mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
change timers to not use ptrs (#1399)
add comments as to why logic may seem confusing.
This commit is contained in:
parent
325598cd99
commit
14c20fbd62
@ -1222,39 +1222,56 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
void Entity::Update(const float deltaTime) {
|
||||
uint32_t timerPosition;
|
||||
timerPosition = 0;
|
||||
while (timerPosition < m_Timers.size()) {
|
||||
m_Timers[timerPosition]->Update(deltaTime);
|
||||
if (m_Timers[timerPosition]->GetTime() <= 0) {
|
||||
const auto timerName = m_Timers[timerPosition]->GetName();
|
||||
|
||||
delete m_Timers[timerPosition];
|
||||
for (timerPosition = 0; timerPosition < m_Timers.size();) {
|
||||
auto& timer = m_Timers[timerPosition];
|
||||
timer.Update(deltaTime);
|
||||
// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
|
||||
// Before: [0, 1, 2, 3, ..., n]
|
||||
// timerPosition ^
|
||||
// After: [0, 1, 3, ..., n]
|
||||
// timerPosition ^
|
||||
if (timer.GetTime() <= 0) {
|
||||
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
|
||||
auto timerName = timer.GetName();
|
||||
m_Timers.erase(m_Timers.begin() + timerPosition);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnTimerDone(this, timerName);
|
||||
}
|
||||
|
||||
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
|
||||
} else {
|
||||
// If the timer isnt expired, go to the next timer.
|
||||
timerPosition++;
|
||||
}
|
||||
}
|
||||
|
||||
for (timerPosition = 0; timerPosition < m_CallbackTimers.size(); ) {
|
||||
// If the timer is expired, erase it and dont increment the position because the next timer will be at the same position.
|
||||
// Before: [0, 1, 2, 3, ..., n]
|
||||
// timerPosition ^
|
||||
// After: [0, 1, 3, ..., n]
|
||||
// timerPosition ^
|
||||
auto& callbackTimer = m_CallbackTimers[timerPosition];
|
||||
callbackTimer.Update(deltaTime);
|
||||
if (callbackTimer.GetTime() <= 0) {
|
||||
// Remove the timer from the list of timers first so that callbacks can remove timers without causing iterator invalidation
|
||||
auto callback = callbackTimer.GetCallback();
|
||||
m_CallbackTimers.erase(m_CallbackTimers.begin() + timerPosition);
|
||||
callback();
|
||||
} else {
|
||||
timerPosition++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_CallbackTimers.size(); i++) {
|
||||
m_CallbackTimers[i]->Update(deltaTime);
|
||||
if (m_CallbackTimers[i]->GetTime() <= 0) {
|
||||
m_CallbackTimers[i]->GetCallback()();
|
||||
delete m_CallbackTimers[i];
|
||||
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
|
||||
}
|
||||
// Add pending timers to the list of timers so they start next tick.
|
||||
if (!m_PendingTimers.empty()) {
|
||||
m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
|
||||
m_PendingTimers.clear();
|
||||
}
|
||||
|
||||
// Add pending timers to the list of timers so they start next tick.
|
||||
if (m_PendingTimers.size() > 0) {
|
||||
for (auto namedTimer : m_PendingTimers) {
|
||||
m_Timers.push_back(namedTimer);
|
||||
}
|
||||
m_PendingTimers.clear();
|
||||
if (!m_PendingCallbackTimers.empty()) {
|
||||
m_CallbackTimers.insert(m_CallbackTimers.end(), m_PendingCallbackTimers.begin(), m_PendingCallbackTimers.end());
|
||||
m_PendingCallbackTimers.clear();
|
||||
}
|
||||
|
||||
if (IsSleeping()) {
|
||||
@ -1692,31 +1709,20 @@ void Entity::RemoveParent() {
|
||||
}
|
||||
|
||||
void Entity::AddTimer(std::string name, float time) {
|
||||
EntityTimer* timer = new EntityTimer(name, time);
|
||||
m_PendingTimers.push_back(timer);
|
||||
m_PendingTimers.emplace_back(name, time);
|
||||
}
|
||||
|
||||
void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
|
||||
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
|
||||
m_CallbackTimers.push_back(timer);
|
||||
m_PendingCallbackTimers.emplace_back(time, callback);
|
||||
}
|
||||
|
||||
bool Entity::HasTimer(const std::string& name) {
|
||||
for (auto* timer : m_Timers) {
|
||||
if (timer->GetName() == name) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return std::find(m_Timers.begin(), m_Timers.end(), name) != m_Timers.end();
|
||||
}
|
||||
|
||||
void Entity::CancelCallbackTimers() {
|
||||
for (auto* callback : m_CallbackTimers) {
|
||||
delete callback;
|
||||
}
|
||||
|
||||
m_CallbackTimers.clear();
|
||||
m_PendingCallbackTimers.clear();
|
||||
}
|
||||
|
||||
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
||||
@ -1728,8 +1734,8 @@ void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
||||
|
||||
void Entity::CancelTimer(const std::string& name) {
|
||||
for (int i = 0; i < m_Timers.size(); i++) {
|
||||
if (m_Timers[i]->GetName() == name) {
|
||||
delete m_Timers[i];
|
||||
auto& timer = m_Timers[i];
|
||||
if (timer == name) {
|
||||
m_Timers.erase(m_Timers.begin() + i);
|
||||
return;
|
||||
}
|
||||
@ -1737,21 +1743,10 @@ void Entity::CancelTimer(const std::string& name) {
|
||||
}
|
||||
|
||||
void Entity::CancelAllTimers() {
|
||||
/*for (auto timer : m_Timers) {
|
||||
if (timer) delete timer;
|
||||
}*/
|
||||
|
||||
for (auto* timer : m_Timers) {
|
||||
delete timer;
|
||||
}
|
||||
|
||||
m_Timers.clear();
|
||||
|
||||
for (auto* callBackTimer : m_CallbackTimers) {
|
||||
delete callBackTimer;
|
||||
}
|
||||
|
||||
m_PendingTimers.clear();
|
||||
m_CallbackTimers.clear();
|
||||
m_PendingCallbackTimers.clear();
|
||||
}
|
||||
|
||||
bool Entity::IsPlayer() const {
|
||||
|
@ -160,6 +160,8 @@ public:
|
||||
void AddChild(Entity* child);
|
||||
void RemoveChild(Entity* child);
|
||||
void RemoveParent();
|
||||
|
||||
// Adds a timer to start next frame with the given name and time.
