mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Implement GTest and change windows output path
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
This commit is contained in:
@@ -1,6 +1,11 @@
|
||||
set(DWORLDSERVER_SOURCES "ObjectIDManager.cpp"
|
||||
"PerformanceManager.cpp"
|
||||
"WorldServer.cpp")
|
||||
set(DWORLDSERVER_SOURCES
|
||||
"ObjectIDManager.cpp"
|
||||
"PerformanceManager.cpp"
|
||||
)
|
||||
|
||||
add_library(dWorldServer ${DWORLDSERVER_SOURCES})
|
||||
add_executable(WorldServer "WorldServer.cpp")
|
||||
|
||||
target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
|
||||
|
||||
add_executable(WorldServer ${DWORLDSERVER_SOURCES})
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager Detour Recast dPhysics tinyxml2 dNavigation)
|
||||
|
Reference in New Issue
Block a user