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15954413ae
* rename rebuild to quickbuild * fix includes
16 lines
511 B
C++
16 lines
511 B
C++
#include "AgQbWall.h"
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void AgQbWall::OnQuickBuildComplete(Entity* self, Entity* player) {
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self->SetVar(u"player", player->GetObjectID());
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auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
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if (targetWallSpawners != "") {
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auto groupObjs = Game::entityManager->GetEntitiesInGroup(targetWallSpawners);
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for (auto* obj : groupObjs) {
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if (obj) {
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obj->SetVar(u"player", player->GetObjectID());
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obj->OnFireEventServerSide(self, "spawnMobs");
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}
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}
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}
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}
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