mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 10:58:07 +00:00
gaming
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@@ -19,17 +19,14 @@
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Level::Level(Zone* parentZone, const std::string& filepath) {
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m_ParentZone = parentZone;
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auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
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auto stream = Game::assetManager->GetFile(filepath.c_str());
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if (!buffer.m_Success) {
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if (!stream) {
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LOG("Failed to load %s", filepath.c_str());
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return;
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}
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std::istream file(&buffer);
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ReadChunks(file);
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buffer.close();
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ReadChunks(stream);
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}
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void Level::MakeSpawner(SceneObject obj) {
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@@ -45,14 +45,13 @@ void Zone::LoadZoneIntoMemory() {
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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if (m_ZoneFilePath == "ERR") return;
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
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auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
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if (!buffer.m_Success) {
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if (!file) {
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LOG("Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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std::istream file(&buffer);
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if (file) {
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BinaryIO::BinaryRead(file, m_FileFormatVersion);
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@@ -148,9 +147,8 @@ void Zone::LoadZoneIntoMemory() {
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} else {
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LOG("Failed to open: %s", m_ZoneFilePath.c_str());
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}
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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buffer.close();
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}
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std::string Zone::GetFilePathForZoneID() {
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@@ -243,23 +241,33 @@ void Zone::LoadScene(std::istream& file) {
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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}
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<<<<<<< Updated upstream
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
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=======
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std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
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std::vector<LUTriggers::Trigger*> lvlTriggers;
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if (!buffer.m_Success) {
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auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
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>>>>>>> Stashed changes
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if (!file) {
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LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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return;
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}
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std::istream file(&buffer);
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std::stringstream data;
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data << file.rdbuf();
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<<<<<<< Updated upstream
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buffer.close();
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data.seekg(0, std::ios::end);
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int32_t size = data.tellg();
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data.seekg(0, std::ios::beg);
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=======
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if (data.str().size() == 0) return lvlTriggers;
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>>>>>>> Stashed changes
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if (size == 0) return;
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