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lol lmao
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@@ -310,10 +310,8 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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});
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// Save the enemy and tell it to start pathing
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if (enemy != nullptr) {
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
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}
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
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}
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} else if (name == EndGameBufferTimer) {
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RecordPlayerScore(self);
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