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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
More organization of header
This commit is contained in:
parent
68a5cc1d89
commit
1bdec00a61
@ -746,13 +746,10 @@ void Entity::ResetFlags() {
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// Unused
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}
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// std::for_each
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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DluAssert(doc != nullptr);
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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pair.second->UpdateXml(doc);
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for (const auto&[componentId, component] : m_Components) {
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if (component) component->UpdateXml(doc);
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}
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}
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@ -1121,9 +1118,10 @@ void Entity::RegisterCoinDrop(const uint64_t& coinsDropped) {
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}
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void Entity::AddChild(Entity* child) {
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if (!child) return;
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m_IsParentChildDirty = true;
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if (std::find(m_ChildEntities.begin(), m_ChildEntities.end(), child) != m_ChildEntities.end()) return;
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m_ChildEntities.push_back(child);
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if (std::find(m_ChildEntities.begin(), m_ChildEntities.end(), child) == m_ChildEntities.end()) m_ChildEntities.push_back(child);
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else Game::logger->Log("Entity", "WARNING: Entity (objid:lot) %llu:%i already has (%llu:%i) as a child", GetObjectID(), GetLOT(), child->GetObjectID(), child->GetLOT());
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}
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void Entity::RemoveChild(Entity* child) {
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@ -1138,7 +1136,7 @@ void Entity::RemoveChild(Entity* child) {
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void Entity::RemoveParent() {
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if (m_ParentEntity) m_IsParentChildDirty = true;
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else Game::logger->Log("Entity", "WARNING: Attempted to remove parent from(objid:lot) (%llu:%i) when no parent existed", GetObjectID(), GetLOT());
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else Game::logger->Log("Entity", "WARNING: Attempted to remove parent from (objid:lot) (%llu:%i) when no parent existed", GetObjectID(), GetLOT());
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this->m_ParentEntity = nullptr;
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}
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@ -1363,7 +1361,7 @@ void Entity::Resurrect() {
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if (IsPlayer()) GameMessages::SendResurrect(this);
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}
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void Entity::AddToGroups(const std::string& group) {
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void Entity::AddGroup(const std::string& group) {
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if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) {
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m_Groups.push_back(group);
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}
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@ -98,6 +98,9 @@ public:
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Entity* GetOwner() const;
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void SetOwnerOverride(const LWOOBJID& value) { m_OwnerOverride = value; };
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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std::vector<LWOOBJID>& GetTargetsInPhantom();
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const std::unordered_map<eReplicaComponentType, ComponentPtr>& GetComponents() { return m_Components; }
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// Position related info
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const NiPoint3& GetDefaultPosition() const { return m_DefaultPosition; };
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@ -110,6 +113,9 @@ public:
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const NiQuaternion& GetRotation() const;
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void SetRotation(const NiQuaternion& rotation);
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virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
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virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
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// Spawner related info
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Spawner* GetSpawner() const { return m_Spawner; }
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@ -117,6 +123,7 @@ public:
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const std::vector<std::string>& GetGroups() { return m_Groups; };
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void SetGroups(const std::vector<std::string>& value) { m_Groups = value; }
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void AddGroup(const std::string& group);
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// LDF related into
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const std::vector<LDFBaseData*>& GetSettings() const { return m_Settings; }
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@ -149,14 +156,12 @@ public:
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Character* GetCharacter() const { return m_Character; }
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void SetCharacter(Character* value) { m_Character = value; }
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// End info
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bool IsDead() const;
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// If you are calling this, then calling GetComponent<T>, just call GetComponent<T> and check for nullptr.
