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chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild * fix includes
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@@ -1,6 +1,6 @@
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#include "AgQbWall.h"
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void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
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void AgQbWall::OnQuickBuildComplete(Entity* self, Entity* player) {
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self->SetVar(u"player", player->GetObjectID());
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auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
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if (targetWallSpawners != "") {
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