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@ -98,6 +98,9 @@ public:
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Entity* GetOwner() const;
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void SetOwnerOverride(const LWOOBJID& value) { m_OwnerOverride = value; };
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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std::vector<LWOOBJID>& GetTargetsInPhantom();
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const std::unordered_map<eReplicaComponentType, ComponentPtr>& GetComponents() { return m_Components; }
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// Position related info
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const NiPoint3& GetDefaultPosition() const { return m_DefaultPosition; };
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@ -110,6 +113,9 @@ public:
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const NiQuaternion& GetRotation() const;
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void SetRotation(const NiQuaternion& rotation);
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virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
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virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
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// Spawner related info
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Spawner* GetSpawner() const { return m_Spawner; }
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@ -117,6 +123,7 @@ public:
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const std::vector<std::string>& GetGroups() { return m_Groups; };
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void SetGroups(const std::vector<std::string>& value) { m_Groups = value; }
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void AddGroup(const std::string& group);
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// LDF related into
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const std::vector<LDFBaseData*>& GetSettings() const { return m_Settings; }
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@ -149,14 +156,12 @@ public:
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Character* GetCharacter() const { return m_Character; }
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void SetCharacter(Character* value) { m_Character = value; }
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// End info
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bool IsDead() const;
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// If you are calling this, then calling GetComponent<T>, just call GetComponent<T> and check for nullptr.
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bool HasComponent(const eReplicaComponentType componentId) const;
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// Event management
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/**
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* Call these when you want to observe events. Observed events should follow the following naming convention
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* in scripts Notify<NotificationName>. For example, if you want to observe the "OnDeath" event, you would call
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@ -170,6 +175,7 @@ public:
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*/
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void Unsubscribe(CppScripts::Script* scriptToRemove, const std::string& notificationName);
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// Proximity radius management
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void AddProximityRadius(const float proxRadius, const std::string& name);
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void AddProximityRadius(const BoxDimensions& dimensions, const std::string& name);
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@ -178,9 +184,18 @@ public:
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inline void SetProximityRadius(const float proxRadius, const std::string& name) { this->AddProximityRadius(proxRadius, name); }
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inline void SetProximityRadius(const BoxDimensions& dimensions, const std::string& name) { this->AddProximityRadius(dimensions, name); }
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) { m_PhantomCollisionCallbacks.push_back(callback); };
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void AddDieCallback(const std::function<void()>& callback) { m_DieCallbacks.push_back(callback); };
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void TriggerEvent(const eTriggerEventType event, Entity* optionalTarget = nullptr);
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void NotifyObject(Entity* sender, const std::u16string& name, const int32_t param1 = 0, const int32_t param2 = 0);
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// Parent Child management
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void AddChild(Entity* child);
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void RemoveChild(Entity* child);
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void RemoveParent();
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// Timer management
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void AddTimer(const std::string& name, const float time);
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void AddCallbackTimer(const float time, const std::function<void()>& callback);
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bool HasTimer(const std::string& name);
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@ -188,16 +203,13 @@ public:
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void CancelAllTimers();
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void CancelTimer(const std::string& name);
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void AddToGroups(const std::string& group);
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bool IsPlayer() const;
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// Serialization
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void WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType);
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void WriteComponents(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType);
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void ResetFlags();
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void Update(float deltaTime);
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// Events
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// Scripting
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// Get the script attached to this entity. Will never return nullptr.
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CppScripts::Script* GetScript() const;
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void OnCollisionProximity(const LWOOBJID otherEntity, const std::string& proxName, const std::string& status);
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void OnCollisionPhantom(const LWOOBJID otherEntity);
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void OnCollisionLeavePhantom(const LWOOBJID otherEntity);
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@ -208,7 +220,6 @@ public:
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void OnCinematicUpdate(Entity* self, Entity* sender, const eCinematicEvent event, const std::u16string& pathName,
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const float pathTime, const float totalTime, const int32_t waypoint);
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void NotifyObject(Entity* sender, const std::u16string& name, const int32_t param1 = 0, const int32_t param2 = 0);
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void OnEmoteReceived(const int32_t emote, Entity* target);
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void OnUse(Entity* originator);
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@ -228,14 +239,19 @@ public:
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void OnMessageBoxResponse(Entity* sender, const int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, const int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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void RequestActivityExit(Entity* sender, const LWOOBJID& player, const bool canceled);
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// End scripting
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// Cleanup functions
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void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
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// Odds are you do not need to call this. Call Smash instead.
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void Kill(Entity* murderer = nullptr);
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) { m_PhantomCollisionCallbacks.push_back(callback); };
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void AddDieCallback(const std::function<void()>& callback) { m_DieCallbacks.push_back(callback); };
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void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
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void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
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void Resurrect();
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// Loot management (should be moved to Player. Not every Entity needs this.)
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void AddLootItem(const Loot::Info& info);
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void PickupItem(const LWOOBJID& objectID);
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@ -243,37 +259,29 @@ public:
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void PickupCoins(const uint64_t& count);
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void RegisterCoinDrop(const uint64_t& count);
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void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
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void TriggerEvent(const eTriggerEventType event, Entity* optionalTarget = nullptr);
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void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
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virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
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virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
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CppScripts::Script* GetScript() const;
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// State checkers
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void Sleep();
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void Wake();
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bool IsSleeping() const;
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bool IsDead() const;
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bool IsPlayer() const;
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/*
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// Update
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void Update(float deltaTime);
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/**
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* Utility
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*/
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//Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
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void RetroactiveVaultSize();
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void ResetFlags();
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// LDF Setting accessors
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bool GetBoolean(const std::u16string& name) const { return GetVar<bool>(name); };
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int32_t GetI32(const std::u16string& name) const { return GetVar<int32_t>(name); };
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int64_t GetI64(const std::u16string& name) const { return GetVar<int64_t>(name); };
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void SetBoolean(const std::u16string& name, bool value) { SetVar<bool>(name, value); }
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void SetI32(const std::u16string& name, int32_t value) { SetVar<int32_t>(name, value); };
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void SetI64(const std::u16string& name, int64_t value) { SetVar<int64_t>(name, value); };
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bool HasVar(const std::u16string& name) const;
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/**
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* Get the LDF data.
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*/
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LDFBaseData* GetVarData(const std::u16string& name) const;
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/**
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@ -281,14 +289,10 @@ public:
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*/
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std::string GetVarAsString(const std::u16string& name) const;
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/*
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* Collision
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*/
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std::vector<LWOOBJID>& GetTargetsInPhantom();
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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const std::unordered_map<eReplicaComponentType, ComponentPtr>& GetComponents() { return m_Components; }
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// LDF Setting assignment shorthands
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void SetBoolean(const std::u16string& name, bool value) { SetVar<bool>(name, value); }
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void SetI32(const std::u16string& name, int32_t value) { SetVar<int32_t>(name, value); };
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void SetI64(const std::u16string& name, int64_t value) { SetVar<int64_t>(name, value); };
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// Template declarations
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template<typename T>
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