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fix: optional party phrases (#1377)
* fix: optional party phrases Don't return early if there are no party phrases * Update VanityUtilities.cpp
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@ -294,10 +294,8 @@ void VanityUtilities::ParseXML(const std::string& file) {
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auto* partyPhrases = npcs->FirstChildElement("partyphrases");
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auto* partyPhrases = npcs->FirstChildElement("partyphrases");
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if (partyPhrases == nullptr) {
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if (partyPhrases == nullptr) {
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LOG("Failed to parse party phrases");
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LOG("No party phrases found");
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return;
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} else {
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}
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for (auto* phrase = partyPhrases->FirstChildElement("phrase"); phrase != nullptr;
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for (auto* phrase = partyPhrases->FirstChildElement("phrase"); phrase != nullptr;
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phrase = phrase->NextSiblingElement("phrase")) {
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phrase = phrase->NextSiblingElement("phrase")) {
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// Get the phrase
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// Get the phrase
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@ -310,6 +308,7 @@ void VanityUtilities::ParseXML(const std::string& file) {
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m_PartyPhrases.push_back(text);
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m_PartyPhrases.push_back(text);
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}
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}
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}
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for (auto* npc = npcs->FirstChildElement("npc"); npc != nullptr; npc = npc->NextSiblingElement("npc")) {
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for (auto* npc = npcs->FirstChildElement("npc"); npc != nullptr; npc = npc->NextSiblingElement("npc")) {
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// Get the NPC name
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// Get the NPC name
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