mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
VERY rough WIP
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@@ -1306,7 +1306,6 @@ void HandlePacket(Packet* packet) {
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ChatPackets::SendMessageFail(packet->systemAddress);
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} else {
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auto chatMessage = ClientPackets::HandleChatMessage(packet);
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// TODO: Find a good home for the logic in this case.
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User* user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) {
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@@ -1328,6 +1327,25 @@ void HandlePacket(Packet* packet) {
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std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
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LOG("%s: %s", playerName.c_str(), sMessage.c_str());
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ChatPackets::SendChatMessage(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
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bitStream.Write(user->GetLoggedInChar());
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bitStream.Write<uint32_t>(chatMessage.message.size());
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bitStream.Write(chatMessage.chatChannel);
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bitStream.Write<uint32_t>(chatMessage.message.size());
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for (uint32_t i = 0; i < 77; ++i) {
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bitStream.Write<uint8_t>(0);
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}
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for (uint32_t i = 0; i < chatMessage.message.size(); ++i) {
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bitStream.Write<uint16_t>(chatMessage.message[i]);
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}
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bitStream.Write<uint16_t>(0);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);
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}
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break;
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