missed staging a line

This commit is contained in:
Aaron Kimbrell
2025-10-16 13:51:06 -05:00
parent ae20974c36
commit 19637a9795

View File

@@ -306,7 +306,7 @@ void dZoneManager::LoadWorldConfig() {
LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const { LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const {
if (!m_pZone) return LWOSCENEID_INVALID; if (!m_pZone) return LWOSCENEID_INVALID;
const auto& terrainMesh = m_pZone->GetTerrainMesh(); const auto& raw = m_pZone->GetZoneRaw();
// If no chunks, no scene data available // If no chunks, no scene data available
if (raw.chunks.empty()) { if (raw.chunks.empty()) {