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bool HasComponent(const eReplicaComponentType componentId) const;
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// Event management
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/**
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* Call these when you want to observe events. Observed events should follow the following naming convention
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* in scripts Notify<NotificationName>. For example, if you want to observe the "OnDeath" event, you would call
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@ -170,6 +175,7 @@ public:
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*/
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void Unsubscribe(CppScripts::Script* scriptToRemove, const std::string& notificationName);
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// Proximity radius management
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void AddProximityRadius(const float proxRadius, const std::string& name);
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void AddProximityRadius(const BoxDimensions& dimensions, const std::string& name);
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@ -178,9 +184,18 @@ public:
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inline void SetProximityRadius(const float proxRadius, const std::string& name) { this->AddProximityRadius(proxRadius, name); }
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inline void SetProximityRadius(const BoxDimensions& dimensions, const std::string& name) { this->AddProximityRadius(dimensions, name); }
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) { m_PhantomCollisionCallbacks.push_back(callback); };
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void AddDieCallback(const std::function<void()>& callback) { m_DieCallbacks.push_back(callback); };
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void TriggerEvent(const eTriggerEventType event, Entity* optionalTarget = nullptr);
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void NotifyObject(Entity* sender, const std::u16string& name, const int32_t param1 = 0, const int32_t param2 = 0);
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// Parent Child management
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void AddChild(Entity* child);
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void RemoveChild(Entity* child);
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void RemoveParent();
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// Timer management
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void AddTimer(const std::string& name, const float time);
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void AddCallbackTimer(const float time, const std::function<void()>& callback);
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bool HasTimer(const std::string& name);
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@ -188,16 +203,13 @@ public:
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void CancelAllTimers();
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void CancelTimer(const std::string& name);
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void AddToGroups(const std::string& group);
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bool IsPlayer() const;
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// Serialization
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void WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType);
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void WriteComponents(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType);
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void ResetFlags();
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void Update(float deltaTime);
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// Events
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// Scripting
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// Get the script attached to this entity. Will never return nullptr.
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CppScripts::Script* GetScript() const;
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void OnCollisionProximity(const LWOOBJID otherEntity, const std::string& proxName, const std::string& status);
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void OnCollisionPhantom(const LWOOBJID otherEntity);
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void OnCollisionLeavePhantom(const LWOOBJID otherEntity);
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@ -208,7 +220,6 @@ public:
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void OnCinematicUpdate(Entity* self, Entity* sender, const eCinematicEvent event, const std::u16string& pathName,
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const float pathTime, const float totalTime, const int32_t waypoint);
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void NotifyObject(Entity* sender, const std::u16string& name, const int32_t param1 = 0, const int32_t param2 = 0);
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void OnEmoteReceived(const int32_t emote, Entity* target);
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void OnUse(Entity* originator);
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@ -228,14 +239,19 @@ public:
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void OnMessageBoxResponse(Entity* sender, const int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, const int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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void RequestActivityExit(Entity* sender, const LWOOBJID& player, const bool canceled);
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// End scripting
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// Cleanup functions
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void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
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// Odds are you do not need to call this. Call Smash instead.
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void Kill(Entity* murderer = nullptr);
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) { m_PhantomCollisionCallbacks.push_back(callback); };
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void AddDieCallback(const std::function<void()>& callback) { m_DieCallbacks.push_back(callback); };
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void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
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void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
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void Resurrect();
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// Loot management (should be moved to Player. Not every Entity needs this.)
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void AddLootItem(const Loot::Info& info);
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void PickupItem(const LWOOBJID& objectID);
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@ -243,37 +259,29 @@ public:
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void PickupCoins(const uint64_t& count);
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void RegisterCoinDrop(const uint64_t& count);
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void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
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void TriggerEvent(const eTriggerEventType event, Entity* optionalTarget = nullptr);
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void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
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virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
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virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
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CppScripts::Script* GetScript() const;
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// State checkers
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void Sleep();
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void Wake();
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bool IsSleeping() const;
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bool IsDead() const;
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bool IsPlayer() const;
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/*
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// Update
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void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
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void Update(float deltaTime);
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/**
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* Utility
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*/
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//Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
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//Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
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void RetroactiveVaultSize();
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void ResetFlags();
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// LDF Setting accessors
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bool GetBoolean(const std::u16string& name) const { return GetVar<bool>(name); };
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int32_t GetI32(const std::u16string& name) const { return GetVar<int32_t>(name); };
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int64_t GetI64(const std::u16string& name) const { return GetVar<int64_t>(name); };
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void SetBoolean(const std::u16string& name, bool value) { SetVar<bool>(name, value); }
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void SetI32(const std::u16string& name, int32_t value) { SetVar<int32_t>(name, value); };
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void SetI64(const std::u16string& name, int64_t value) { SetVar<int64_t>(name, value); };
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bool HasVar(const std::u16string& name) const;
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/**
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* Get the LDF data.
