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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Added logic to Convert UScore to Coins for Level 45 Characters (#348)
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@ -469,6 +469,9 @@ enum eRebuildState : uint32_t {
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REBUILD_INCOMPLETE
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};
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/**
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* The loot source's type.
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*/
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enum eLootSourceType : int32_t {
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LOOT_SOURCE_NONE = 0,
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LOOT_SOURCE_CHEST,
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@ -558,7 +558,7 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy
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SEND_PACKET
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}
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void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, int sourceType) {
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void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType) {
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CBITSTREAM
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CMSGHEADER
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@ -566,9 +566,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
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bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
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bitStream.Write(score);
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//Stuff stolen from the old codebase, no idea why this works. The proper implementation didn't for some reason.
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bitStream.Write((int32_t)129);
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bitStream.Write((unsigned char)0);
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bitStream.Write(sourceType != LOOT_SOURCE_NONE);
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if (sourceType != LOOT_SOURCE_NONE) bitStream.Write(sourceType);
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SEND_PACKET
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}
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@ -69,7 +69,7 @@ namespace GameMessages {
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void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
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void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, int sourceType);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
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void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
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void SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args);
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@ -14,6 +14,7 @@
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#include "dLocale.h"
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#include "dLogger.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
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m_MissionComponent = missionComponent;
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@ -421,11 +422,15 @@ void Mission::YieldRewards() {
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}
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}
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int32_t coinsToSend = 0;
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if (info->LegoScore > 0) {
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characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
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if (info->isMission) {
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, 2);
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
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// Since the character is at the level cap we reward them with coins instead of UScore.
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coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
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} else {
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characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);
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}
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}
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@ -455,8 +460,9 @@ void Mission::YieldRewards() {
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inventoryComponent->AddItem(pair.first, count);
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}
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if (info->reward_currency_repeatable > 0) {
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character->SetCoins(character->GetCoins() + info->reward_currency_repeatable, LOOT_SOURCE_MISSION);
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if (info->reward_currency_repeatable > 0 || coinsToSend > 0) {
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource);
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}
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return;
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@ -487,9 +493,9 @@ void Mission::YieldRewards() {
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inventoryComponent->AddItem(pair.first, count);
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}
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if (info->reward_currency > 0) {
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if (info->reward_currency > 0 || coinsToSend > 0) {
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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character->SetCoins(character->GetCoins() + info->reward_currency, lootSource);
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character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource);
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}
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if (info->reward_maxinventory > 0) {
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@ -1304,8 +1304,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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CharacterComponent* character = entity->GetComponent<CharacterComponent>();
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if (character) character->SetUScore(character->GetUScore() + uscore);
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOTTYPE_NONE);
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// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOT_SOURCE_MODERATION);
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}
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if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@ -118,6 +118,24 @@ LWOZONEID dZoneManager::GetZoneID() const
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return m_ZoneID;
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}
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uint32_t dZoneManager::GetMaxLevel() {
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if (m_MaxLevel == 0) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCap FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
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m_MaxLevel = tableData.getIntField(0, -1);
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tableData.finalize();
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}
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return m_MaxLevel;
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}
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int32_t dZoneManager::GetLevelCapCurrencyConversion() {
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if (m_CurrencyConversionRate == 0) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCapCurrencyConversion FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
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m_CurrencyConversionRate = tableData.getIntField(0, -1);
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tableData.finalize();
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}
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return m_CurrencyConversionRate;
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}
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void dZoneManager::Update(float deltaTime) {
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for (auto spawner : m_Spawners) {
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spawner.second->Update(deltaTime);
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@ -33,6 +33,8 @@ public:
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void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
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void AddSpawner(LWOOBJID id, Spawner* spawner);
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LWOZONEID GetZoneID() const;
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uint32_t GetMaxLevel();
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int32_t GetLevelCapCurrencyConversion();
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LWOOBJID MakeSpawner(SpawnerInfo info);
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Spawner* GetSpawner(LWOOBJID id);
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void RemoveSpawner(LWOOBJID id);
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@ -42,6 +44,16 @@ public:
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Entity* GetZoneControlObject() { return m_ZoneControlObject; }
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private:
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/**
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* The maximum level of the world.
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*/
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uint32_t m_MaxLevel = 0;
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/**
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* The ratio of LEGO Score to currency when the character has hit the max level.
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*/
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int32_t m_CurrencyConversionRate = 0;
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static dZoneManager* m_Address; //Singleton
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Zone* m_pZone;
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LWOZONEID m_ZoneID;
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