|
||||
void AddTimer(std::string name, float time);
|
||||
void AddCallbackTimer(float time, std::function<void()> callback);
|
||||
bool HasTimer(const std::string& name);
|
||||
@ -324,9 +326,10 @@ protected:
|
||||
std::vector<std::function<void(Entity* target)>> m_PhantomCollisionCallbacks;
|
||||
|
||||
std::unordered_map<eReplicaComponentType, Component*> m_Components;
|
||||
std::vector<EntityTimer*> m_Timers;
|
||||
std::vector<EntityTimer*> m_PendingTimers;
|
||||
std::vector<EntityCallbackTimer*> m_CallbackTimers;
|
||||
std::vector<EntityTimer> m_Timers;
|
||||
std::vector<EntityTimer> m_PendingTimers;
|
||||
std::vector<EntityCallbackTimer> m_CallbackTimers;
|
||||
std::vector<EntityCallbackTimer> m_PendingCallbackTimers;
|
||||
|
||||
bool m_ShouldDestroyAfterUpdate = false;
|
||||
|
||||
|
@ -1,22 +1,10 @@
|
||||
#include "EntityCallbackTimer.h"
|
||||
|
||||
EntityCallbackTimer::EntityCallbackTimer(float time, std::function<void()> callback) {
|
||||
EntityCallbackTimer::EntityCallbackTimer(const float time, const std::function<void()> callback) {
|
||||
m_Time = time;
|
||||
m_Callback = callback;
|
||||
}
|
||||
|
||||
EntityCallbackTimer::~EntityCallbackTimer() {
|
||||
|
||||
}
|
||||
|
||||
std::function<void()> EntityCallbackTimer::GetCallback() {
|
||||
return m_Callback;
|
||||
}
|
||||
|
||||
float EntityCallbackTimer::GetTime() {
|
||||
return m_Time;
|
||||
}
|
||||
|
||||
void EntityCallbackTimer::Update(float deltaTime) {
|
||||
m_Time -= deltaTime;
|
||||
}
|
||||
|
@ -5,11 +5,11 @@
|
||||
|
||||
class EntityCallbackTimer {
|
||||
public:
|
||||
EntityCallbackTimer(float time, std::function<void()> callback);
|
||||
~EntityCallbackTimer();
|
||||
EntityCallbackTimer(const float time, const std::function<void()> callback);
|
||||
|
||||
std::function<void()> GetCallback();
|
||||
float GetTime();
|
||||
std::function<void()> GetCallback() const { return m_Callback; };
|
||||
|
||||
float GetTime() const { return m_Time; };
|
||||
|
||||
void Update(float deltaTime);
|
||||
|
||||
|
@ -1,14 +1,10 @@
|
||||
#include "EntityTimer.h"
|
||||
|
||||
EntityTimer::EntityTimer(std::string name, float time) {
|
||||
EntityTimer::EntityTimer(const std::string& name, const float time) {
|
||||
m_Name = name;
|
||||
m_Time = time;
|
||||
}
|
||||
|
||||
EntityTimer::~EntityTimer() {
|
||||
|
||||
}
|
||||
|
||||
std::string EntityTimer::GetName() {
|
||||
return m_Name;
|
||||
}
|
||||
|
@ -4,8 +4,15 @@
|
||||
|
||||
class EntityTimer {
|
||||
public:
|
||||
EntityTimer(std::string name, float time);
|
||||
~EntityTimer();
|
||||
EntityTimer(const std::string& name, const float time);
|
||||
|
||||
bool operator==(const EntityTimer& other) const {
|
||||
return m_Name == other.m_Name;
|
||||
}
|
||||
|
||||
bool operator==(const std::string& other) const {
|
||||
return m_Name == other;
|
||||
}
|
||||
|
||||
std::string GetName();
|
||||
float GetTime();
|
||||
|
Loading…
Reference in New Issue
Block a user