mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Added logic to Convert UScore to Coins for Level 45 Characters (#348)
This commit is contained in:
parent
dac8ec621c
commit
13980c4133
@ -469,6 +469,9 @@ enum eRebuildState : uint32_t {
|
|||||||
REBUILD_INCOMPLETE
|
REBUILD_INCOMPLETE
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The loot source's type.
|
||||||
|
*/
|
||||||
enum eLootSourceType : int32_t {
|
enum eLootSourceType : int32_t {
|
||||||
LOOT_SOURCE_NONE = 0,
|
LOOT_SOURCE_NONE = 0,
|
||||||
LOOT_SOURCE_CHEST,
|
LOOT_SOURCE_CHEST,
|
||||||
|
@ -42,7 +42,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
|
|||||||
if (character->GetZoneID() != Game::server->GetZoneID()) {
|
if (character->GetZoneID() != Game::server->GetZoneID()) {
|
||||||
m_IsLanding = true;
|
m_IsLanding = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LandingAnimDisabled(character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
|
if (LandingAnimDisabled(character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
|
||||||
m_IsLanding = false; //Don't make us land on VE/minigames lol
|
m_IsLanding = false; //Don't make us land on VE/minigames lol
|
||||||
}
|
}
|
||||||
|
@ -558,7 +558,7 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy
|
|||||||
SEND_PACKET
|
SEND_PACKET
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, int sourceType) {
|
void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType) {
|
||||||
CBITSTREAM
|
CBITSTREAM
|
||||||
CMSGHEADER
|
CMSGHEADER
|
||||||
|
|
||||||
@ -566,9 +566,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
|
|||||||
bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
|
bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
|
||||||
bitStream.Write(score);
|
bitStream.Write(score);
|
||||||
|
|
||||||
//Stuff stolen from the old codebase, no idea why this works. The proper implementation didn't for some reason.
|
bitStream.Write(sourceType != LOOT_SOURCE_NONE);
|
||||||
bitStream.Write((int32_t)129);
|
if (sourceType != LOOT_SOURCE_NONE) bitStream.Write(sourceType);
|
||||||
bitStream.Write((unsigned char)0);
|
|
||||||
|
|
||||||
SEND_PACKET
|
SEND_PACKET
|
||||||
}
|
}
|
||||||
|
@ -69,7 +69,7 @@ namespace GameMessages {
|
|||||||
void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
||||||
void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
|
void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
|
||||||
|
|
||||||
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, int sourceType);
|
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
|
||||||
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
|
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
|
||||||
void SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args);
|
void SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args);
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
#include "dLocale.h"
|
#include "dLocale.h"
|
||||||
#include "dLogger.h"
|
#include "dLogger.h"
|
||||||
#include "dServer.h"
|
#include "dServer.h"
|
||||||
|
#include "dZoneManager.h"
|
||||||
|
|
||||||
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||||
m_MissionComponent = missionComponent;
|
m_MissionComponent = missionComponent;
|
||||||
@ -421,11 +422,15 @@ void Mission::YieldRewards() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int32_t coinsToSend = 0;
|
||||||
if (info->LegoScore > 0) {
|
if (info->LegoScore > 0) {
|
||||||
characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
|
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
|
||||||
|
if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
|
||||||
if (info->isMission) {
|
// Since the character is at the level cap we reward them with coins instead of UScore.
