hey it compiles

This commit is contained in:
Aaron Kimbre 2023-03-20 21:14:52 -05:00
parent 5e9a956bed
commit 15988afb4c
2 changed files with 4 additions and 2 deletions

View File

@ -4,13 +4,14 @@
#include "NiPoint3.h" #include "NiPoint3.h"
#include "NiQuaternion.h" #include "NiQuaternion.h"
#include "Component.h" #include "Component.h"
#include "eReplicaComponentType.h"
class Entity; class Entity;
enum class eUgcModerationStatus : uint32_t; enum class eUgcModerationStatus : uint32_t;
class ItemComponent : public Component { class ItemComponent : public Component {
public: public:
static const uint32_t ComponentType = COMPONENT_TYPE_ITEM; static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* parent); ItemComponent(Entity* parent);

View File

@ -4,6 +4,7 @@
#include "NiPoint3.h" #include "NiPoint3.h"
#include "NiQuaternion.h" #include "NiQuaternion.h"
#include "Component.h" #include "Component.h"
#include "eReplicaComponentType.h"
class Entity; class Entity;
@ -12,7 +13,7 @@ class Entity;
*/ */
class MutableModelBehaviorComponent : public Component { class MutableModelBehaviorComponent : public Component {
public: public:
static const uint32_t ComponentType = COMPONENT_TYPE_MODEL; static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
MutableModelBehaviorComponent(Entity* parent); MutableModelBehaviorComponent(Entity* parent);