor
return true;
}
auto enemyList = GetEnemyFactionsIDs();
// Get if the target entity is an enemy and friend
bool isEnemy = IsEnemy(targetEntity);
bool isFriend = IsFriend(targetEntity);
auto candidateList = destroyable->GetFactionIDs();
for (auto value : candidateList)
{
if (std::find(enemyList.begin(), enemyList.end(), value) != enemyList.end())
{
return true;
}
}
return false;
// Return true if the target type matches what we are targeting
return (isEnemy && targetEnemy) || (isFriend && targetFriend);
}