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*/
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LDFBaseData* GetVarData(const std::u16string& name) const;
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/**
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@ -281,14 +289,10 @@ public:
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*/
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std::string GetVarAsString(const std::u16string& name) const;
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/*
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* Collision
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*/
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std::vector<LWOOBJID>& GetTargetsInPhantom();
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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const std::unordered_map<eReplicaComponentType, ComponentPtr>& GetComponents() { return m_Components; }
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// LDF Setting assignment shorthands
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void SetBoolean(const std::u16string& name, bool value) { SetVar<bool>(name, value); }
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void SetI32(const std::u16string& name, int32_t value) { SetVar<int32_t>(name, value); };
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void SetI64(const std::u16string& name, int64_t value) { SetVar<int64_t>(name, value); };
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// Template declarations
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template<typename T>
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@ -17,7 +17,7 @@ void WaveBossApe::OnStartup(Entity* self) {
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combatAIComponent->SetStunImmune(true);
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}
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self->AddToGroups("boss");
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self->AddGroup("boss");
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BaseEnemyApe::OnStartup(self);
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}
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@ -11,7 +11,7 @@ void WaveBossHammerling::OnStartup(Entity* self) {
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combatAIComponent->SetStunImmune(true);
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}
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self->AddToGroups("boss");
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self->AddGroup("boss");
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}
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void WaveBossHammerling::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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@ -11,7 +11,7 @@ void WaveBossHorsemen::OnStartup(Entity* self) {
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combatAIComponent->SetStunImmune(true);
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}
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self->AddToGroups("boss");
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self->AddGroup("boss");
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}
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void
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@ -11,7 +11,7 @@ void WaveBossSpiderling::OnStartup(Entity* self) {
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combatAIComponent->SetStunImmune(true);
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}
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self->AddToGroups("boss");
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self->AddGroup("boss");
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}
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void WaveBossSpiderling::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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@ -123,7 +123,7 @@ void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
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EntityManager::Instance()->SerializeEntity(child);
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child->AddToGroups("targets_" + std::to_string(self->GetObjectID()));
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child->AddGroup("targets_" + std::to_string(self->GetObjectID()));
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}
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void NtCombatChallengeServer::ResetGame(Entity* self) {
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@ -51,7 +51,7 @@ void EnemySpiderSpawner::OnTimerDone(Entity* self, std::string timerName) {
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Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
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if (newEntity) {
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EntityManager::Instance()->ConstructEntity(newEntity);
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newEntity->AddToGroups("BabySpider");
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newEntity->AddGroup("BabySpider");
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/*
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auto* movementAi = newEntity->GetComponent<MovementAIComponent>();
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@ -18,7 +18,7 @@ void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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self->SetVar(u"RebuildComplete", true);
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self->SetVar(u"NumWarnings", 0);
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self->AddToGroups("reset");
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self->AddGroup("reset");
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}
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}
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@ -2,7 +2,7 @@
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#include "Entity.h"
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void WildNinjaBricks::OnStartup(Entity* self) {
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self->AddToGroups("Ninjastuff");
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self->AddGroup("Ninjastuff");
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}
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void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
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@ -3,7 +3,7 @@
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#include "Entity.h"
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void WildNinjaStudent::OnStartup(Entity* self) {
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self->AddToGroups("Ninjastuff");
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self->AddGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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