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@@ -306,7 +306,7 @@ void dZoneManager::LoadWorldConfig() {
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LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const {
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LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const {
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if (!m_pZone) return LWOSCENEID_INVALID;
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if (!m_pZone) return LWOSCENEID_INVALID;
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const auto& terrainMesh = m_pZone->GetTerrainMesh();
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const auto& raw = m_pZone->GetZoneRaw();
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// If no chunks, no scene data available
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// If no chunks, no scene data available
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if (raw.chunks.empty()) {
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if (raw.chunks.empty()) {
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