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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 00:48:04 +00:00
More organization of header
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@@ -18,7 +18,7 @@ void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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self->SetVar(u"RebuildComplete", true);
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self->SetVar(u"NumWarnings", 0);
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self->AddToGroups("reset");
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self->AddGroup("reset");
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}
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}
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@@ -2,7 +2,7 @@
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#include "Entity.h"
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void WildNinjaBricks::OnStartup(Entity* self) {
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self->AddToGroups("Ninjastuff");
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self->AddGroup("Ninjastuff");
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}
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void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
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@@ -3,7 +3,7 @@
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#include "Entity.h"
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void WildNinjaStudent::OnStartup(Entity* self) {
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self->AddToGroups("Ninjastuff");
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self->AddGroup("Ninjastuff");
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GameMessages::SendPlayAnimation(self, u"bow");
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}
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