|
||||||
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, 2);
|
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
|
||||||
|
} else {
|
||||||
|
characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
|
||||||
|
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -455,8 +460,9 @@ void Mission::YieldRewards() {
|
|||||||
inventoryComponent->AddItem(pair.first, count);
|
inventoryComponent->AddItem(pair.first, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info->reward_currency_repeatable > 0) {
|
if (info->reward_currency_repeatable > 0 || coinsToSend > 0) {
|
||||||
character->SetCoins(character->GetCoins() + info->reward_currency_repeatable, LOOT_SOURCE_MISSION);
|
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
|
||||||
|
character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource);
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@ -487,9 +493,9 @@ void Mission::YieldRewards() {
|
|||||||
inventoryComponent->AddItem(pair.first, count);
|
inventoryComponent->AddItem(pair.first, count);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info->reward_currency > 0) {
|
if (info->reward_currency > 0 || coinsToSend > 0) {
|
||||||
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
|
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
|
||||||
character->SetCoins(character->GetCoins() + info->reward_currency, lootSource);
|
character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info->reward_maxinventory > 0) {
|
if (info->reward_maxinventory > 0) {
|
||||||
|
@ -1304,8 +1304,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
|
|
||||||
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
|
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
|
||||||
if (character) character->SetUScore(character->GetUScore() + uscore);
|
if (character) character->SetUScore(character->GetUScore() + uscore);
|
||||||
|
// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
|
||||||
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOTTYPE_NONE);
|
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOT_SOURCE_MODERATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||||
|
@ -118,6 +118,24 @@ LWOZONEID dZoneManager::GetZoneID() const
|
|||||||
return m_ZoneID;
|
return m_ZoneID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint32_t dZoneManager::GetMaxLevel() {
|
||||||
|
if (m_MaxLevel == 0) {
|
||||||
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCap FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
|
||||||
|
m_MaxLevel = tableData.getIntField(0, -1);
|
||||||
|
tableData.finalize();
|
||||||
|
}
|
||||||
|
return m_MaxLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t dZoneManager::GetLevelCapCurrencyConversion() {
|
||||||
|
if (m_CurrencyConversionRate == 0) {
|
||||||
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCapCurrencyConversion FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
|
||||||
|
m_CurrencyConversionRate = tableData.getIntField(0, -1);
|
||||||
|
tableData.finalize();
|
||||||
|
}
|
||||||
|
return m_CurrencyConversionRate;
|
||||||
|
}
|
||||||
|
|
||||||
void dZoneManager::Update(float deltaTime) {
|
void dZoneManager::Update(float deltaTime) {
|
||||||
for (auto spawner : m_Spawners) {
|
for (auto spawner : m_Spawners) {
|
||||||
spawner.second->Update(deltaTime);
|
spawner.second->Update(deltaTime);
|
||||||
|
@ -33,6 +33,8 @@ public:
|
|||||||
void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
|
void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
|
||||||
void AddSpawner(LWOOBJID id, Spawner* spawner);
|
void AddSpawner(LWOOBJID id, Spawner* spawner);
|
||||||
LWOZONEID GetZoneID() const;
|
LWOZONEID GetZoneID() const;
|
||||||
|
uint32_t GetMaxLevel();
|
||||||
|
int32_t GetLevelCapCurrencyConversion();
|
||||||
LWOOBJID MakeSpawner(SpawnerInfo info);
|
LWOOBJID MakeSpawner(SpawnerInfo info);
|
||||||
Spawner* GetSpawner(LWOOBJID id);
|
Spawner* GetSpawner(LWOOBJID id);
|
||||||
void RemoveSpawner(LWOOBJID id);
|
void RemoveSpawner(LWOOBJID id);
|
||||||
@ -42,6 +44,16 @@ public:
|
|||||||
Entity* GetZoneControlObject() { return m_ZoneControlObject; }
|
Entity* GetZoneControlObject() { return m_ZoneControlObject; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/**
|
||||||
|
* The maximum level of the world.
|
||||||
|
*/
|
||||||
|
uint32_t m_MaxLevel = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The ratio of LEGO Score to currency when the character has hit the max level.
|
||||||
|
*/
|
||||||
|
int32_t m_CurrencyConversionRate = 0;
|
||||||
|
|
||||||
static dZoneManager* m_Address; //Singleton
|
static dZoneManager* m_Address; //Singleton
|
||||||
Zone* m_pZone;
|
Zone* m_pZone;
|
||||||
LWOZONEID m_ZoneID;
|
LWOZONEID m_ZoneID;
|
||||||
|
Loading…
Reference in New Issue
Block a user