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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'DarkflameUniverse:main' into PetFixes
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@@ -16,6 +16,10 @@
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#include "Amf3.h"
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#include "eGameMasterLevel.h"
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#include "eGameActivity.h"
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#include "User.h"
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#include "Database.h"
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#include "CDRewardCodesTable.h"
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#include "Mail.h"
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#include <ctime>
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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@@ -74,10 +78,14 @@ CharacterComponent::~CharacterComponent() {
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void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write(m_ClaimCodes[0] != 0);
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if (m_ClaimCodes[0] != 0) outBitStream->Write(m_ClaimCodes[0]);
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outBitStream->Write(m_ClaimCodes[1] != 0);
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if (m_ClaimCodes[1] != 0) outBitStream->Write(m_ClaimCodes[1]);
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outBitStream->Write(m_ClaimCodes[2] != 0);
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if (m_ClaimCodes[2] != 0) outBitStream->Write(m_ClaimCodes[2]);
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outBitStream->Write(m_ClaimCodes[3] != 0);
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if (m_ClaimCodes[3] != 0) outBitStream->Write(m_ClaimCodes[3]);
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outBitStream->Write(m_Character->GetHairColor());
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outBitStream->Write(m_Character->GetHairStyle());
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@@ -186,6 +194,13 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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SetReputation(0);
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}
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character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
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character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
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character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
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character->QueryUnsigned64Attribute("co3", &m_ClaimCodes[3]);
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AwardClaimCodes();
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character->QueryInt64Attribute("ls", &m_Uscore);
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// Load the statistics
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@@ -308,6 +323,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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return;
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}
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if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
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if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
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if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
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if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);
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character->SetAttribute("ls", m_Uscore);
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// Custom attribute to keep track of reputation.
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character->SetAttribute("rpt", GetReputation());
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@@ -738,3 +758,31 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
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arrayToSend.Insert(ventureVisionType, showFaction);
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GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
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}
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void CharacterComponent::AwardClaimCodes() {
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if (!m_Parent) return;
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auto* user = m_Parent->GetParentUser();
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if (!user) return;
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auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
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if (rewardCodes.empty()) return;
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auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
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for (auto const rewardCode: rewardCodes){
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LOG_DEBUG("Processing RewardCode %i", rewardCode);
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const uint32_t rewardCodeIndex = rewardCode >> 6;
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const uint32_t bitIndex = rewardCode % 64;
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if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
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m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);
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// Don't send it on this one since it's default and the mail doesn't make sense
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if (rewardCode == 30) continue;
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auto attachmentLOT = cdrewardCodes->GetAttachmentLOT(rewardCode);
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std::ostringstream subject;
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subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
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std::ostringstream body;
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body << "%[RewardCodes_" << rewardCode << "_bodyText]";
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Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
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}
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}
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@@ -10,6 +10,7 @@
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#include "CDMissionsTable.h"
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#include "tinyxml2.h"
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#include "eReplicaComponentType.h"
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#include <array>
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enum class eGameActivity : uint32_t;
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@@ -566,6 +567,10 @@ private:
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LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
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LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;
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std::array<uint64_t, 4> m_ClaimCodes{};
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void AwardClaimCodes();
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};
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#endif // CHARACTERCOMPONENT_H
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@@ -402,10 +402,10 @@ void PhantomPhysicsComponent::SetDirection(const NiPoint3& pos) {
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void PhantomPhysicsComponent::SpawnVertices() {
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if (!m_dpEntity) return;
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std::cout << m_Parent->GetObjectID() << std::endl;
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LOG("%llu", m_Parent->GetObjectID());
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auto box = static_cast<dpShapeBox*>(m_dpEntity->GetShape());
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for (auto vert : box->GetVertices()) {
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std::cout << vert.x << ", " << vert.y << ", " << vert.z << std::endl;
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LOG("%f, %f, %f", vert.x, vert.y, vert.z);
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EntityInfo info;
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info.lot = 33;
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