Damage Buff source fix - inventor beehive bug (#306)

* add HandleUnmanaged overload to account for skill source

* add source to buff damage skill call to credit players for kills

* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
This commit is contained in:
m888r
2022-01-01 01:46:05 -08:00
committed by GitHub
parent 83107d413d
commit 14fc049ea0
3 changed files with 6 additions and 5 deletions

View File

@@ -481,9 +481,9 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
delete bitStream;
}
void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target)
void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target, LWOOBJID source)
{
auto* context = new BehaviorContext(target);
auto* context = new BehaviorContext(source);
context->unmanaged = true;
context->caster = target;
@@ -496,7 +496,7 @@ void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID t
delete bitStream;
delete context;
delete context;
}
void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID target)